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Old 08-27-2017, 12:59 PM   #1
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Super sim disappointment

I know this is like beating a dead horse but super sim flaws really negate this game.
The whole "qb rushes" it seems somewhat better I guess thinking about how often a qb will scramble.

That or the fact let's say you get a third down stop in super sim no time is taken off the clock for end of 3rd down to punt play & change of possession. (Play clock should be on chew) punt play should take 40-50 seconds given from -- whistle to initiate 4th down + 40 second play clock punt unit trots out+ punt snap and hang time and possible return = 40-50 second minimum run off.

Madden doesn't simulate that so you get the ball back in the same minute the opponent started their drive.

Lastly why does every team rush the ball 30+ times a game?

These have been continued year after year. I'll take this with grain of salt


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Old 08-27-2017, 07:20 PM   #2
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Re: Super sim disappointment

Quote:
Originally Posted by King Gro23
I know this is like beating a dead horse but super sim flaws really negate this game.
The whole "qb rushes" it seems somewhat better I guess thinking about how often a qb will scramble.

That or the fact let's say you get a third down stop in super sim no time is taken off the clock for end of 3rd down to punt play & change of possession. (Play clock should be on chew) punt play should take 40-50 seconds given from -- whistle to initiate 4th down + 40 second play clock punt unit trots out+ punt snap and hang time and possible return = 40-50 second minimum run off.

Madden doesn't simulate that so you get the ball back in the same minute the opponent started their drive.

Lastly why does every team rush the ball 30+ times a game?

These have been continued year after year. I'll take this with grain of salt


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The run-pass ratio issue is a playbook problem, not supersim. Supersim runs what the playbook tells it too.

As for the time issue, this has to do with how Supersim handles the clock. It tries to auto-adjust to ensure 120-130 snaps regardless of clock settings.

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Old 08-27-2017, 07:32 PM   #3
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Re: Super sim disappointment

If supersim would just use data actually playing the games where it would take off the same amount of time off the clock it wouldn't be so bad.

The stats are heavily skewed cause of this.
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Old 08-27-2017, 09:11 PM   #4
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Super sim disappointment

Front office football. One man wrote an unreal sim stat engine. Make it happen.


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