MVP
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Re: Help with INTs and running PA
Yeah, I stopped throwing outs early on in M18. Lol. And, I only play offline vs cpu, btw. But, I was doing exactly what you’re doing, and/or seeing, your wr looks pretty open, the DB is behind him (or backpedaling downfield), and u throw on the cut, and yeah, instead of the football being thrown as far outside as possible, it’s a little underthrown and u get picked. I think as nunyerbiz mentions, u can complete more if u throw on the cut or even just before the cut. But, overall, I would actually say what’s more important is the D called. I do believe they’ve programmed a few things in the game over the last few years that affect the out routes pretty heavily. I’m not 100% positive, but I want to say that going against Man D with this play can be the issue. They allow the DB to really play this well. And, again, if thrown too late, they absolutely let the DB break on the ball perfectly and they tend to have your qb throw a little behind. Those things are all sort of thrown together on any given play. Like, if u have a wr open deep with faster speed than all DBs, but when u throw it, he’s around 3 DBs (meaning, in general vicinity, I don’t mean all 3 are on top of the guy, of course), I really think there’s the old programmed calculation that happens. And, instead of simply factoring in the qb ability (deep acc or med acc, whatever) and wr placement on the field, they also throw in ‘3 DBs currently in vicinity’, and basically roll an outcome of ‘INT,’ so your qb underthrows and 1 of the 3 DBs is able to INT. Or, 1 of the DBs hits u, jars the ball in the air, and another gets the INT.
So, what I’m trying to say here is that in M18 and recent maddens, in general, u actually do have to watch out for specific D vs specific plays and manage your timing windows differently I’d say. And, overall, some of this actually does come off as more realistic, imo. But, some of it misses the mark a little.
And, PA? Yeah, PA has been off for the past few years, imo. I do think something is missing in the programming on this one, and I’ve been sacked plenty of times by the cpu when I felt a PA was perfect. And, the release of the football is also a little late in M18. They did this on purpose, I believe to shrink the pocket timing. This mostly takes practice and you’ll get faster at getting rid of the ball. But, sometimes, as u say, u run a PA, roll out and immediately try to throw and u can’t believe a guy is sacking u already!!! Lol. So, yeah, it’s not just u, btw. But, I have seen a few PAs work late in the game or late in a long drive (10+ plays). It could be a stamina related thing or something. And, I think that the run commit vs pass commit affects this as well.
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