Wind is still incredibly strong. This drives me crazy.
It's so odd and so frustrating to me because it changes special teams and it's so darn obvious. There's a 4-5mph wind (note the indicator for each user kick and the indicator when choosing a side in OT) in the game going at the kicking team on the opening kickoff, and the kickoff reaches about the 5 yard line. At the next kickoff (in the 2nd quarter), there is also the same wind going at the Denver kicked, and the ball reaches about the 5 yard line. But then at the opening kickoff of the 2nd half, with the wind at the Denver kicker's back, the ball is kicked through 9.5 yards deep in the endzone.
Kicking against the wind (~3-5 yard line):
Kicking with the wind (-9.5 yards in the endzone):
4th quarter kicking against the wind (~3-5 yard line):
Overtime, kicking with the wind, 4mph (-12 yards deep in the endzone)
It's just something that has been such a prominent glitch/bug/error/miscalculation in the game FOR SO LONG, going easily over 5 years now. Last year, it totally broke the special teams logic when the game first came out... Remember those sky-high CPU punts that would onyl go about 10 yards, and either be a fumble or fair catch if you were lucky enough to trigger it? Or 80 yard punts if the CPU had the wind at their back? Why does the wind always blow with or against the teams? Why is there never cross wind or no wind? Is every stadium in the NFL designed in such a way to always have wind back or against the team? No, that's insane, and isn't how wind works. Should 4mph of wind result in a difference of 15 or 17 yards for the same kicker? No. It's just insane.
Problem with these 3min videos is you don't get to see punting, but I'm sure it's more of the same. 80+ yard punts when you're kicking with the wind, and 20 yard punts when you're kicking against.
And yet, 5+ years later, this bug is still massively affecting special teams. Remember the "Make SPecial Teams Special Again," the slogan before Madden '16 or '17? Welll... for the last 5 years you'd have to SuperSim special teams to get realistic punting and kicking results, and it's so frustrating that you still have to do that because it has such an unbalanced affect on the game.
Beyond the wind issue, which has been present in MAdden for at least 5 years and something that really makes a profound affect on the game, is the issue that kickers just don't understand any strategy about kicking. Great kickers don't try to boom the kick through the endzone, they try to place the kick between 2 yards deep into the endzone up to about the 3-5 yard line. Back when the touchback rule was the 20, kickers boomed it through, but today, good, valuable kickers are those who place the ball in that zone where the return man is probably going to run it out, but probably not going to get a 27 yard return (E.g., the distance for a touchback). Of course, this is something that Madden is 10+ years away from replicating so I shouldn't expect it in Madden '19, but it's still just frustrating to see the same broken wind mechanics of years past.
It's also probably a safe bet that franchise mode will be completely messed up by wind. In Franchise mode in years past, wind speeds would almost always be 8-12 mph in every game, in every outdoor stadium, and they'd always blow endzone-to-endzone, every time. It'd make special teams completely broken in franchise mode, and there was no way to just turn off the wind (Which would at least make the game more realistic). So, I'm expecting to the see the same again this year. It's a bug I've reported in the Bugs thread every year, making numerous threads/posts about it, and it just drives me batty that it's still present every year.