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Player Speed vs CPU

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Old 08-15-2018, 07:08 PM   #9
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Re: Player Speed vs CPU

Quote:
Originally Posted by edgevoice
Agreed. Also, setting the speed parity scale to 25 may help slightly with this.
Remember, if you are ripping off a long run after making special moves, you will endure a fatigue penalty also. This issue is so prevalent that I tuned fatigue back to 25, even though that is unrealistic.
Hey Edge,

If it makes the gameplay more realistic im all for it.
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Old 08-15-2018, 07:19 PM   #10
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Re: Player Speed vs CPU

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Originally Posted by LionsFan01
This seems to be the biggest issue for me. If I have a clean hole and can just hit it and go I don't get caught from behind. But if I have to make even 1 special move I get gassed almost immediately after hitting R2 and I'm left just jogging down the field and get caught.
I hear ya. Pulling off 1 special move, in my opinion, should not make you pay such a steep fatigue price. I was playing against the niners, with speed parity and fatigue at 25. Their back pushed the pile, bounced and made a beautiful jump cut thru a hole for a great and realistic gain against me.

As frustrating as some of the warp animation tackles, glitches and bugs this game has, it's plays like the above that keep me optimistic about the future of RPM, if they continue to tune and fully implement for CPU players. That will be the sink or swim of this mechanic.

Last edited by edgevoice; 08-15-2018 at 07:30 PM.
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Old 08-15-2018, 07:20 PM   #11
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Re: Player Speed vs CPU

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Originally Posted by DaReal Milticket
Hey Edge,

If it makes the gameplay more realistic im all for it.
Lol, well so far Mil I haven't seen it break anything else so we will see. Peace.
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Old 08-15-2018, 08:38 PM   #12
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Re: Player Speed vs CPU

Quote:
Originally Posted by edgevoice
Agreed. Also, setting the speed parity scale to 25 may help slightly with this.
Remember, if you are ripping off a long run after making special moves, you will endure a fatigue penalty also. This issue is so prevalent that I tuned fatigue back to 25, even though that is unrealistic.
Do you still see player subs with fatigue at 25?
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Old 08-15-2018, 08:42 PM   #13
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Re: Player Speed vs CPU

So is the fatigue slider the key here?
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Old 08-15-2018, 09:27 PM   #14
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Re: Player Speed vs CPU

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Originally Posted by Retropyro
Do you still see player subs with fatigue at 25?
Nowhere near as much, which is why some folks won't want to set fatigue at 25. For the user, no problem, we can assign certain players to formations. Like I said, not realistic but for gameplay purposes, it was a sacrifice I was willing to make.
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Old 08-15-2018, 09:39 PM   #15
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Re: Player Speed vs CPU

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Originally Posted by Kid OS

Also, try double tapping the sprint button instead of holding it immediately
I'm pretty sure this is a thing. I've tried it and started getting big runs on all madden
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Old 08-15-2018, 09:43 PM   #16
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Re: Player Speed vs CPU

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Originally Posted by edgevoice
Nowhere near as much, which is why some folks won't want to set fatigue at 25. For the user, no problem, we can assign certain players to formations. Like I said, not realistic but for gameplay purposes, it was a sacrifice I was willing to make.
Hoping they tune it in the next update. Love RPM so far, but losing so much stamina from a single move is not very realistic.
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