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Gameplay Improvement: Throwing Meter

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Old 08-07-2019, 01:02 PM   #17
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Re: Gameplay Improvement: Throwing Meter

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Originally Posted by ForUntoOblivionSoar∞
An alternate way to do this would be to simply use the direction the QB is facing as a replacement for the ugly vision cone. If he has high awareness, he can be looking slightly left and throw more to the center/right.


Of course, his body angle would be controlled by the right thumb stick as you do your drop and move in the pocket.
I'd actually like to have the QB avoidance moves back in the game as well on the right stick lol. Being able to duck under a rusher or even just a quick sidestep in the pocket is way better than trying to stiffarm or juke.
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Old 08-07-2019, 01:41 PM   #18
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Re: Gameplay Improvement: Throwing Meter

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Originally Posted by ijumpedthegun
I guess I'm not understanding the throwing meter concept. How are we going to differentiate between lobs, bullets, or whatever they're calling the middle-pass if we're also trying to time a throwing meter? Is the meter for accuracy or power? Both?


Like golf and baseball, meter goes up for power then it comes back down and you hit it on the line for accuracy.


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Old 08-07-2019, 02:13 PM   #19
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Re: Gameplay Improvement: Throwing Meter

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Originally Posted by ODogg
NFL Fever?


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Yeah that was the one. My cousin and I used to play with me at QB and him at WR.
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Old 08-07-2019, 02:16 PM   #20
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Re: Gameplay Improvement: Throwing Meter

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Originally Posted by mrsaito
My two cents on the meter is that it would be too difficult to read the field and watch a meter at the same time.



I imagine the meter could be placed by the receiver instead of the QB.
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Old 08-07-2019, 02:20 PM   #21
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Re: Gameplay Improvement: Throwing Meter

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Originally Posted by ODogg
Like golf and baseball, meter goes up for power then it comes back down and you hit it on the line for accuracy.


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That would take way too long lol. You would essentially need to decide who you're throwing to 2-3 seconds before you actually throw it.
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Old 08-07-2019, 02:41 PM   #22
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Re: Gameplay Improvement: Throwing Meter

What about something like The Show's player lock/RTTS throwing system? Don't completely love the idea of slowing down gameplay Max Payne style though. Might actually be a better idea for FOF...
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Old 08-07-2019, 03:31 PM   #23
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Re: Gameplay Improvement: Throwing Meter

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Originally Posted by El_Poopador
That would take way too long lol. You would essentially need to decide who you're throwing to 2-3 seconds before you actually throw it.


Yeah that's why I oppose it..getting sacked 20 times a game doesn't sound fun


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Old 08-07-2019, 05:55 PM   #24
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Re: Gameplay Improvement: Throwing Meter

I was a fan of the vision cone. I’m surprised I’m in the minority about that on here.
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