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Madden NFL 20 Patch 1.10 Available - Patch Notes Here

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Old 08-21-2019, 01:26 AM   #201
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Re: Madden NFL 20 Patch 1.10 Available - Patch Notes Here

https://youtu.be/6r-b3v91s2g


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Old 08-21-2019, 01:39 AM   #202
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Re: New Madden NFL 20 Patch Available - Patch Notes Here

Quote:
Originally Posted by Armor and Sword
Wow this was a pretty extensive patch!

Fixed the QB drop back bug taking cheap sacks

Tuned Fumbles - but here is the thing.....I thought there was no problem other than facing enforcers. So this remains to be seen as a positive when using the default fumble setting of 50.

Double team mechanic looks excellent and would have helped me this morning vs Fletcher Cox LMAO he crushed me.


Will play tonight and see how she goes.
Playing "Coach mode" and my (User) QB (set to auto pass) still does the drop back.. drop back etc.. bug.
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Old 08-21-2019, 01:39 AM   #203
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Re: Madden NFL 20 Patch 1.10 Available - Patch Notes Here

Scenario engine thinks I'm a QB. I'm playing as a SS.
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Old 08-21-2019, 01:42 AM   #204
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Re: Madden NFL 20 Patch 1.10 Available - Patch Notes Here

*Fixed an issue causing the hidden Dev Trait ‘snaps played’ progress to be lost after quitting out of Franchise*

I can confirm this IS NOT FIXED in offline Franchises that were started before the patch.....
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Old 08-21-2019, 01:50 AM   #205
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Re: Madden NFL 20 Patch 1.10 Available - Patch Notes Here

Quote:
Originally Posted by Bdubb
Lol this right here! The biggest complainers must want every game to be 10-7 like it's Ray Lewis and the 2000 Ravens. Aside from the Superbowl it was very high scoring last year I mean look at that Chiefs Rams game. Chiefs shredded a defense that had Donald, Suh,Talib, Marcus Peters to name a few. NFL is geared towards offense.
Stop give excuse in defend of Ea any one who watch nfl and compare the covers with Madden is a joke , defenders has to react acording this videogame age not like Madden 08 look a few videos of the defensive covers in 2k8 , last year on PC with sab mod the coverage improve a lot , just one person with mod code so please don't put excuse on a company who don't care about sim football anymore

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Old 08-21-2019, 01:50 AM   #206
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Re: Madden NFL 20 Patch 1.10 Available - Patch Notes Here

Double teaming is a great idea, but terribly implemented. Hard to put into words but I don’t feel like going through the process of video, especially when it won’t make much difference.

Basically, edge rushers should be picked up by RBs for a double team. This doesn’t happen. Guards literally shift over to double team, which makes absolutely no sense from a football standpoint. Not only that, but I’ve seen where the guard will leave his gap unoccupied, and the DT in that gap won’t actually just run through it to the QB. Instead, he turns to engage with the center (which I’ve been on here pointing out as an issue for years that defensive players allow themselves to be blocked).

Terrific idea, but implemented in a totally unrealistic manner. Not to mention that double team blocks are shed easier than one on one blocks. Add the fact that run blocking schemes and pass coverage is still screwed up and you get a complete mess of a game.

Again, applaud the efforts, was really impressed when I first read the notes, but still just unbelievably far from where I feel like we could and should be.


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Old 08-21-2019, 02:21 AM   #207
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Re: Madden NFL 20 Patch 1.10 Available - Patch Notes Here

Selfless: Make hit stick tackles. Not working as it should be. I am getting hit stick tackles but it does not count towards progress
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Old 08-21-2019, 03:23 AM   #208
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Re: Madden NFL 20 Patch 1.10 Available - Patch Notes Here

Played the same game I ran a CPU slow supersim for earlier, Chiefs at Jags, week 1, All-Pro default, with me controlling the Jaguars. Felt really balanced, even with the X-Factors present. Campbell did not take over the game like he did in the CPU game, he had 5 sacks in that one and just one in this one - on the final play of the game after it was long since decided.

Both run games were dominant, with Fournette and Williams going over 100.

Mahomes (one of my main reasons for playing this game due to aforementioned Deadeye issues) was good but not close to perfect, 31-44, 362 yards, a TD pass and two interceptions.

Mahomes was not afraid to air out his Bazooka ability once it activated in the early 3rd quarter. Several accurate deep balls, a couple completed but most broken up by some really good coverage. And the last one was picked off with a spectacular one-handed INT by Jarrod Wilson that started with some hand-fighting animations before him and Tyreek went up for it.

And this game gave me one of the most beautiful things I've ever seen in Madden:





Catch and Touchdown.

Two main issues from this game - it almost felt too easy to run the ball as I had over 300 yards on the ground between Fournette, Blue and Foles (he scrambled into large spaces a few times), but that could be remedied by sliders if it continues to be an issue, and I won't judge it until I have a real sample size. And....I had the kick meter thing happen for the first time, on a late-game punt. Fortunately the game was out of reach at that point and it didn't impact anything.
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