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EA Targeting Madden NFL 21 Title Update #3 To Arrive on September 10 - Here Are The Details

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Old 09-09-2020, 08:49 PM   #217
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Re: EA Targeting Madden NFL 21 Title Update #3 To Arrive on September 10 - Here Are T

Took a hiatus from Madden waiting on this patch as I couldn't get past the terrible coverage. Played a couple games and its def better but still needs a bit of work with the safeties and the middle of the field. Everything else is fantastic though and the game is at least fun again for me. A juke move actually worked. lol
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Old 09-09-2020, 11:08 PM   #218
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Re: EA Targeting Madden NFL 21 Title Update #3 To Arrive on September 10 - Here Are T

So what version is the current patch?

Just keeping tabs, this is my initial unpatched version I’m copying to my external storage before downloading patch/update.
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Old 09-10-2020, 12:46 AM   #219
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Re: EA Targeting Madden NFL 21 Title Update #3 To Arrive on September 10 - Here Are T

There was a 1.05 patch that installed on my PS4 3 hrs ago, doesnt sound like they fixed formation subs, maybe they didnt know about it yet,


Madden 21 Update 1.05
Gameplay Updates:

Pass Rush
Fix to an issue preventing defenders in contain from staying in contain when being blocked by a running back in the backfield. The rusher will keep their contain behavior when blocked by any blocker on the line or in the backfield
Fix to an issue causing the initial pass-rush move of contain players to take them to the inside gap instead of their assigned outside gap.
Addition of logic to support QB Contain vs. play-action passing plays
Fix to ‘On-Field Trainer’ issues related to pass rush
Addition of logic so that defenders without the Strip Specialist Ability will no longer cause fumbles on QBs standing in the Pocket with Normal Sack animations on Competitive game-style only. Only defenders with the Strip Specialist ability will be able to force a fumble on a QB standing in the Pocket on Competitive.
Defensive Coverage
Fix to an issue when using motion in a Twins/Slot formation vs. Nickel/Dime/Dollar defenses, defenders inappropriately swap assignments, leaving the receiver uncovered
Addition of logic to Cover 4 Quarters to better handle plays like PA Crossers
Fix to an issue preventing defenders in press-alignment from backpedaling appropriately
Fix to an alignment issue when flipping Nickel 2-4-5 SS Reno Zone
Tackling
Fix to some tackling issues sometimes preventing tackle animations from triggering vs. Juke and Jurdle moves
Fix to an issue causing a receiver to warp up off the ground into a tackle during a possession catch
Fix to an issue causing the QB to not react after throwing an INT while being hit by a defender
Fix to an issue allowing ball carriers to fake-out defenders behind them when using the Spin Move
Throw Out of Sack
Addition of new logic for when a defender is hitting a QB on his throwing arm the QB will no longer be able to throw the ball. The QB will be forced to tuck the ball or the ball will be fumbled
Increase to the fumble chance for QBs throwing out of a sack that are hit significantly before they have started their forward arm movement. The greater the Defender’s Tackle vs Quarterback’s Strength rating discrepancy is in favor of the defender, the higher the fumble chance
Fix to a throw out of Sack animation where the ball was not getting released by the Quarterback
DEV NOTE: Our goal with the Throw Out Of Sack Improvements was to provide more balance to this new feature that has a significant impact on Gameplay. There is more risk to trying to throw the ball every time a defender is close to the passer. Now it is upon the user to make sure they have started the pass in time or else a defender will be able to force a fumble when they are hit before the arm has started going forward. We have also ensured that when you do start the pass in time, you get the ball off appropriately with the correct distance and accuracy
Blocking
Fix to an issue preventing the left tackle from blocking the correct defender when running HB Zone Weak plays against Nickel 3-3-5
Fix to an issue with graphical distortion occasionally being displayed over blocker-resistance bars
General Fixes
Tuning to RAC-catch win-chances to reduce frequency of low-rated coverage defenders getting catch-knockouts vs. higher-rated receivers
Fix to an issue where Hitting RT/R2 + A/X at the snap would sometimes result in the Quarterback instantly throwing to the A/X Receiver
Tuning to give user control a little sooner after an interception
Fix to an issue causing Quarterbacks to use drastic turns on subtle movements
Fix to the run-speed for ball carriers on Triple Option and Speed Option, allowing sprint speed earlier
Tuning some celebration animation issues to clean up some minor hitching
Tuning to QB’s front elbow when inside the pocket to improve visual quality
Madden Ultimate Team Updates:

Improvements to the speed in the menus of Madden Ultimate Team and returning from game modes
Improvements the speed when interacting with your players and items including upgrades
Address an issue where items in the lineup screen would initially show as 50/50
Numerous miscellaneous improvements to MUT Menu UI
Fix to an issue in MUT Squads where roles were not properly respected
Superstar KO Updates:

Fix to an issue in Superstar KO where roles were not properly respected
Face of the Franchise Updates:

General stability improvements
Fix to an issue with users selecting “Let Fate Decide” option when getting drafted
Fix to an issue with the user’s difficulty setting reverting to Rookie after every game
Franchise Updates:

Tuning X-Factor abilities for users who select the “Active Roster” option when starting a new Franchise save.
The next franchise update blog will be released around the start of the NFL season and will outline current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21
The Yard Updates:

Addition of “Frienderboards” to The Yard
These are leaderboards populated by your friends list that will display the Highest Score per event
Addition of a pop-up to remind those playing VS CPU events that they need a full group to play
When a user is offensive captain, control will now default to the QB even if their CAP is in another position group
Fix to an issue where location icons may not appear
Fix to an issue where full list of house rules may not appear
Fix to an issue where users may erroneously see “Finding Teammates” after leaving a session
Fix to an issue where Coach Cam always showed a CAP as being QB #12.
Fix to the pass leading for the Slot receiver’s Drag Wheel Route in Crossfire
Fix to a minor camera issue where the view was blocked by objects
Fix to an issue allowing an extra play after a fumble that went out of bounds on the last play of the game
Fix to an ‘On-Field Trainer’ issue displaying “Flick” above the ball carrier after catching a pass
Online stability improvements
General menu and interface improvements
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Old 09-10-2020, 07:46 AM   #220
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Re: EA Targeting Madden NFL 21 Title Update #3 To Arrive on September 10 - Here Are T

^^Not going to quote, but they DEFINITELY knew about formation subs. They've known since EA Access launched. Choosing to ignore it is what they did and it is what it is, they can't fix every bug in every update. But they knew.
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Old 09-10-2020, 11:07 AM   #221
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Re: EA Targeting Madden NFL 21 Title Update #3 To Arrive on September 10 - Here Are T

The fact that The Yard a new mode is getting an all new leaderboard when head to head Madden leaderboards for play now online have been broken for three straight cycles is all time insulting.
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Old 09-10-2020, 11:12 AM   #222
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Re: EA Targeting Madden NFL 21 Title Update #3 To Arrive on September 10 - Here Are T

I had a good set of sliders prior to this patch playing on All Pro in my offline CFM as the Browns. I was 8-3 but almost every game was close and I had a hard time containing the CPU offense, especially late game rallies. I have the Ravens next on my schedule and was actually a little scared to play them as I barely beat them the last time on a last minute field goal. I didn't touch a slider and I beat then 28-3. Easily. My most lob-sided win of the year. Lamar was like 13-24 for 124 yds and no TDs and 1 interception and ran for only 3-4 yards. He didn't feel like a threat at all in this game. MOst of his passing yard came in the 4th quarter when a more mild version of Robo QB kicked in and he completed 5-6 consecutive passes to his TE.

I had saved this CFM in the previous week so I started this game over to see if it was a fluke and again the offense of the Raven was anemic and Lamar felt like no threat. Don't get me wrong, I actually enjoyed him throwing some in-completions and missing receivers since most of the time the CPU is ROBO Qb....but at least it made the games a challenge.

Anyone else seeing a decrease in CPU offense productivity on All Pro?
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