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KO & Punt Formation Subs

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Old 10-12-2020, 10:54 AM   #9
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Re: KO & Punt Formation Subs

Quote:
Originally Posted by thr33dub
You can do it in Franchise for punts definitely in-game or out-of-game . Just go to the My Coach menu > Formation Subs > Offense > Special Teams.
For kickoffs, you can't though. It's completely based on depth chart. The players used besides K are FS2, SS2, CB4, CB3, MLB2, ROLB2, TE2, WR5, LOLB2, FB1. So don't have any guys in those slots if you don't want them out on kickoff team.
I dont think you can edit punt coverage in formation subs... The only things I see for punts are like special punt returns.

I'm talking I want to edit punt coverage, I hate they have starting CBs on the punt coverage plays... I dont need Jaire getting hurt covering a punt.
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Old 10-12-2020, 11:32 AM   #10
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Re: KO & Punt Formation Subs

Definitely annoying for teams running 3-4 that MLB2 is used on kickoffs
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Old 10-12-2020, 01:39 PM   #11
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Re: KO & Punt Formation Subs

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Originally Posted by The Kid 24
I dont think you can edit punt coverage in formation subs... The only things I see for punts are like special punt returns.

I'm talking I want to edit punt coverage, I hate they have starting CBs on the punt coverage plays... I dont need Jaire getting hurt covering a punt.
You can. I don't have the game in front of me, but you can edit standard, safe, and block punt return formations, and standard and safe punt coverage formations.
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Old 10-12-2020, 02:31 PM   #12
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Re: KO & Punt Formation Subs

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Originally Posted by zkiesel
You can. I don't have the game in front of me, but you can edit standard, safe, and block punt return formations, and standard and safe punt coverage formations.
Hmmm, I must have missed that... I'll have to check again... Thanks!
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Old 10-12-2020, 04:48 PM   #13
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Re: KO & Punt Formation Subs

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Originally Posted by icicle22
thanks. I am sure someone has tried this already, but if we were to manually edit all the players on the kick return team to have 99 blocking would it help with the return game? Would these guys actually hold their blocks or is this a lost cause? Because many of these players are on the defensive side of the ball the increased blocking ability should affect the rest of the game minimally....maybe? I dunno.
1) Because players are moving, the main BLK rating used is “Impact BLK”.

2) To increase the BLK hold time, the Delta for STR rating has to favor those on the return team to counter the BLK Shed ratings, esp those LB’s that can range above 80’s

3) ***NO blockers programmed to interact with the Gunners on both sides as they have a free path to ball carrier.

4) KO returns out of the Endzone throws Player Block Targeting out of whack compared to KO into field of play.
- Clint acknowledged return game blocking needs a rehaul/redo

5) Return Rating is a modifier to blocking in form, just don’t know how much.
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Old 10-15-2020, 03:22 PM   #14
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Re: KO & Punt Formation Subs

Ok so I found the punt formation sub, made changes... But when I go to punt in the game I still have guys like Savage and Amos on punt coverage.

Is there different punt coverage formations or something?

If I edit formation subs in game, do those changes stick from game to game?
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