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Why does EA change engines?

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Old 12-14-2021, 10:47 PM   #1
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Why does EA change engines?

Everyone was happy with Ignite on Madden 25, Infinity was an actual physics engine (NCAA 14), etc.

Have they ever made a statement on why they've switched engines? Nobody likes the frostbite engine if I recall correctly?
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Old 12-14-2021, 11:10 PM   #2
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Re: Why does EA change engines?

EA has a way of fixing things that aren’t broken. If it’s already broken, they happily break it even more.


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Old 12-15-2021, 07:59 AM   #3
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Re: Why does EA change engines?

Quote:
Originally Posted by TheButter
Everyone was happy with Ignite on Madden 25, Infinity was an actual physics engine (NCAA 14), etc.

Have they ever made a statement on why they've switched engines? Nobody likes the frostbite engine if I recall correctly?
I don't believe they've ever acknowledged the reasons (nor would I expect them to).

While I am by no means a programmer; I can certainly imagine that there could be a wealth of possible reasons why they transitioned away from it that may not be directly related to the final product (not readily scalable to new hardware/software, difficult to work with, a desire to standardize engines across game series/studios for logistical reasons, etc.).
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Old 12-15-2021, 12:36 PM   #4
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Re: Why does EA change engines?

It's revisionist history to say that everyone was happy with Ignite, a whole lot of people hated it. I don't know for certain but I'm pretty sure that former Executive Vice President Patrick Soderlund is the one who forced Frostbite on Tiburon.

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Old 12-15-2021, 01:32 PM   #5
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Re: Why does EA change engines?

I don't think they need to give a reason.

There are likely many factors behind the scenes that likely drove this change. If I had to hazard a guess, I am going to say they anticipated that the old engine would not work on new technology and new systems.

To say that everyone loved the ignite engine is a big stretch. Just like saying everyone hates frostbite. The Madden games through that time were ok, but not great. NCAA 14 maintains it great game status because of how it is off the field depth wise and the fact that it is the last NCAA football game we had. I don't love the gameplay on it. The physics are ok but not great. I like it still because of the off field experience.

My main point here is that there is a likely multitude of reasons why the engine changed.
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Old 12-15-2021, 02:57 PM   #6
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Re: Why does EA change engines?

Are most games at EA on Frosbite?

If they are, I would have to think as a developer or programmer would be easier to work with across the board with one engine.
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Old 12-15-2021, 03:19 PM   #7
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Re: Why does EA change engines?

I seem to recall that after EA acquired frostbite, they required all of their AAA games to use it. I'm not sure where I heard that or even if it's true but that's what I got.

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Old 12-15-2021, 04:43 PM   #8
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Re: Why does EA change engines?

Quote:
Originally Posted by TheButter
Everyone was happy with Ignite on Madden 25, Infinity was an actual physics engine (NCAA 14), etc.
This isn’t even remotely close to the truth.
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