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Originally Posted by pbz06 |
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DrewBledsoe,
Please quit your job, dump your GF, stop eating, give up sleep, set up a geek leak....and finish your slider set. Haha. I have my faith in you
So far so good on the sliders. I'll post more stats tonight after work.
And don't forget to eventually tweak the penalties, special teams, and autosubs/fatigue settings
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Well I'm sleeping every other day at present it seems, so that's a start
They are getting quite close. I forgot to add, that something I've discovered that has been in every Madden as long as I can remember is still in there. I call it the "EA's variety slider".
Here's how it works (from experience):
Every now and then, as you start a game, the "EVS" kicks in. It decides for that particular game, it is going to increase various attributes, often dramatically. For instance, it may increase all run blocking and RB general ability. It may increase all pass rushing, etc, etc.
This can GREATLY effect game results, If it wasn't there, most games would be very similar with the same two teams. Today I played The Giants 5 straight, with the Jets. In 4 of the games, my Rushing attack was very average, and I had similar stats. But in one game, from the very outset, I could see the difference. It wasn't me calling better plays, or the ai calling bad plays, my OLine basicaly blocked much better and Jones was breaking tackles all over the place, seemingly always getting to fall forwards and get an extra yard at the end of the play. I was running the same way, against the same Defence, but instead of 17/60, or 17/55 , I got 25/130, without any breakaway runs.
Anyways, the point being, that these games crop up quite often, and can really produce stat anomalies. But the built in EVS is necessary, otherwise there wouldn't be enough variety in games. So this is part of the reason, I try to not make sliders too extreme in any category, otherwise when the EVS kicks in, it can flip a category "over the edge", and you get some mad results, like 300 yd untouchable rushers.
My last game of the day was vs Atlanta. I opened with a 60yd Run by Jones (he got caught on the 10), and then I scored next play. Immediately Turner broke a run for a 75yd TD (partly a bad play call from me). I then went on a 19 play 82 yd TD drive using the rest of the quarter. Atlanta then had to punt, after a sack and two INC. I scored again using masses of clock. Turner then broke a 5 man gang tackle and ran for a 82yd TD.(grrr.).
To cut a long story short, a while before then, I realised that the EVS had massively improved both Run Block and RB ability for that game. So my idea was just to score using as much time as possible the whole game, then put 9 men in the box, and challenge Atlanta to throw. It worked. Despite his two massive runs, Turner finished with 17/198 (ha no 200 yds for you, I didn't let them have the ball for enough carries), Jones 30/166. The ai really did try and adapt, and started first putting 8 in the box, then all out blitzing, but I was just audibling to quick passes when I saw it coming.
So the lesson is, don't base sliders on these games, but remember they exist, and go a huge way to boosting season stats.
Long tired ramble, no more games today need a break