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RnR's NEW SLIDERS!!! READY FOR TESTING!!!

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Old 10-17-2009, 11:07 PM   #1
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RnR's NEW SLIDERS!!! READY FOR TESTING!!!

MADDEN 10 SLIDERS

WARNING VERY HARD SLIDERS!!!

You will get very frustrated with these sliders if you are not careful!!!
Choose your play's wisely as if it was the last play you will call!!!
Do not take the CPU for granted, they will come back and hurt you!!!
If your players cant catch or are slow they WILL drop the ball and slow players will not find space and slow CB's will get beat!!!


These sliders were created after patch #1
I have been testing these sliders for some time now, and I’ve been trying to make the game as competitive and as realistic as possible in all area’s!!!
I worked on these sliders for hours at times. Adjusting after every run, throw, tackle etc..etc looking at player ratings after every play and looking at player matches ups for speed, tackle etc etc. So I have really worked hard on these.

Kickoffs may be too easy sometime's so my thoughts would be to put in a low string player with average speed and stats to help his progression and give him some game time, but feel free to do what you want with KR's!!!

I’ve been working with another slider guru vaibhavp3, who also has a great set of sliders. So feel free to try his too!!

Anyways….Enjoy these sliders!!!


Play Calling – Hardcore for me as CPU chooses good plays…if you want SIM style, choose Beginner
Q Time – 12 mins
Accel Clock – 15 sec
Game speed – SLOW
Speed Threshold – 25 – I’m still playing with this one, but seams good as faster players can pull away or catch slower players!!
Fatigue – 100 - allows for subs to be used, constant rotation, and the running game really takes affect in the 4th Quarter.
Injuries – 100 - but you can go with what ever you like.

PENALTIES

Everything at 100 except – False Start 70, Holding 50, Facemask 60, Clipping 80, Roughing Pass/Kicker 85

CHANGES IN BOLD!! Recent changes 4th November.
HUMAN/CPU
PASS OFFENSE
QB Accuracy - 25/25
Pass Block - 0/0
WR Catching - 25/25

RUSHING
Break Tackle - 0/0
Run Blocking - 0/0
Fumbles - 42/42

PASS DEFENSE
Reaction Time - 85/85
Interceptions - 0/0
Pass Rushing - 75/75

RUSH DEFENSE
Reaction time - 0/0
Block Shedding - 0/0
Tackling - 0/0

SPECIAL TEAMS
FG Power - 50
FG Accuracy - 50
Punt Power - 60
Punt Accuracy - 70
KOF Power - 50

Auto Sub, I use Jukeman's as they are the best!!!

Offense

QB- 0/1
RB- 45/60
WR- 45/60
FB/TE- 15/20
OL- 0/1

Defense

DT- 60/80
DE- 60/80
LB- 30/40
CB- 30/40
S- 15/20


These sliders are not final and may be adjusted slightly to your liking. Feedback would be use full as it would provide me with what I need to make the best sliders possible.

Thanks!!
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Last edited by z ROCKnROLLA z; 11-05-2009 at 12:43 AM.
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Old 10-18-2009, 02:03 AM   #2
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Re: RnR's NEW SLIDERS!!! READY FOR TESTING!!!

SD (me) 34 - Pit 31

Passing
SD - 19-32 260yds 2td 1int
Pit - 17-25 287yds 3td 1int

Rushing
Sd - 26att 132yds 1td
Pit - 31att 117yds 1td

Kicking
Sd - 2-2 long 47
Pit - 1-2 long 50 (missed game tying field goal)

Return Game
Sd - 6kr 243yds 1td (go ahead td to win game)
Pit - 5kr 150yds

Thoughts
The game was pretty good and fun to play. Everything felt smooth and nothing was to herky jerky. I could really feel the difference in player speed with the threshold. I did let the CPU control my kickoff and punt returns (usually find them to easy) and they still got the td, it was Darren Sproles so not to fake. Game was high scoring and the cpu was passing at will sometimes. But in real life the game was high scoring and Big Ben does have his way at times. Overall these are great and some of the best i have come across as far as challenge wise and animation wise. I can finally have the best of both worlds. I will post more stats as i play more games.
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Old 10-18-2009, 05:33 AM   #3
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Re: RnR's NEW SLIDERS!!! READY FOR TESTING!!!

Quote:
Originally Posted by Young_Chaos
SD (me) 34 - Pit 31

Passing
SD - 19-32 260yds 2td 1int
Pit - 17-25 287yds 3td 1int

Rushing
Sd - 26att 132yds 1td
Pit - 31att 117yds 1td

Kicking
Sd - 2-2 long 47
Pit - 1-2 long 50 (missed game tying field goal)

Return Game
Sd - 6kr 243yds 1td (go ahead td to win game)
Pit - 5kr 150yds

Thoughts
The game was pretty good and fun to play. Everything felt smooth and nothing was to herky jerky. I could really feel the difference in player speed with the threshold. I did let the CPU control my kickoff and punt returns (usually find them to easy) and they still got the td, it was Darren Sproles so not to fake. Game was high scoring and the cpu was passing at will sometimes. But in real life the game was high scoring and Big Ben does have his way at times. Overall these are great and some of the best i have come across as far as challenge wise and animation wise. I can finally have the best of both worlds. I will post more stats as i play more games.
Thanks man for the encouraging thoughts, and yeah your right, it is easy to score return kick offs, I think that has to be down to patch 1 tho. That was the only thing I really couldn't get down properly, but I thought everything else was good so why change things for the sake of kick off returns.

My thoughts would be to put a low string player with decent enough speed to return you kick offs as that may help his progression, and make it a little harder to return kick offs etc.!!!

Your yard avg seem's normal for a typical game....good mix of passing and rushing, I find you need to mix it up a little bit, and be bang on with the pass at time's!!
If I take down player catching or QB accuracy then things get silly, you will see a huge increase in dropped catches and even really accurate QB's throwing the ball out of play and missing easy throws to people.

I find these sliders separate the good from the bad and that if your playing against a top QB then he will tear you apart at times as he should in really life, so you need to learn how to play him. As for catches you will see that players with low Spectacular and Catch in traffic ratings will drop the ball if hit really hard by 2 players and if in traffic!!! You will also get some really crazy catches like you do in real life, but those guys will have good catch ratings!!!

Thanks again for the reply!!!
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Old 10-18-2009, 09:48 AM   #4
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Re: RnR's NEW SLIDERS!!! READY FOR TESTING!!!

OK BRACE yourselves...

Season 2...Week 2

GB Overall 89 (me), Miami 81 Overall


Miami - Packers

Score 37-58
Rushing Yards 116-91
Passing Yards 441-230
1st Downs 15-14
KR yards 77-313
Turnovers 4(-4) - 0(+4)

Scoring Summary

Qtr 1
Mia - Prater FG 8:11, 3-0
Mia - R Williams 4 yard run 4:06, 10-0
GB- Jennings Return kick off 99 yards 3:52, 10-7

Qtr 2
GB-Jackson 2 yard run, 5:02, 10-14
Mia - Williams 1 yard run, 1:56, 17-14

Qtr 3
GB-Jenning return kick off, 98 yards (missed e.p) 11:45, 17-20
Mia- Turner 44 yard pass TD, 10:35, 24-20
GB-Jackson 17 yard TD rush, 6:07, 24-27
GB-Jones 49 yard TD pass, 3:32, 24-34
GB- Harris Pick Return 21 yards, 2:39, 24-41
Mia- P Turner 31 yard pass , 0:44, 31-41

Qtr 4
GB- Crossby FG 49 yard, 9:31, 31-44
GB- Harris, Pick Return, 7:26, & 2 pointer 31-52
GB- Crossby FG 53 Yard, 5:36, 31-55
Mia- Hartline 60 yard passs, (failed 2pointer) 4:45, 37-55
GB- Crossby FG46 yarder, 3:26, 37-58

37-58 your FINAL!

Player Stats - QBs
Pennington 21-37, 92.2 rating, 441 YARDS!!!, 3tds, 3 picks, long of 60
Rodgers 15-28, 94.9 rating, 244 yards, 1TD, 0 picks, 49 longest

Rushing
Mia-R.Williams 7 carries 79 yards! 11.2 av, 2 tds, long of 49
GB- Grant 15 carries 54 yards, 3.6 average, 0td, long of 11
GB- Jackson 15 carries, 37 yards, 2.4 average, 2 tds, long of 17
Mia- Brown 10 carries, 19 yards, 1.9 av, 0 td, long of 10
Mia- D Franklin 2 carries, 18 yards, av of 9, long of 14

Main receivers
Mia- Fasano, 7rec, 102 yards, 14.5 av, 0TD
GB-Finley 4Rec,54yards, 13.5 av, 0td
Mia-Hartline 4Rec 89 Yards, 22.2 average, 1 td
GB-Jennings 3red, 65 yards, av 21.6,0 td
GB-Grant, 3 rec 24 yards, av of 8, 0 tds

Defence Notes

I blitz at least 1 OLB on most plays either me or the CPU tkaing charge and ALLLL day the D-line picked up the blitzer and that was that.

CB blitzing is a joke, the CPU does it to you and your hit within a few seconds, when i send my CB they get sucked into the pack and dont get close.

Anyways! total sacks 2 in the game both BY miami, both LB's which is nice to see

3 picks, 2 by harris to the house
1 by woodson
None by miami (which is a first for me!)


Summary:

I scored off two kick returns and somehow made a couple of deep passes, whilst Pennington was not pennington he was brady/manning all in one hitting marked Receivers or getting it away just in time as the CPU sooo conveniently does. couldn't get near him all day, very annoying!

Rushing was hard but i made one or two decent runs.

Passing was impossible, my TE and RB had a lot of receptions as the CPU sent the house on me all the damn time so hitting some like jennings long was impossible, yet my reactions are better so a quick pass to grant/finley got me lots of cheap yards.

I want the CPU's 0line, an 0-line that gives its QB all day to pass! lol

very enjoyable although also frustrating seeing the CPU move 80 yards in 4 plays, but then i still came out on top. So far this is the HIGHEST scoring game ive ever played on m10, enjoyable but also annoying at the ease of which Pennington tore me apart.

nice effort mate with the sliders
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Old 10-18-2009, 10:06 AM   #5
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Re: RnR's NEW SLIDERS!!! READY FOR TESTING!!!

Vinny did you use these new sliders or the old one's???
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Old 10-18-2009, 11:09 AM   #6
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Re: RnR's NEW SLIDERS!!! READY FOR TESTING!!!

ok adjusted pass reactions to 50 for both Human and CPU!!!
WR catching adjusted to 32 for both human and CPU!!!
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Last edited by z ROCKnROLLA z; 10-18-2009 at 11:16 AM.
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Old 10-18-2009, 02:10 PM   #7
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Re: RnR's NEW SLIDERS!!! READY FOR TESTING!!!

Quote:
Originally Posted by z ROCKnROLLA z
ok adjusted pass reactions to 50 for both Human and CPU!!!
WR catching adjusted to 32 for both human and CPU!!!
To make the passing game better we need to have more pressure. i am seeing the qb for both teams having to much time to throw the ball therefore allowing the receivers to get open cuz the dbs cant cover that long, just like in real life.
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Old 10-18-2009, 02:38 PM   #8
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Icon14 Re: RnR's NEW SLIDERS!!! READY FOR TESTING!!!

Quote:
Originally Posted by Young_Chaos
To make the passing game better we need to have more pressure. i am seeing the qb for both teams having to much time to throw the ball therefore allowing the receivers to get open cuz the dbs cant cover that long, just like in real life.
yeah thats why I have increased player reactions!!!

I am playing around with pass block and pass rush at the moment!!!
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