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new vid from gametrailer

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Old 06-10-2008, 01:15 PM   #41
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Re: new vid from gametrailer

Woot that looked pretty good. I'm actually interested in Madden this year!
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Old 06-10-2008, 01:45 PM   #42
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Re: new vid from gametrailer

Quote:
Originally Posted by Anti Honor
After watching a couple vids, I'm starting to wonder just how ''improved'' the turnover issue is, from both titles this year.

I might actually hold off a day or two on both games this year, to get some non biased responses, because so far I'm not seeing in these vids, what people are claiming in the threads.

Turnover issue = No football gaming for me in 2008.... again.
IMO, turnovers in last years games were the #1 issue that made the game unplayable.
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Old 06-10-2008, 01:56 PM   #43
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Re: new vid from gametrailer

Absolutely love the kick off return, you can really tell that the field can become wide open if you get a speedster back there.
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Old 06-10-2008, 02:22 PM   #44
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Re: new vid from gametrailer

I really like the start fo the game and the shot from outside the stadium. I also liked all the gang tackles I saw and guys loosing momentum when hit even if they broke the tackle. Looks like next year if they work on the DL/OL, pocket, qb and ball physics it will be well on its way.
 
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Old 06-10-2008, 03:11 PM   #45
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Re: new vid from gametrailer

Hey Russ,

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Per the new breaking tackles system, do you actually have control or is it pre-determined canned responses? Meaning does it happen when the AI wants it to happen? What does the user actually do to break tackles?
Nope its all done in real time based on a couple of factors.

1. The move you use in your attempt to break out of a tackle.

2. The players ratings in that move stiff arm, spin, juke, trucking, etc...

3. The angle the defender is taking in his attempt to tackle you. (If its a bad angle the chance of breaking out of the tackle is greater.)

4. The tackle rating of the defender.
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Old 06-10-2008, 04:06 PM   #46
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Re: new vid from gametrailer

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Originally Posted by LBzrule
you gotta be kidding right? The defensive line in this game is a big problem, that's why everyone blitzes like crazy. To be fair, the first play was a cover 1 play out of Nickel it looks like with the NB blitzing from the backside and did not get accounted for because the HB is running a delay flat route, so the user was ok in moving away from it. But notice on the same play, Marcus Stroud gets pancaked like he doesn't weight anything. Next play defense brings a blitz, HB is running delay flat route, notice Stroud get pancaked yet again. Both DE's get pancaked. Next play both safeties blitz.

Then with the Colts on defense look how Freeney and Mathis get pancaked every single play. You sure the Oline needs "strength." No it doesn't. What they need is to recode how the Oline and Dline works. If they kept it the way it is now and gave the Oline more strength I wouldn't even think about buying the game.
i guess you're right. I guess I should have specified that blitzes are too powerful on the game. and even when you want to "make em pay" it's challenging. if someone is controlling the safety. it's very hard to make someone pay for blitzing on a consistent basis because of the freakish secondary AI
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Old 06-10-2008, 04:07 PM   #47
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Re: new vid from gametrailer

I think madden has improved. Only two things in this video do I DISLIKE

1) The mirror image animations with WR and DB going for the ball. They do the same animation at the same time and it looks very OFF!!!

2) The D-line pancake issue, if this is a old build then that is fine because I heard a fix was done. BUT if this is the new build....WELL it is NOT fixed!

Other than that the player size to the field looks better. The speed looks good. The footplanting is excellent and so is the gang tackling with momentum (But NOT on the DB hit).
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Old 06-10-2008, 04:14 PM   #48
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Re: new vid from gametrailer

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Originally Posted by IStillDoWhatIDo
i guess you're right. I guess I should have specified that blitzes are too powerful on the game. and even when you want to "make em pay" it's challenging. if someone is controlling the safety. it's very hard to make someone pay for blitzing on a consistent basis because of the freakish secondary AI
It wasn't last year or the year before because all people would do is spectac catch and rocket catch you to death.
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