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Question About Potential
This is a discussion on Question About Potential within the Madden NFL Old Gen forums.
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04-09-2009, 02:28 AM | #17 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Question About Potential
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04-09-2009, 02:49 AM | #18 |
MVP
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Re: Question About Potential
Something bothering me about ratings that i haven't touched on yet is the awarenss and tha ratings. I would think that with an consistant performace of thorwing shorter passes and high percentage passes along with some type of 2k5 weekly preperation system I think my QB's THA rating should go up over time, maybe even higher than his potential. When you start hitting 80-90% of your passes becasue of screens and slants and what not I should be ableto work my QB up to a better rating in THA over time. repation and perfect practice makes perfect.
I find hat while playing SIM football in 09 and other games you have to struggle with some QBs and their poor ratings. Despite all the work on my completion % I should not be able to improve my THA rating? I dunno man. |
04-09-2009, 02:50 AM | #19 | ||||||||||||||||||||||||
MVP
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Re: Question About Potential
Last edited by Glorious Arc; 04-09-2009 at 02:52 AM. |
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04-09-2009, 03:10 AM | #20 | ||||||||||||||||||||||||
Rookie
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Re: Question About Potential
I'm pretty tired right now, so if this seems like I'm rambling and not making sense, that's probably why |
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04-09-2009, 03:14 AM | #21 | ||||||||||||||||||||||||
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Re: Question About Potential
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04-09-2009, 06:19 AM | #22 | ||||||||||||||||||||||||
Rookie
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Re: Question About Potential
I've heard too many times now that overalls shouldn't matter if you can put up good stats with a player. This is false. When I play a franchise, I don't play ALL the games.... I simulate many games sometimes. In the games that are simulated, the cpu will deterimine the outcome of the game, as well as stats based on overall ratings. For the sake of simulating games, the overall ratings are very important. The more I think about this potential cap, the more I don't like it. I realize it probably needs to be in the game to limit the number of super stars we have in franchise mode, but I don't think it should be set in stone either. Players should be able to go above it if they are performing extremely well especially consistantly. My main problem is the fact that we can see the potential cap. No one can truly see what a persons potential is. People can take educated guesses at it, but no one knows. It's just not that easy. If it was so easy for scouts, coaches, and GM's to see an exact measurement of potential, then why was Kurt Warner bagging groceries and playing Arena football from 1994 -1996 after being cut by Green Bay....??? The Rams signed him in 1997, and sent him to play in NFL Europe for a season or two. 1999 he gets his chance to start only because of Trent Green's season ending injury. If the GM's in real life had a crystal ball to see Warner's potential, do you think any of this would have happened to him.....???......... Of course not. He would have been a starter in the league by 1996-1997 at the latest. Seeing the exact potential cap of all your players is like having supernatural powers to see the future. It's so fake it makes my brain hurt. I thought we were going in a sim direction for this game, not fantasy........??? |
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04-09-2009, 10:39 AM | #23 |
Rookie
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Re: Question About Potential
i get what you guys are saying how you guys don't care about the ratings as long as they're productive. but don't overall ratings have some effect while you are resigning that player? for example at first you resigned a qb with 75 potential for 3 years. within those three years he outperforms the superstars like Tom Brady and Peyton Manning.
what will this do in terms of contract negotiations? again this is only if overall ratings have some say in that area (i'm not sure if it depends on that or stats) if it is based on ratings, it really isn't realistic to resign him to a backup's contract. what does this do to other CPU controlled teams? |
04-09-2009, 11:10 AM | #24 |
Rookie
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Re: Question About Potential
The reason Kurt Warner wasn't a starter is because he didn't have a history of playing at a high level against elite competition. The same can be said for Tom Brady and Matt Cassel (because they competed for starting time in college there was very little history to estimate how they would perform at the next level). I'm sure the coaches in practice saw that these guys had strong accurate arms but weren't willing to risk their careers by starting an unkown commodity; especially when there was an established starter in place.
Here's the way I wish it would work: In real life players are measured out of college by their physical abilities and their level of performance compared to their level of competition. This is where the art of scouting comes in. How will their college careers translate at the next level? When Mel Kiper ranks his draft order, guys like Tom Brady, Willie Parker, Matt Cassell, Kurt Warner, and Joe Flacco will be projected lower than their physical abilities suggest. For instance, you can see a guy like Willie Parker has the speed to be an NFL back. Because he didn't start in college, we have no way to know if he has the durability, endurance, consistency, and ball security attributes to make it in the NFL. Drafting him will be a risk, but you can tell he has tremendous upside. I think physical abilities (speed, agility, strength, throw power, jumping etc) should be remain relatively constant throughout a players career. Progression should be tied to the intangibles (durability, awareness, consistency, and the technique attributes). If a player has the ability to develop his intangibles, he's a gem; if he can't, he's a bust. Last edited by red butler; 04-09-2009 at 11:12 AM. |
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