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Madden 2006 Had Perfect Progression
This is a discussion on Madden 2006 Had Perfect Progression within the Madden NFL Old Gen forums.
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09-04-2009, 04:46 PM | #209 | ||||||||||||||||||||||||
Hall Of Fame
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Re: Madden 2006 Had Perfect Progression
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09-04-2009, 04:51 PM | #210 | ||||||||||||||||||||||||
Pro
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Re: Madden 2006 Had Perfect Progression
Im looking at the box right now, there is no mention of a simulation..... as far as I am aware, it is a game - a SIMULATION would not have human input as far as 'playing games'... simulation's are run via a database program, using the relevant statistics to produce an outcome.... now as far as I am aware, I can control what happens on the field (to an extent) whilst playing my Madden GAME, me playing automatically overrides whatever a simulation can produce as the computer cannot factor in my input.... so we are back to talking about a game. So lets go back to the question you are avoiding.... as a computer game, the progression of players should be based on a risk/reward factor which is generated in game, NOT because a developer has said 'Player A is rated at A potential and this is how he will turn out, no. matter, what.' |
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09-04-2009, 04:54 PM | #211 | ||||||||||||||||||||||||
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Re: Madden 2006 Had Perfect Progression
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09-04-2009, 04:58 PM | #212 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: Madden 2006 Had Perfect Progression
This is the real trick here. If I create myself, an I give myself 40 in hands [i'm not too bad at catching but I would hardly put myself on an NFL level] I shouldn't be able to catch 110+ passes in game even with Tom Brady. I should drop or get the ball knocked out more often. I also should have F potential. SO as the season goes on, even with the Patriots Coaching staff and what not I am not going to be able to greatly improve my bad [NFL standard] hands. Wess Welker though who as a Dolphin should have a C or B potential rating should be able to improve his hands via potential to a point where he is a reliable receiver. From there, field production should count. I don't think any one single system is right because how good would Wess Welker be if he were put on the Seahawks like Dieon Branch, former Superbowl MVP nad one of the better pre-Randy Moss/Wes Welker recievers the Patriots had? Branch was solid in Seattle, but it was proven that Brady made Branch look better. Great players make other great players look better. Montana had Dwight Clark and Freddy Solomon and won two Superbowls with them and they led the league in receptions with Montana. they were very good, but when SF got Jerry Rice, people outside of SF don't even remember Freddy Solomon and Clark outside of Clark's big catch. Also look at Marino's "Marks Brothers" Mark Duper and Mark Clayton. Marino and the "Marks Brothers" were a great tandom, and now years later people say Marino never had great receivers. Which is it then? Those same people say that it was Marino who made "the Marks Brothers" look good. Lastly, Brady is amazing. Moss is amazing. Brady + Moss = 18 and 1 and the NFL record for TD passes and TD catches. [The Patriots D lost that Superbowl agaisnt the Giants. Two droped picks, allowed NY to convert a 4th and 1, David Tyree on 3rd and long, and maned their #2 CB 1v1 on Burress?!? Brady threw 2 TDs and 0 INTs and took the lead by 4 with less than 3min left in the game. He did his job.]
70-74 74-78 78-82 82-86 86-90 90-94 94-98 So you now play in the NFL for 6 years and put up around 60 catches a season each year, you wou;d be concidered one of the more reliable receivers in the league. Oh, and you would age... so when I say that production should only be about 1/4 of the progression factor, I highly doubt you would be progessing +4 each season with out your potential caping at some point and your age forcing you to cap, and your age to even force you to regress. Players that still play at a solid level even when they are old keep their OVR in Madden. Junior Seau was still a low 80's player as a Patriot because he played at that level. He produced at that level. His age kept him from progressing, becasue progression is supposed to show how a player matures. An old/agin player shouldn't progress, but thier stats and performance should slow thier regression. I hate to beat it over your skull becasue I agree with a lot of what you have to say, but I am saying production should play only a role not the role in progression/regression. Don't clump me in with those who do think that it should only be production.
And before you reply, let me also say that if you catch 40-60 passes and improve from a "70" to an "86" you SHOULD be catching more than 40-60 passes. If you are that reliable, wouldn't Tom want to throw you the ball more? Working with the WR coach and with the team and practicing hard like Jerry rice and Emmit Smith and others [ie "my system" of using coachign and wekly/offseason prep/potential to represent how hard you work/are worked] you should improve. Instead You are at home on your computer or where ever instead of workign hard and playing hard for the Patriots. Isn't this how some guy can go from bagging groceries and then work hard in the AFL and then even harder and become a great NFL QB? He bagged groceries. Common! Are you tellign me he was a 95 NFL QB a t the grocery store? If so ,how many other NFL quality players are not living up to their postential [- cough - LeBron James -cough - Allen Iverson - cough -]. Wait those guys paly Basketball they should be low rated NFL players with high potential because they are athletes.
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[...] but what do I know? I'm just another Madden Head. Last edited by Madden Head; 09-04-2009 at 05:23 PM. |
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09-04-2009, 05:12 PM | #213 | ||||||||||||||||||||||||
MVP
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Re: Madden 2006 Had Perfect Progression
He was probably around a mid 70s by his second season where he played poorly on a very weak team. The next year 4 years with talent around him in san francisco he started 10 games and won 7 of them and really actually played decent (completed 59.6 percent of passes, 23 TDs, 8 INTs, and 2687 yards) considering that over 4 years he started just over half a season worth of games and played spot work other than that and was never really given a great chance. Considering the talent around him he played as could be expected from a guy progressing through the low to mid 80s. By 91 when he started 10 games he was probably around a low 90s. As he got his chance and adjusted to actually being the starter he gained probably a couple points awareness as well as a little in his coverage reading ability as he adjusted to making those plays game after game but really after the first year or so as a starter he didn't progress that much. He had up years and down years but he had, through practicing, already nearly reached his potential. As far as wes welker, he may be rated a 93 overall in madden but that is because he is overrated. He has great elusiveness, agility, and acceleration allowing him to be dangerous after the catch although he really isn't much of a home run threat due to unimpressive speed. He is really nothing as a downfield reciever and really other than quick dumpoffs, screens, and very simple routes he isn't anything special. I would call him around a 85 overall. Also, yes, he has improved since he came into the league but not because of his preformance but rather because of practicing and coaching. |
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09-04-2009, 05:16 PM | #214 | ||||||||||||||||||||||||
Rookie
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Re: Madden 2006 Had Perfect Progression
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09-04-2009, 05:24 PM | #215 | ||||||||||||||||||||||||
MVP
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Re: Madden 2006 Had Perfect Progression
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09-04-2009, 05:27 PM | #216 | ||||||||||||||||||||||||
Pro
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Re: Madden 2006 Had Perfect Progression
Im also not saying that taking advantage of money plays should equal good progression. Lets get one thing straight, I agree that the Madden ratings are not nearly clear enough or even wide enough to cover all aspects. And that the gameplay is highly flawed and that to enjoy it, you really have to force a game out of it, rather than let it flow to you. But in an ideal world, with a good football game that reflects football on the field... a ratings engine that understands that completing 5 yard passes does not mean that a 70 yard bomb is going to be successful... then progression based on performance would work wonders. Currently I agree to an extent you could mis manage a player to make him better... but even so, thats still a users choice as its a GAME. To say, no, he is not rated 'A' so he wont progress more than say '70 OVR' is wrong. Scrap all the real life aspects of this discussion, as we are talking about a game, that OK plays a real sport but in all honesty is far off being a proper represntation on and off the field, so the GAME aspect should come into play, rather than my franchise future being all but decided before I put the game CD into my console. |
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