10-15-2009, 08:58 PM
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#4
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MVP
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Re: Would random potentials work?
I like the potential rating. It's just the way in which it is implemented that is bad. The way it is implemented now it pretty much caps a player's OVR and progress based on his potential ratings. I don't know the exact cap numbers but for argument's sake assume C potential players are not able to go above 75 OVR, B not above 85 and A can get as high as 99. Here is what I would do with potential:
I would still assign ratings that are visible. However, these ratings would not be definite. My system would use probability formulas to determine a player's progression. This formula would recalculate during the progression stage every off-season. Alternatively, it could be calculated on a one-time basis when the franchise starts or the player is drafted into the franchise. Using probabilities, an A potential player would have an 80% chance of being rated from 85 to 99 throughout his career. A B potential player would have a 60% chance, a C potential player would have a 40% chance. A D potential player a 20% chance, and a F potential player a 5 to 10% chance.
Under my proposal, the potential rating would be factored in with performance or playing time to determine progression. Maybe something like 85 to 90% weighted to the potential rating and 10-15% other factors. Maybe even have different weightings for different position groups because it's sometimes not playing a young QB early is better for their development.
This proposed system would give us true boom and bust players because then you could have an A potential player that never reach their potential We would also have the possibility of a player who was drafted with F potential over achieves to become a 90+ rated player.
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