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Locomotion and coverage?

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Old 04-12-2010, 03:36 PM   #1
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Locomotion and coverage?

I read the bit about the new locomotion system, but I'm wondering how this works with coverage...man coverage really. All of the time, corners aren't as fast, agile, or accelerate like the receiver they're covering, but they shut them down...like Revis or Scrabble. Will a good man coverage corner still stick with their man or will the new system exposing them? I sense problems in coverage due to the new system. I had a gif of Scrabble covering Smitty and he stuck with him on a 30 yards streak and got the pick.

Dev or anyone that knows the system would be nice.

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Old 04-12-2010, 05:14 PM   #2
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Re: Locomotion and coverage?

I'm sure Ian and his crew has thought about this already. That's why they just got through with CD this past weekend. Thats why they allowed CD people to test the game for them to point out problems so that they can fix them. I'm also sure in the coming months we will get videos of game play and all. But the coverage for madden can't get any worse then it has been in the past. Even in real life football Defenses have weak points that can be exploited.
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Old 04-12-2010, 06:05 PM   #3
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Re: Locomotion and coverage?

I just want to see ratings matter. If the guy can't cover man to man, make it appear that way in the game too. You can get terrible corners and the best corners to play similar in Madden. In Madden 10, Fred Smoot, DeAngelo Hall, and Carlos Rogers all played the same outside of DeAngelo being faster and Carlos having terrible hands. They played the same in coverage and on the bump.

This should not be. Carlos Rogers should be able to stick with his man almost every play and play great defense while D Hall does just above average. I'd also like to think the locomotion fixed the DBs being able to backpedal faster than the WRs can run.
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