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Vision Cone Discussion
This is a discussion on Vision Cone Discussion within the Madden NFL Old Gen forums.
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08-25-2010, 05:06 PM | #57 | ||||||||||||||||||||||||
Banned
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Re: Vision Cone Discussion
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08-25-2010, 05:29 PM | #58 | ||||||||||||||||||||||||
MVP
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Re: Vision Cone Discussion
Not a bad idea about the Auto-aim similar to a FPS. Makes sense. It is kind of the same thing, but I definitely understand the nuanced difference that it would make. As far as the speed of the cursor, that is something that I had thought of and brought up before on other threads. I just forgot to mention it here. That is something that you could do. I also went a step further to try and make it more tailored to the individual. In a FPS you can adjust the sensitivity of the cursor to be faster or slower. I would like to see that also for CBP. The caveat would be that there would be a cap depending on ratings. So for instance if you had Peyton. The max speed that you could adjust his cursor to would be 100. But if that is too fast for you, you could lower it as much as you want. If you had a Jamarcus Russell, you could could lower it as well as much as you want, but it could never go higher than 60. Just an example. But yeah, I think that your ideas definitely have merit.
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"You mustn't be afraid to dream a little bigger, darling." |
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08-25-2010, 05:32 PM | #59 | ||||||||||||||||||||||||
MVP
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Re: Vision Cone Discussion
It isn't really about the accuracy, speaking for myself only. It is more about simulating the QB actually looking at a receiver. This makes the game more realistic. Less simplistic. And it benefits the offense and the defense. The defense can actually see where you are looking and the offense can actually use strategy to look you off. The accuracy thing is a much smaller piece of the puzzle to me.
__________________
"You mustn't be afraid to dream a little bigger, darling." |
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08-25-2010, 05:34 PM | #60 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Vision Cone Discussion
Just make it a option. PLEAAAAAAAAAASEEEEEEEE |
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08-25-2010, 05:41 PM | #61 | ||||||||||||||||||||||||
Banned
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Re: Vision Cone Discussion
Beyong that, I agree with those who don't really see that big of a difference in QB play from player to player in the current game... |
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08-26-2010, 02:50 AM | #62 | ||||||||||||||||||||||||
Pro
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Re: Vision Cone Discussion
sorry so long |
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08-26-2010, 05:10 AM | #63 | ||||||||||||||||||||||||
MVP
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Re: Vision Cone Discussion
Give me BB's system with icons and a right stick 'look' function to move the cam and I'm golden. Thats about as realistic as you can get. The only thing is you would have to play Madden split screen offline. Cursor passing is flawed because the reaction time is a lot slower than what a real QB would have. If a play breaks down and you spot a receiver thats not in your progression you shouldn't have to shuffle shuffle shuffle like you do in Backbreaker. People complain about the camera in BB. Since they raised the camera the only problem is that its beholden to a cursor based system instead of something that allows you to move the cam freely which would better simulate what a QB is looking at. They are taught not to stare down a receiver but they have to turn their shoulders to see the other side of the field. Now if we are talking about a cursor system that creates a cursor after the button is pressed or in BB's case after you press a button that activates the 'throw stick' then maybe thats something you could pull off. Last edited by Kaanyr Vhok; 08-26-2010 at 05:25 AM. |
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08-26-2010, 11:13 AM | #64 | ||||||||||||||||||||||||
MVP
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Re: Vision Cone Discussion
First off, you don't have to sell me on BB's passing camera. Right now, that's all I'm playing, and I am enjoying the game a lot with NFL rosters. So we are on the same page there. As far as a cursor, I think you are confused. There is no cursor in BB. You lock on to individual receivers from left to right or right to left, depending on which way you flick the stick. This is a great way to simulate the QB actually looking at a receiver, without having the actual cone on the field. The only flaw with it is that it isn't possible to quickly snap to someone on the opposite side of the field. You would have to cycle through all the receivers in between until you got to the one you want. Now you can do this very quickly with practice, but it is still slower than a human being can turn his head, but I am ok with it because I don't mind being sacked sometimes. In Madden, I pretty much never get sacked. I would be more than ok with the BB passing system in Madden, but it still doesn't address the main issue I have with virtually all Football game's passing systems, and that is that the user does not control where the pass goes. For the most part, the AI does. In BB, you have a similar type of Precision Passing (Madden)/ Maximum Passing (2K) like mechanic. You throw a pass that is tethered to a receiver, and you can put some english on it to put it a little in front, little behind, little low, etc. In Madden, the amount of "english" that you can put on a pass is extremely limited. You have more control over it in BB than you do in Madden, meaning that you can much more easily, over throw, under throw, or lead too much in BB, where as in Madden, you can hold the stick in a given direction as long as you want, and it will still be catchable 9 times out of 10. In fact, you are about as likely to have no affect on the outcome of where the ball goes as you are to affect it. If you don't believe me, go into practice and try to consistently over throw a Go route. I guarantee you will rarely be able to do it, so what are the "Precision Passing" controls really doing? Don't get me started on throwing passes in the dirt in front of a receiver because I am willing to wager that no one out there can make a YouTube video, that is unedited and live, where they go into practice and attempt to throw a pass so low that it lands at the receivers feet. If you could do it even twice in a row I would be absolutely flabbergasted, so again, what are the "Precision Passing" controls, really doing? But I digress. The bottom line is that for me, and that's all I'm speaking for, is for me, that I want to be able to throw the ball to a SPOT on the field, and not on rails to a receiver. This is how it is in real life. This is real Total Control. There is no possible way to do this other than with a cursor, or reticule, or cross-hair if you will, like you have in a FPS. Doesn't have to look like a cross-hair. In fact I think it should look like a small circle, but it would have to be some kind of reticule or else you wouldn't know where the pass is going. This wouldn't be like the Fever cursor. In that game, the cursor comes from the receiver. I am talking about a free moving cursor that you can move anywhere over the field at all times. Now this isn't about making passing more difficult like some have implied. It is simply about finding a way to simulate the QB's eyes so that the D has a chance to key off of it, like real life, and the O has a chance to look off the D, like real life, and also to be able to throw the pass where you want, again, like real life. When a QB is playing QB, he is not just reading the defense, he is also performing complex math equations in is head, every time he wants to throw. All athletes are when you get down to it, but let's just focus on the QB for now. When a receiver is running on a crossing pattern, the QB has to not only judge if the receiver is open, but where and when the receiver will arrive at the spot that he is open, and what velocity (velocity includes both speed (magnitude) as well as vector mind you for all you science buffs lol) the ball must be at in order for it to meet the receiver at the same time that he arrives at the right spot. That's really what this is about for me. I want to feel more like I am the QB, as opposed to just pushing a button. Now people don't have to agree with me. Maybe it is more difficult than most people would like, but I have no problem with difficulty (I play Demon's Souls for goodness sake lol). People may not like the idea of FPS controls, and I get that also. Although I play FPS religiously now, there was a time when I had two left hands also, so I still maintain that with practice anyone CAN play them if it they are so inclined to learn. But I do get that people may not want to, so different strokes. I also get that many people associate games being more realistic, with less fun, but I am just the opposite. Basically what I am saying is that I think my idea is pretty damned great, but that is because it is MY idea lol. It addresses the key issues that I think make the current Football Passing systems simplistic, non-immersive, and unrealistic to varying degrees. Having said that, that doesn't mean that I am against other options. I like passing in 2K. I like passing in BB. Never played Fever, but I would probably like that too. I also like the Vision Cone and would be ok with a new take on that as well. All this is about is the fact that the passing mechanic has remained basically unchanged for over 2 decades and I refuse to believe that there is nothing better than something that was created on an 8 bit system, 20yrs ago. I do not believe that. I have yet to see anything in life that can not stand to be improved in some way. Why would Madden's passing system be any different?
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"You mustn't be afraid to dream a little bigger, darling." Last edited by Only1LT; 08-26-2010 at 11:15 AM. |
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