I wonder how the folks at OOTP sleep at night considering I can do anything at all I want to that game, even if I want to make it so I never lose and have killer players, and screw around with the AI's players/teams/personnel, and edit all their contracts outright (don't even need any stupid "lower all their ratings" workarounds, I just edit the contract and the extension directly), and change the sim engine, the player creation engine, my ballpark at any time, my revenue, edit any player, pick and choose what rules I want in my league, edit out injuries, edit in injuries, edit any rating at any time, etc.
All within the game's own interface. No codes, hacks, hex editing, modding, DLC. If you buy OOTP11, you get ALL of that ability at your fingertips from "go".
They don't seem the least be concerned about "cheese" and, as far as I've seen, no one considers OOTP a "cheeser's baseball game". In fact, it basically considered THE baseball sim game, maybe ever.
My point? It can work and not every gamer in the world is like "OMG how canz I chezzors and haxorz diz game?!!1!!!11"
Some actually, imagine this developers, want to extend the life of your game or make new ways to utilize your game's engine to ENHANCE the image of your product. I still play Kohan 2, an RTS, because I was able to write better AI for it and even modded an "expansion" for my buddy and I to play. A game that would long be on the shelf prompted him to re-buy the digital distribution so he won't have to worry about a disk. Who knows how many mods for games have done the same thing across game genres?
Has it hurt the game in the eyes of the community? Obviously not if it's getting praised as a game as well as for it's customization.
However, there's a such thing as fan fiction, which is like modding for books/movies/game plot lines and most of the time, not only is this like a "who cares" attitude from the original creators, some have even given ideas/new avenues for new creations for the original creators.