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Originally Posted by roadman |
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I'm assuming you would classify the 500 new camera angles as superficial as well because that is part of presentation. Doesn't these broadcast angles give Madden something new and fresh to marvel at and more of a sim feel or am I missing something here? Many people get that physics (the tackling for 12 has improved that area somewhat), pass trajectory, dynamic OL/DL, WR/CB interaction, etc....., but you just can't deny where Madden is headed, especially with player traits, DPP, Custom Playbooks, etc......
We can't change the way Madden was, but we can certainly make suggestions for the future. It seems like there listening. Maybe some of you feel too little too late, but we can't change history. Being upset at history isn't going to change things going forward.
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Sorry for the length of this post, firstly.
Cut-away shots again represent things people skip thru. Cheerleaders, blimps, entrances, etc, it's all polish and looks nice, but ultimately we skip thru it all, and our brains are ingrained 95% of our time in actual game-play.
Analogy...
Once all shooters were third person, then someone created first person view. Since then, a billion FPSers emerged and the tech of that first person view has advanced each time....eg, BF3 how you see your feet, hands, when jumping over stuff realistically, the way the camera tilts, destructible environments, etc.
Third person shooters still exist and are great. But, take that analogy to football. I'm not talking actual first person view, but how the pixel-bodies actually move about and interact with each other on the field. Smoother animation transition, blending into each other, not like two bowling balls hitting each other. Momentum/weight, random real-time action, players getting hit, stumbling forward, re-balancing, etc....especially when all that is put into a more personable view of the field, like giving the QB a new perspective that more resembles real-life, having to shift your vision left-right.
The BB QB and RB perspectives still have room for improvement, but that coupled with the actual animations moving about more like human bodies, foot-planting, momentum, smoothness, such that when people pull the thumb-stick all over the place it doesn't see unrealistic speeds, lateral movements, skating, etc. Then it just enhances the experience of "being on the field". Our brains so absorbed hour after hour in the animations on the field and how they interact. When they're not represented well it's jarring, frustrating, gets tired. No matter if you have 10 game-modes or just one. I find it very hard now going back to APF or Madden after tasting BB's potential ceiling.
This is where video football games have suffered. Shooters have pushed the envelope. But football has been sorely neglected. EA has been the gate-keeper, the owner of football titles. Especially after the 80's/90's when it became just 2K and EA, then last 6 years just EA. What NM did with Euphoria was a massive break-thru for football tech advancement. A much needed reminder of a standard that needs to be jumped on by any company wishing to make a football game. As EA are the only ones now, especially with the clout that the license gives, they never even tried or said it couldn't work. But a small group like NM showed it's possible. Football deserves to be revolutionized. Somehow us consumers encouraging EA to take bolder steps, otherwise it means waiting for the license to end to throw it open for competition to drive a resurgence of creativity and tech advancement.
That all is just one, tho fundamental, phase. From there building a pick-up-and-play mode and a simulation mode (full play-creation, custom playbooks, GMing options, etc). Both modes offer online, offline franchise, etc. Rather than trying to build a game that is a bit for casual gamers and a bit for sim gamers, trying to merge them.
Like you said, we can't rewrite history, but it's about encouraging EA to take a leap, initiate, be the gate-keeper of advancing football video game tech. Rather than us having to hold out in vain for small NM-type companies who who don't have the Smithsonian-type legacy and appeal that is "Madden", who try to drive the revolutionary process but can't compete with EA, especially without a license, and inevitably fade away.
A monopoly isn't necessarily a good thing for EA either. With only 6M sales globally of a 'possible' realm of 26M sales, monopolizing a license itself, thus causing no one else to make football games, isn't going to be THE thing that helps EA raise the sales bar to 10M, 15M. Nor is it thru merging arcade and sim, casual and hardcore, into one. But building a true-life motion game and offering two different modes.