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Originally Posted by Big FN Deal |
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I know this has been said, in some shape or form repeatedly but it's worth saying again. No one is asking for EA to make Madden alienate the "casual" gamer. All they want is a way, option, setting or some factory mode, that makes the game play as realistic as possible.
Starting with the development cycle of Madden 10, EA has been consistently talking about a balance between realism and fun while saying things like "yeah, we could make ____ more realistic but that would take away from the pick up and play appeal of Madden". That's fine, most people understand that this is a business and there are more casual consumers than hardcore football enthusiast. However, I will never understand and have yet to see it explained, how from a business POV or a common sense one, that precludes EA from adding a "realistic" factory setting option, that's as realistic to NFL football as Tiburon can make it, in Madden.
If I missed that explanation, someone please direct me to the link.
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From my point of view, it simply comes down to the fact that Madden 06 - 09 was crap. The developers will never say it outright, but Ian Cummings did allude to this several years back when he mentioned getting the foundation right. What that means is that the foundation laid by Madden 09 and previous was just terrible. You had nanos galore, rocket catches everywhere, wonky QB animations, and more! It was just HORRIBLE. Boot up Madden 09, if you have it, and try to run the ball. You will get so darn upset at your blockers.
Why hasn't EA accomplished what you want? Simply put, because they need the foundation to make it happen. How can they split the game when the game itself isn't even "right" yet? They know it. They can't openly say it, that'd be a
PR nightmare. But the current dev team knows that they're fixing the mistakes made by previous teams. It started with Madden 10, and we're just now starting to see some of the improvements. It's SOO much harder, as a developer, to fix than to innovate.
The issue is simply time, resources, and fixing what's broken. And it's the fixing part that is the hardest. It's one thing to build from scratch. But when you have to build around stupid mistakes that make no sense, it makes your job even harder. "Why not scrap it, then?" Because the Suits wouldn't allow that. Madden MUST launch annually, and the development team must adhere to that time frame. Thus, limited time, limited resources, and fixing inherited problems.