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Anyone else feel like the M12 "decides" when you'll throw an INT?
This is a discussion on Anyone else feel like the M12 "decides" when you'll throw an INT? within the Madden NFL Old Gen forums.
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12-25-2011, 06:33 PM | #41 | ||||||||||||||||||||||||
Rookie
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
Is a user to do everything? Are we given to much AI help now? Should we be blocking for the qb too? |
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12-26-2011, 06:01 AM | #42 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
The idea that I only enjoy the game when I win belies decades of evidence to the contrary. After 2 years of losing not some, not most, but EVERY GAME - I wouldn't have known what fun or enjoyment was. I stand by my position that garbage tactics work in Madden solely because of the multitude of unprepared players who rely on terms like "garbage" and "cheese" where a football term would do. You said that most gamers here want a realistic experience... I don't think so. I think they want a realistic 'spectator' experience because it's what we're most familiar with and it requires the least work to simulate. A realistic coach and player experience is much more effort intensive. Coaches must know all the nuances and players must be able to execute under duress. Neither is possible without a ton of diligent effort.
Also, a Madden forum isn't just the ideal place to discuss issues that need correcting in the future. It's also a good place to teach people what and whom they are playing. You guys can worry about the Madden's of the future - I play the Madden of today.
But, I've expereinced many of the issues that people complain about including 'warping.' Can't avoid them. Don't feel good when they happen in my favor, don't feel bad when they go against me either. Your instance of how the CPU doens't attack passes on stationary routes (hooks, curls, hitches, etc) is precisely why I emphasize USER CATCHING. I can't trust the CPU to attack the ball and catch it at the earliest moment unless I do it myself - the way I know it should be done. Fortunately EA has seen fit to include this capability.
What you see as arrogance is the pride of knowing that I do what is needed to ensure that I can play anyone, anywhere, at any time without reservation after years of not being competitive. It's the smugness that comes from due diligence and the knowledge that anyone can go from 2 years with 0 wins against a handful of players to a winning percentage of better than .600 against the world. But since you didn't glean any useful information from my last post(s) - I'll address your questions directly: Is a user to do everything? Right now the user calls the formation, personnel, play, protection, assignments, and controls the action (optional). The user may not be on the hook for everything, but I expect users to do more than most users are doing now. Are we given to much AI help now? Apparently not... Otherwise there wouldn't be so many people complaining about the AI not being helpful. I expect the USER to do what he doesn't trust the AI to do effectively and to be aware of what he can and cannot do within the framework of the electronic environment. Should we be blocking for the qb too? Yes. You should be checking the defensive front and adjusting your line, backs, and tight ends to protect your passer for as long as you need to get a throw away. Unfortunately, you must be aware of how the AI will block every potential front to know if, when, and how to adjust the blocking. Alas, there are no insignificant details. But I refuse to exert mental energy worrying about the ones I can't avoid. As long as my opponent has to fear these issues too - it's still a fair game. Later
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12-26-2011, 11:11 AM | #43 | ||||||||||||||||||||||||||||||||||||||||||||||||
Sean Payton: Retribution
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
tazdevil20 likes this.
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12-26-2011, 11:43 AM | #44 | ||||||||||||||||||||||||
Banned
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
C'mon TNT, you're better than that.
jd369 likes this.
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12-26-2011, 01:33 PM | #45 | ||||||||||||||||||||||||
Banned
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
Later |
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12-26-2011, 01:52 PM | #46 | ||||||||||||||||||||||||
Banned
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
If you're expecting me to say it doesn't happen, isn't an issue, and never effects the game - I'm going to disappoint you. Warping sucks whether it goes for or against you. I'm not sure I would say it happens 'far too often.' Out of almost 200 online games, I've had less than 20 warp-thru situations. That may qualify as far too often when compared to reality, but since it has happened in every other video game I've ever played with 3D player models - it's not a surprise for this video game. In any case, I have never experienced warping with a user controlled player. Which may account for my low occurrence of warp-thru catches. Later |
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12-29-2011, 05:38 AM | #47 |
Pro
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
@TNT
I would have quoted you but I'm gonna touch on a couple of things you have posted both in here and in other topics but it mostly pertains to INTs so to quote would be redundant. First of all let me say I played QB in high school was decent enough to get a scholarship for Texas A&M. Got injured my senior year and trashed my arm pretty good so I never played a snap in college but I have played in amateur leagues so I know the basis of running an offense. Secondly I have dabbled in game coding (as in I can build the basis of games) but nothing to the extent of game developers so I won't claim to have a grasp on all of the coding but I have a fair bit of knowledge....well enough to get by that is. Now I will agree with your stance on user error. Being a QB you have to be pretty savvy to other player positions (eg: how a guard will block different from a tackle, how to tell if a WR trashed his route by cutting to early/late, if the DBs are sneaking, is a SS blitzing, is the FS in man or zone, is a DE gonna cut inside or try to rush the edge) things of that sort so you can make the calls on the field and have a decent idea of how the play is going to go. Your job as the GM/Coach/QB/WR/DB/Safety/etc. is to make sure those players are doing their job. To have a pure football simulation experience you have to go find a team amateur/semi-pro/pro/etc. to get that experience. So we do have to keep in mind there is never going to be a perfect madden game. Now I won't touch on things like DB warping and whatnot because it's already been addressed. The biggest problem I have and it doesn't happen extremely often (and I'm a bit surprised no one has mentioned it) is magnet catches/interceptions but I'll get to that in a minute. Now I'll be the first to admit I'm an athlete first and a gamer second when it comes to Football games in general so I will say with all honestly my stick skills are no where as good as they should be. In my experience as a QB if I throw to a WR I'm gonna trust my WR to make that play. Does it always happen no, but I trust him just like he trusts me to make that throw and get that ball to him to "get the bread in the basket" if you will. With all that being said, I can honestly say more times than not I know usually the moment I press that button if I've messed up and thrown an interception because I know there was something I didn't account for (aka user error) I know how the game works both on the field and in coding so I can usually get a good sense on if I feel good about that throw or bad about it the moment I make it. So I'll be the first to say, who do I blame for the INT? I blame myself. Do I wish the AI was smarter and played like I could trust them like in real life? Heck yeah I do. With them only having a year to dish out Madden each season that isn't much time to do with coding and I understand why they have issues like DB Warping. It sucks, it sucks bad but it happens. Now back to Magnet Catches/Interceptions. Now these things tick me off whether it works to my advantage or not. It punishes you for making a good read against a great player. Now the player I have seen this done most with is Jon Beason as far as interceptions go but it happens sometimes with LBs and rarely but sometimes with DBs. But say I call Julio Jones in a curl route in the middle of the field and Beason is in a QB spy. I know he is watching my QB and sneaking on that pass but I see Julio off to the side about two yards away knowing that if I throw it I have enough time to get that ball to my WR. The moment I release that ball I know it's a first down but then the coding decides Jon Beason has a better awareness than Jones does. So he jumps for that ball, he doesn't slide TO the ball the ball changes trajectory in mid air going to Beason now instead of Jones. I made a good read, made a good throw but the game punishes me for it. On the other side, as a QB I hate knowing I've just air mailed it and left my guy no chance of getting it only to have the ball change trajectory and go right into his hands before I have the chance to make a play on that ball. I made a bad read, a bad throw and I'm rewarded for it? How do either of those make sense. Now I know that football is a game of x's and o's and Madden can't help being a game of 1's and 0's but things like that just get to me. In that sense I still have to remember, it's the way the game works now as you said. I would like it to work better in the future but right now I have Madden 12 and I have to live with what I have. I like to make comments on what would make it better on here with like minded people and when you come in here and make certain comments I think you come off as hard headed and mean the way that you approach things but also having been in football I know that they drill that hard mindedness into you and I also know never to judge a book on it's cover, so do I think you are just outright mean? No not really. Do you come off that way? Kind of. I'll also state though that I remember in practice if I threw an interception because I was being pressured, on the next 3 plays I was without a red shirt (free to be hit) and only left with my center and HB against the entire Dline and if I didn't complete the next three passes in a row I had to do it all over again. It a tough game for tough people I agree with you completely but Madden does have some issues that would be nice if they were ironed out. I agree I can't complain too much because they have made a lot of things better and overall it is 99.9% better than when the first madden dropped in stores but I would like to see some of the obvious wrinkles ironed out. BTW I play online and offline franchises so I see a lot of stuff online that people that offline don't see and vice-versa.
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12-29-2011, 08:11 AM | #48 | ||||||||||||||||||||||||
MVP
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Re: Anyone else feel like the M12 "decides" when you'll throw an INT?
But, it may not be realistic, but it makes some kind of sense, you can work around stuff like that by simply avoiding players like that. Beason is an example, and I don't think there's a player in this game I've thrown more picks to than Urlacher (especially since I'm playing a Vikings franchise now...), among DBs, Ed Reed is a pretty crazy ballhawk. So yes, it may not be like you see it on sunday, but if I'm playing against the Bears, I already know my TE is not going to have a huge game, because I don't even think throwing it to him unless Urlacher is either blitzing or on the other side of the field or something. If I'm playing the Ravens, I always check which side of the field Reed is playing, and I know before I snap it, that side of the field is a complete no-go for any kind of pass beyond 10 yards, and so on. It takes a while getting used to, forces me to call other plays and routes than what I'd call against other teams, but with tactics like that, I've cut my interception total from 24 in my first season down to 2 through 4 games of my second one, you just need to be aware of the players you're playing against and their ratings. Again, I'm not saying it's a great, or even good system, but it's not completely random and you can work with it if you know your opponent.
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