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*IDEA* Easy Ball Trajectory Fix (picture inside)

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Old 02-07-2012, 07:15 PM   #17
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

This is a great idea. However, just lower all LB jump ratings and it solves the problem more expediently. In addition to the blatant lack of simulated gravity in madden/NCAA, the players are rated entirely too high in many attributes.
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Old 02-07-2012, 07:54 PM   #18
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

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Originally Posted by DUDERMAN
Anyone who has used the kicking meter on all madden knows how fast that can go. If you can react in time for that, you will have no trouble reacting in time with this.
But we're not using the meter WHILE the kick is going on (now that would be a challenge, imagine how fast you'd need to be to line the arrow up and set the power in the short time the kicker is running up to the ball).

That said, definitely a different idea. Almost reminds me of the pitching meters in baseball games.
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Old 02-07-2012, 08:13 PM   #19
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

On madden/ncaa PS2, the D-pad would control the direction/height of the passes and when you played on All-Madden/Heisman levels you NEEDED to use the D-Pad every pass or you would have a lot of INT's. I don't get why the new-gen consoles have the opposite effect. If you try to directional pass on Madden/NCAA now, it's a huge overthrow everytime. Pressing the D-Pad up while holding the receiver icon button should produce a hard pass with a higher trajectory. Another simple last-gen item that has disappeared :/
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Old 02-07-2012, 08:36 PM   #20
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

Quote:
Originally Posted by Sim Easy
This is a great idea. However, just lower all LB jump ratings and it solves the problem more expediently. In addition to the blatant lack of simulated gravity in madden/NCAA, the players are rated entirely too high in many attributes.
I agree. When I was defending against two fast RBs, McFadden and Charles, online, aside from the atrocious lack of locomotion representation when making cuts, I just felt like SPD was too fast, in general. What I mean is the top speed guys should probably only be running a 90, relative to Madden. So instead of all ratings being seemingly done from the top down, maybe they should be from the bottom up. 0 should be reserved for players that can't run at all due to injury and 99 should be unattainable like light speed.

On second thought, scratch that, they just need to address representing the basic laws of nature better. It's ridiculous next gen Madden has so many unique and legacy issues, not present in other/past football games. I have honestly never spent more time wondering "WTF?" so much with any other game. In 2012, with 7 years worth of next gen Madden creators having exclusive access to everything NFL, we should be nit picking by now, not still wondering why basic things like ball trajectory, route based passing, player movement, penalties, challenges and ratings, just to name a few, are not more realistic by now.

That said, I guess it's time for me to take a break from posting in the Madden forum for a little while because my frustration is starting show.
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Old 02-07-2012, 10:41 PM   #21
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

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Originally Posted by Big FN Deal
On second thought, scratch that, they just need to address representing the basic laws of nature better.
Agreed. I'd rather 99 be the fastest speed ever in the NFL but make that represented correctly.

I know what you mean with high speed. I got torched by a 96 SPD, 99 ACC, 99 AGI HB in my offline franchise for 21 for 216, 2 TDs. It was murder. On one hand, I liked it because, for once, gap control actually mattered. On the other, I could see where it might be TOO fast in terms of 40 time, etc. Granted, I play with 100 fatigue so my guys probably tired quickly compared to the speed of the back so it probably looked worse, and I play on Very Fast so my eyes probably don't matter much.
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Old 02-08-2012, 01:36 AM   #22
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

I swear I don't have this ball trajectory problem. Right now, Tap is Lob, Hold is bullet, and in between is touch...i don't understand why i can do it but others cant.

Last edited by phant030; 02-08-2012 at 08:57 PM.
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Old 02-08-2012, 02:27 AM   #23
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

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Originally Posted by phant030
I swear I don't have this ball trajectory problem. Right now, Tap is Lob, Hold is button, and in between is touch...i don't understand why i can do it but others cant.
im the same iv havnt had a problem with it since i started using the left stick when passing along with the right amount of touch
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Old 02-08-2012, 09:57 AM   #24
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Re: *IDEA* Easy Ball Trajectory Fix (picture inside)

http://www.youtube.com/watch?v=g4vDZ_OquS8

http://www.youtube.com/watch?v=En6cTw1nGSo

http://www.youtube.com/watch?v=DVnAFdRY_I4

Look no further than Sports Science to know that this idea is over reaching to say the least. Time is of the essence for the QB, to artificially slow down the trowing motion by design doesn't do justice to the elite Qb's in the league and only serves to even the playing field far too much in player VS player games. The best idea in my opinion is simply to tune the reaction time of the defenders (make the ratings matter) and lower the jumping ability of the linebackers while also changing their vision. Players simply can't make the accurate defenses to passes IRL like they can in madden. Sure a defender can make a play on a ball they don't see thrown based off of the receivers reaction, but they can only go for the block, "guess swat", or go for the receiver's hands. These things are currently not present in the game and would actually add to the realism if they were.
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