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Originally Posted by Soprano00 |
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I think I got your point
But maybe you didn't get mine: some decisions that are horrible in real football aren't in Madden, regadless of being fired or not. There's a (sometimes huge) gap in success probability of certain plays between Madden and RF, and would be nice to have the gap filled. In other words, knowing real world football strategies, plays, playbooks and whatever in many cases doesn't help because we play Madden vision of football and not what we may call a simulation.
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Soprano00,
I'm sure your vaguely familiar with my stance regarding simulation - if not I'll share here:
There is no such thing as simulation when there are no real-world consequences. IRL, everyone on the field works really hard to make the team, to earn play time, and to perform on the field. Failure means losing a starting position, riding the pine, or getting cut.
Likewise, there is no such thing as simulation if the decisions available IRL are not available to Madden players. Being able to make poor decisions is as essential to a simulation as making great decisions.
Furthermore, there is no simulation without taking the execution of the decision into account. If an offense goes for it and converts on 4th and a mile it's usually due to bad defense - not good offense. A good offense wouldn't be in a 4th and a mile situation.
But when you have 1800 real NFL players that have all earned the right to wear their team's uniform and contrast that with the 5-million people who only need to pony up $60 - you can't have a simulation that resembles real life.
Users, by and large, are the biggest draw and hindrance to the quality of the Madden simulation.
Imagine for a moment an NFL where any fool could play. You'd get idiot play that makes 4th and a mile a logical decision. You'd have quarterbacks that cant throw spirals. You'd have receiver's that can't catch, defenders that can't tackle, linemen that can't block, etc...
So you tell me - how do you simulate the risk/rewards of real life football when the people playing the game don't simulate any of the hard work and effort that mirrors the NFL?
Simply put - you can't. Not unless the players involved put forth the same level of effort. If Player A meets Player B in a match and both are equally serious - the resulting game will be more analogous with what we deem simulation than if Player A worked hard and Player B did not.
In essence, the quality of the simulation relies heavily on the quality of the players. But since no one gets FIRED - there's nothing to ensure the players are quality players like in the NFL.
Later