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Madden NFL 13 Q&A

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Old 08-24-2012, 05:01 AM   #89
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Re: Madden 13 Retail: Q & A Thread

Does the lighting seem to progress faster in the retail version? In the demo, the 4:15 start looked like it only progressed fifteen minutes or so throughout the game.

I know it seems irrelevant, but it was friggin sweet in Madden 12, and it really gave you that end-of-game feeling, sort of like your players were jogging off into the sunset afterwards....

Anyway, is it better in the retail version?
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Old 08-24-2012, 05:29 AM   #90
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Re: Madden 13 Retail: Q & A Thread

Quote:
Originally Posted by prey2god
I made a thread about this but got no answer.

I understand that there is no "Assisted tackle" category in the retail version. Why they took it out, I have no clue. It's part of the real game of football. We see guys like Patrick Willis, Beason, Fletcher all get massive amounts of tackles because half of them are from assisted tackles and being linebackers, that's what they do.

My question is for those that have the retail version....when playing the game, are said players getting the tackles they are supposed to be getting despite the absence of "assisted tackles"? Is it maybe being secretly calculated in the total amount of tackles or are we still seeing shabby amount of tackles like before?
Firstly thank you for all the answers!

Any news on this?

As a 49ers player I'm extremely sad that assisted tackles are gone and now fear that Willis will end up with 90 tackles or so at the end of the season.

What are the MLB tackles total at the end of a 120-130 plays game?
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Old 08-24-2012, 07:26 AM   #91
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Re: Madden 13 Retail: Q & A Thread

Is there still a "fog of war" for rookies in CCM ? I mean that a rookie gets displayed as 75 with a "?" attached after the draft and after preseason gets revealed to be actually rated just 65 (or 80 reversely)


I know that players progress with XP and that the development rating kind of replaces the Potential from previous years, but how does it all work for veterans on the downswing ?
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Old 08-24-2012, 09:34 AM   #92
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Re: Madden 13 Retail: Q & A Thread

Can you even edit player equipment outside of CCM?
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Old 08-24-2012, 09:38 AM   #93
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Re: Madden 13 Retail: Q & A Thread

Quote:
Originally Posted by harmony7
When do the players do there TD celebration trademarks that they known for i.e Cruz doing his salsa dance.
It was'nt on the demo
I saw Cruz do the salsa dance in the demo.
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Old 08-24-2012, 09:42 AM   #94
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Re: Madden 13 Retail: Q & A Thread

I've seen a few videos and a few threads talking about draft classes and I have two questions.

1) Do the draft classes appear in the same order for every CCM? I've seen a ton of classes talking about "Pooh Carlson" so it seems like this is pretty standard in Year 1

2) Will the same players be good (ala Madden 11 or 12) in every CCM?
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Old 08-24-2012, 10:11 AM   #95
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Re: Madden 13 Retail: Q & A Thread

I'm going to be pissed if they took out stadium sounds, like the vikings horn or go pack go. Can someone confirm?
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Old 08-24-2012, 11:02 AM   #96
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Re: Madden 13 Retail: Q & A Thread

Quote:
Originally Posted by Martstar86
Do the commentators actually realize progression?

Example- I'm doing a franchise my QB has had some ruff games, will they recognize that? Or just say the same stuff about where they came from etc?

Please answer.
I personally haven't gotten deep enough into a Connected Career to test this, I will add this to my list.
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