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Roster Stats Explained(What They Do/Mean)

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Old 10-25-2012, 10:24 AM   #9
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Re: Roster Stats Explained(What They Do/Mean)

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Originally Posted by RAVENOUS
Right now I'm doing testing to see what attributes do. I used Xanathol's roster editor to set every player and coach to 50 at every attribute. Then I pick exactly one play each for an offensive and defensive gameplan, and let the CPU play each other with that one play over and over while I do something else. Then I'll go back and up one attribute at a time to 99 to see how they affect gameplay. So far I've been starting with the coaching attributes for HC and OC.

Im still playing Madden 12 mind you. But I figured with the editor it was easy to see exactly what kind of impact the ratings have on the game (ie each point of awareness on your O line adds 0.05 YPC or something).
Are you simming the games or actually having the CPU play and spectating? I ask because I've seen a number of analysis of attribute impact in simulations but I'm much more interested in actual game play.
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Old 10-25-2012, 01:05 PM   #10
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Re: Roster Stats Explained(What They Do/Mean)

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Originally Posted by RAVENOUS
Right now I'm doing testing to see what attributes do. I used Xanathol's roster editor to set every player and coach to 50 at every attribute. Then I pick exactly one play each for an offensive and defensive gameplan, and let the CPU play each other with that one play over and over while I do something else. Then I'll go back and up one attribute at a time to 99 to see how they affect gameplay. So far I've been starting with the coaching attributes for HC and OC.

Im still playing Madden 12 mind you. But I figured with the editor it was easy to see exactly what kind of impact the ratings have on the game (ie each point of awareness on your O line adds 0.05 YPC or something).
Wow. Can't wait to hear your results!
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Old 10-25-2012, 10:13 PM   #11
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Re: Roster Stats Explained(What They Do/Mean)

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Wow. Can't wait to hear your results!
In what? Three or four years? lol
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Old 10-26-2012, 01:17 PM   #12
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Re: Roster Stats Explained(What They Do/Mean)

Quote:
Originally Posted by RAVENOUS
Right now I'm doing testing to see what attributes do. I used Xanathol's roster editor to set every player and coach to 50 at every attribute. Then I pick exactly one play each for an offensive and defensive gameplan, and let the CPU play each other with that one play over and over while I do something else. Then I'll go back and up one attribute at a time to 99 to see how they affect gameplay. So far I've been starting with the coaching attributes for HC and OC.

Im still playing Madden 12 mind you. But I figured with the editor it was easy to see exactly what kind of impact the ratings have on the game (ie each point of awareness on your O line adds 0.05 YPC or something).
I'm definitely interested in hearing the results from this.
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