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wr overalls
This is a discussion on wr overalls within the Madden NFL Old Gen forums.
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12-12-2012, 02:07 PM | #17 | ||||||||||||||||||||||||
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Re: wr overalls
In other words you are saying that the sim system chooses to use a dependent variable in place of much more reliable independent variables which is just as easily has available. That would be a very dumb way to go about doing simulations. |
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12-12-2012, 02:14 PM | #18 | ||||||||||||||||||||||||
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Re: wr overalls
Look, you're insulting my intelligence at this point. Of course a situation where you have a 90 WR vs 85 CB doesn't just gift wrap the WR a win every time. That would be silly. I also never said that OVR was the penultimate determining factor. I'm simply saying it COULD be. I'm not sure why you feel the need to rebut every point I make (well, not every point, you didn't feel the need to include my car analogy or my YPC vs YAC retort I see). I'm only purporting that it COULD be AWR, or it COULD be OVR, and that there is potentially a way to try to determine which is more important to simulation stats. Last edited by Dempseylicious23; 12-12-2012 at 02:17 PM. |
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12-12-2012, 02:41 PM | #19 | ||||||||||||||||||||||||
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Re: wr overalls
The point I'm trying to get at is that Overall ratings in Madden are 100% dependent variables and therefore have little to none utility in a complex simulation engine which has direct access to all of the independent variables. It would be a failing on the part of the developers if it were the case that OVR directly influenced the results of the simulation. |
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12-12-2012, 02:54 PM | #20 | ||||||||||||||||||||||||
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Re: wr overalls
Then it would make sense that a lead designer might rework the code at a later time (and now we're on the hook to meet deadlines and such) to a much simpler system. That's why it's also very possible that OVR is a large determinate factor in the equations. Good programming leads one to take your viewpoint. Bad programming by one of the worst managed/run corporations in America done in a short time frame leads one to think that the system may not be as complex as you believe. Edit: I have a degree in Mechanical Engineering with a background versed in Matlab and Mathcad programming and trust me, I know how critical it is to be proactive about writing your scripts. If you do something that looks great but just has one piece missing that you can't determine in hundreds of lines of code, you need to scrap it and move on to something simpler that you can complete within the remaining time you have. Last edited by Dempseylicious23; 12-12-2012 at 02:57 PM. |
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12-12-2012, 03:00 PM | #21 | ||||||||||||||||||||||||
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Re: wr overalls
One point of clarification though is that I would call it good/bad programming in relation to how the stats come out in terms of realism. The programing could be good and have unrealistic results as well could it be bad and have realistic results. So I wouldn't jump to wonky stats being the result of some major programming flaw such as using OVR ratings where they really shouldn't be used. |
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12-13-2012, 05:01 AM | #22 | ||||||||||||||||||||||||
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Re: wr overalls
None of us know how sims are programmed and the heavy link between overall and AWR makes it tough to test to find out. It's just MHO that overall affects simming. Perhaps it's just a simple tool to help quickly judge who to start or to set CPU depth charts. But it comes into play I believe. |
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