Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off
Foremost, again, I'm not a GameChanger and I don't have contacts within Tiburon or EA Austin beyond a friend who just took a job there. Anything here is my opinion alone.
That out of the way, I think the issue with Madden is two-fold.
One, no way around it, the series fell flat on its face coming out of the gates on the current-generation consoles. I quite enjoyed M10, M12, and have throughly enjoyed M13, but I couldn't be bothered to touch Madden for the first three iterations on the console. Between the barebones reimplementation of the first version and then what I call a "Madden culture" development direction of the first few subsequent games (tournament mode, Ring Builder, Weapons), the goals of the development team simply didn't jive with the wishes of communities such as this one, and certainly not aligned with my interests in what I wanted from a football game.
Since the end of the Madden NFL 09 cycle, however, I think there's been a rather obvious shift in the intended direction of the game to a direction more based in reality. Features such as Pro-Tak, RTP, Game-Flow, etc., regardless of how successful they have been to this point, were all intended to make the football gameplay more fun by making it more realistic and more dynamic. Basically, the game started off as an arcade game and has been morphed over time into one more grounded in reality. However, switching gears in focus and design goals so drastically midstream likely means the current code base is poorly equipped to handle sweeping changes for a more sim-oriented direction without significant investment.
That flows into my second point, which is the reality of making a AAA game on the current consoles. Sports game devs have their work cut out for them; in ten months, they must deliver a high-quality game building upon the work of the previous effort yet differentiating it enough to stand on its own as a great individual game. Conversely, most AAA games outside the sports genre see development times of several years; the highly-lauded Bioshock Infinite was originally announced as an upcoming title in August 2010. From that perspective, it's incredibly easy to understand the complaints about lack of resources, lack of time, etc. etc. Any potential major game change likely must be vetted many times to make sure the team can get it done in the time available and in tandem with whatever other game additions and changes have already been agreed upon or mandated by high-level executives (speculating to this end, Ultimate Team in NCAA Football 14 comes to mind).
To this end, I have little doubt that there was a ton of teeth-gnashing at EA about Connected Careers mode internally when it was merely an idea on paper; what other system within the game has been introduced mid-cycle with two years of lead time before its first appearance? I'm guessing the same teeth-gnashing has likely happened before on the subject of, say, offensive line play and defensive line interactions with said new OL play. I'm also guessing any OL-DL wholesale overhauls are always been tabled because: A - it might take more than one cycle of effort to do it properly (a huge expenditure of resources), and B - OL-DL interaction isn't a "sexy" topic, if you will; it's not an improvement that Joe Gamer is going to immediately notice, so anything that Joe Gamer would notice as a "new" thing - be it lead blocking control, refined pass leading controls, real-time physics, a new playcalling interface, or any other more tangible gameplay addition / adjustment - always gets priority. The team probably feels hamstrung to an extent by the short dev cycle relative to other AAA games and ergo will tend to reach for the low-hanging fruit, with a few notable exceptions, each year.
tl;dr - I think the bad start to the series on current generation consoles and the realities of trying to overhaul a game annually are holding Madden back right now from what it could be.
EDIT - this is sorta off-topic from the original purpose of the thread, so it might be worthwhile to branch off this discussion into a new one.
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