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Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Old 10-16-2013, 02:34 AM   #217
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

see I think these animations branch well together... look at his footwork, and the interactions of the players around him.

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Old 10-16-2013, 09:02 AM   #218
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Originally Posted by Afrikan
see I think these animations branch well together... look at his footwork, and the interactions of the players around him.

This is from Backbreaker though. The entire engine was based natural, realistic movement. It wasn't animation-based.
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Old 10-16-2013, 11:06 AM   #219
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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This is from Backbreaker though. The entire engine was based natural, realistic movement. It wasn't animation-based.
no their tackling/interactive engine was based on no animations...but they use animation like anyother game. It's just that their animations blend well together.

I think this part of their tech is called Morpheme...and alot of games use it.
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Old 10-16-2013, 11:26 AM   #220
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Originally Posted by Afrikan
no their tackling/interactive engine was based on no animations...but they use animation like anyother game. It's just that their animations blend well together.

I think this part of their tech is called Morpheme...and alot of games use it.
I like Madden too and think they catch alot of flak. But that statement is not true. Backbreaker used the Euphoria engine which does not have any pre-defined animations. Here is a link to the wiki that breaks down the engine and how it works http://en.wikipedia.org/wiki/Euphoria_(software)
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Old 10-16-2013, 01:42 PM   #221
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

It would be awesome if we had something like this in Madden:

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Old 10-16-2013, 02:10 PM   #222
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Originally Posted by dghustla
I like Madden too and think they catch alot of flak. But that statement is not true. Backbreaker used the Euphoria engine which does not have any pre-defined animations. Here is a link to the wiki that breaks down the engine and how it works http://en.wikipedia.org/wiki/Euphoria_(software)
What he's saying is that there are base animations in the game that don't change unless interrupted, like running, diving, spinning, juking, throwing the ball, etc. Those are animated. Anything past there is straight physics and human like interaction.
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