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Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

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Old 10-21-2013, 07:59 PM   #41
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

EDIT: Nevermind I have my answer.
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Old 10-21-2013, 08:43 PM   #42
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

I have a question for those in the know about next-gen line play: is Clint aware of WHY the RT/LDE issue is what it is? What about the way the positions and animations are coded has made that a legacy issue, and what has the team done to eliminate this issue going forward?

I ask because after watching the trenches videos on a lark, I noticed that the LDE for DAL got an incredibly quick run-around-the-OT animation that the RDE didn't seem to get in other videos.

Now that's a sample size issue for sure, but it raises the larger question about the status of that long-standing problem with the game. It'd be nice to hear that they figured out what caused the difference in the pass rush from the left to the right and made adjustments to next-gen.
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Old 10-21-2013, 09:12 PM   #43
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

Quote:
Originally Posted by LBzrule
I'm waiting to make sure it is for the user team. They showed pockets with current gen only for it to be the cpu team against a user. I'm taking everything into account. Those MNF videos did not show a pocket at all. The latest videos do. So I'll wait to actually see before I say cheesing like it is now will be impossible.
look here, in current gen it was suction blocking, i havent seen that in any video, maybe i missed it but it didnt stand out. look at the seahawks/tittans vid. the RE and LT, the end engages with the LT seemlessly. more importantly the ends are now programmed to rush upfield and around the tackles. they wont always get around like in that vid, but maybe thats do to a superior LT against an inferior DE, the LT has better footwork. but on the other side its the opposite, the LDE is already parallel with wilson just as he finishes his dropback and is making his way behind wilson. besides thats 1 animation/type of rush in the DE's arsenal, we just saw 1 of them displayed. they aint gonna show the qb getting sacked when theyre showing off the pocket mechanic, cmon now.

i remember u once saying thats what we needed to see, for the DE's to launch upfield quickly and they are, because they are now programmed to. so that means it will be like that for the user as well, why wouldnt it be?

will D-lineman "win" more 1-1 battles against lesser rated O-linemen? Or will it be 50/50

Pass rush has been improved and ratings will have a heavy impact on 1v1 battles up front.


Will the blind side pass rusher (RDE) be able to consistently get pressure instead of how it is now where the LDE gets the most?

Yes, that's now balanced and ratings will determine pressure.

that wasnt an issue for the cpu, it was an issue for the user.

one thing i noticed though, in the panthers and chiefs videos, the defense was running zone blitz, the pass rush looked pretty bad. looked like current gen, thats what i dont like so far.

im with you btw on being skeptical, everyone should be, but they truly never worked so much on the trenches and detailed and spoke about it as much as they are now, u really think they trollin? that it will be the same as current gen?

edit: about those MNF vids, i read that wasnt next gen, that it was something else, that espn said it was next gen but someone from EA said it wasnt.

Last edited by Captain Obvious; 10-21-2013 at 09:16 PM.
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Old 10-21-2013, 09:25 PM   #44
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

I would really like to know if we will stop seeing offensive linemen subbing out on longer drives. For the past few years even with a auto sub setting of 0/1 and fatigue at default you will still see them come off the field.
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Old 10-21-2013, 09:27 PM   #45
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

It was definitely next gen on the MNF videos.
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Old 10-21-2013, 09:44 PM   #46
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

Quote:
Originally Posted by SageInfinite
It was definitely next gen on the MNF videos.
Does it even matter? Obviously those were skeptical to begin with and were taken down.

I think the trailer we saw looked a hell of a lot better and until we see actual gameplay, we have to stop basing stuff off those videos, which were super poor quality to begin with.
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Old 10-21-2013, 09:45 PM   #47
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I'm can say I'm excited about the line play and if the implementation is good to great then Madden 15 is looking really good.
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Old 10-21-2013, 09:46 PM   #48
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

Quote:
Originally Posted by jpdavis82
He replied during the q&a

Has blitzing been improved? Is cover 2 a usable scheme now with better pass rush?

Yes, you will feel more heat with blitzes, which also improved all coverages.
Huh? What does feeling the heat with blitzes and having that improve coverage have to do with what I asked?

Can a 4-3, 4 man rush get pressure if they are a dominant group playing against lesser O-Line opponents. There is no blitzing involved, so he did not answer the question, or did it in the vague EA way that he has been coached up on.

The original question someone asked about the Cover-2 was asked because it is predicated on the front four getting pressure w/o blitzing (if you have the talent up front).

Quote:
Originally Posted by Captain Obvious
look here, in current gen it was suction blocking, i havent seen that in any video, maybe i missed it but it didnt stand out. look at the seahawks/tittans vid. the RE and LT, the end engages with the LT seemlessly. more importantly the ends are now programmed to rush upfield and around the tackles. they wont always get around like in that vid, but maybe thats do to a superior LT against an inferior DE, the LT has better footwork. but on the other side its the opposite, the LDE is already parallel with wilson just as he finishes his dropback and is making his way behind wilson. besides thats 1 animation/type of rush in the DE's arsenal, we just saw 1 of them displayed. they aint gonna show the qb getting sacked when theyre showing off the pocket mechanic, cmon now.

i remember u once saying thats what we needed to see, for the DE's to launch upfield quickly and they are, because they are now programmed to. so that means it will be like that for the user as well, why wouldnt it be?

will D-lineman "win" more 1-1 battles against lesser rated O-linemen? Or will it be 50/50

Pass rush has been improved and ratings will have a heavy impact on 1v1 battles up front.


Will the blind side pass rusher (RDE) be able to consistently get pressure instead of how it is now where the LDE gets the most?

Yes, that's now balanced and ratings will determine pressure.

that wasnt an issue for the cpu, it was an issue for the user.

one thing i noticed though, in the panthers and chiefs videos, the defense was running zone blitz, the pass rush looked pretty bad. looked like current gen, thats what i dont like so far.

im with you btw on being skeptical, everyone should be, but they truly never worked so much on the trenches and detailed and spoke about it as much as they are now, u really think they trollin? that it will be the same as current gen?

edit: about those MNF vids, i read that wasnt next gen, that it was something else, that espn said it was next gen but someone from EA said it wasnt.
If you have played the game during the past couple of years (perhaps an issue this whole gen), the non controlled d-lineman on your team are useless, no matter how good they are. It's been complained about for a long time. This is why he and many others are skeptical about it working for the team you control.

I can take any d lineman and dominate with the stick moves. If I control the LB or S, that same d-lineman just gets patty-caked all day long and is useless. No pressure at all. Clint knows this occurs. We'll see if he was able to fix it, or if they just don't care. No damn excuse at all for this to be in a new gen of systems, let alone any gen of systems.
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