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Cedwebb's "NFL PRIMETIME" Sliders

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Old 10-30-2009, 11:00 PM   #25
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Re: Cedwebb's "NFL PRIMETIME" Sliders

Quote:
Originally Posted by Knapper
Hi Cedwebb. I got your response over in Bill's thread agreeing with my idea that many of the sliders should be 0 or close to it.

So by looking at you set ragarding certain slides being "triggers" I am assuming that goes for blocking, tackling, and breaking tacklers?

What are you thoguths on reaction time I see you have Pass D at 5 and Run D at 0. Is this another trigger slider? From my experience Run RT must be low along with block shed otherwise you either have dfenders in your backfield or hitting you after a yard or 2. I moved mine fI also cannot stand when I see the block setup only to have the defender magically slide off of the block the moment I get to them. I have seen similair results with PRT rom 5 up to 8 after being torn apart by Brees but then with it at 8 I totally shut down Brady and the Pats passing game so much so that my defenders were crushing Welker the moment he caught any of those screen plays they love to toss to him.

Some of the others sliders jump out at me as well. AI WRC at 70, INT at 15 and 75 for fumbles all seem a bit higher than I am used to. Pass rush for user being over 70 seems standard but I will probably really struggle with having the AI pass rush at 70. I get really irritated when I do not even have time for the routes to develop. I will give the sliders a go though and let you know. how it goes.

I did not get that the reaction time slider was one of the trigger sliders. When I was messing with them I was really just looking at the interactions between the recievers and the DBs. The way I have them set now I am seeing some good seperation when better recievers are lined up against lesser dbs. Also LBs are not great in coverage if the play goes longer than a couple seconds. If you are in man to man with a LB on a WR you better get some pressure cause they will only stay with them for a little bit.

Now the block shedding slider will determine how fast a defender will be able to get off the block. With the blocking slider so low you will only see the good blockers really engage in the block animation. With the TE's and RBs you will see more of a push or a chip which was is what I was looking for. I don't want to see little RBs getting good blocks on blitzing LBs, it should only be a misdirection type of block.

With the pass rush, yes the cpu will generate a good pass rush most of the time. The way I have these set if you have a crappy O-line it will be tough. You will have to concentrate on setting up your blocking schemes pre snap more times than not. If you are good at reading where the blitz or pressure is coming from and adjust your line and blocking correctly you will see time in the pocket, trust me! If not, you will get hit alot! Makes getting of a pass down field very rewarding after you pick up a block correctly.

As far as the other slider that look a bit odd to you just try them and let me know what you think after. Someone else has said they didn't think they looked like they would work but found them to be a great set for them.

Let me know what you think good or bad. I love the feedback!
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Old 10-30-2009, 11:50 PM   #26
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Re: Cedwebb's "NFL PRIMETIME" Sliders

Cedwebb,

Quick Question:

Are you using all 32 teams in your franchise with coaching scheme adjustments to reflect each teams realistic playing tendancies, or all you playing with those schemes set at default.....
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Old 10-30-2009, 11:55 PM   #27
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Re: Cedwebb's "NFL PRIMETIME" Sliders

cedwebb have you changed any of your original sliders? Im currently using them, Ive seen you commenting and am curious have any of your original sliders changed?

Thanks
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Old 10-31-2009, 12:12 AM   #28
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Re: Cedwebb's "NFL PRIMETIME" Sliders

Quote:
Originally Posted by dorsett33
Cedwebb,

Quick Question:

Are you using all 32 teams in your franchise with coaching scheme adjustments to reflect each teams realistic playing tendancies, or all you playing with those schemes set at default.....
Yeah, I use all 32 teams but I have not messed with anything. I only set it up that way just incase some crazy stuff happens. I havn't tried that stuff yet but I have wondered how big a difference it would make.
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Old 10-31-2009, 12:15 AM   #29
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Re: Cedwebb's "NFL PRIMETIME" Sliders

Quote:
Originally Posted by dolfanfrank
cedwebb have you changed any of your original sliders? Im currently using them, Ive seen you commenting and am curious have any of your original sliders changed?

Thanks
I have not changed anything as far as the sliders go. I have toyed with moving the injuries down a little but I am still watching the injuries right now. I only set them at 100 cause some other have said that it doesn't really go crazy but the jury is still out for me on that one. But no changes, I would post them if I had.
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Old 10-31-2009, 03:55 AM   #30
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Re: Cedwebb's "NFL PRIMETIME" Sliders

Cedwebb,

I tried these out tonight. I played one game, 49ers at Cardinals, and it was great. I am looking forward to playing more with these.
What did I like about them?

Running with Hightower was tough, but if I mixed in enough passes, I could get better runs.
Passing: I HAD to read blitzes and pass to the open man since there were no cheesy blocking animations such as as a last minute suction of a blitzer. Made passing rewarding, but very doable.
I liked that I was pressured a lot in the pocket, but if I mixed in enough runs, I was able to get more time and even passed one long bomb in the game. This is very hard to do in most other slider sets, and usually if you set it up to be able to throw a bomb, it becomes too easy on other sets. You can't do it all the time with your set because you really have to run the ball and do short passes in order to set up bombs.
I was even able to do a goal line fade once in this particular game which is too hard to do normally.
On defense, it was nice not to see some scrub like Sean Hill go all robo qb on me. My DL put pressure on him, and he actually had errant passes and a low completion %, but not high INTs. I was surprised to see some of his passes really miss the WRs, but not be thrown for INTs.
The CPU was still able to move the ball with Gore, but it wasn't ridiculous with him throwing 3 guys off of him and then running another 40 yards for a TD like on some slider sets, lol.

Anyway, so far so good. I really liked the one game I played. I will let you know how subsequent games go. I am especially looking forward to seeing if there is a big differences in teams. That is one of the problems with this game. The Colts should feel a lot different than the 49ers, and they don't enough in Madden 10. I am looking forward to week 3 with the Cardinals to see how the Colts play on offense and defense against the Cardinals. Using your sliders the 49ers were pretty good on defense, ran the ball well, but did not pass well which is what I expected.
I am also going to do a Franchise with the Vikings using your sliders and see if I can get the right running stats with A Peterson (or close to it). One game with Hightower, he only averaged 2.8 ypc, but he isn't that good in real life, and I had some backfield tackles on me.
One concerning area is playaction. The CPU is in the backfield a lot on PA. Having a better running game may help though.
Looking forward to playing tomorrow!
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Old 10-31-2009, 04:47 AM   #31
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Re: Cedwebb's "NFL PRIMETIME" Sliders

Quote:
Originally Posted by DrUrsus
Cedwebb,

I tried these out tonight. I played one game, 49ers at Cardinals, and it was great. I am looking forward to playing more with these.
What did I like about them?

Running with Hightower was tough, but if I mixed in enough passes, I could get better runs.
Passing: I HAD to read blitzes and pass to the open man since there were no cheesy blocking animations such as as a last minute suction of a blitzer. Made passing rewarding, but very doable.
I liked that I was pressured a lot in the pocket, but if I mixed in enough runs, I was able to get more time and even passed one long bomb in the game. This is very hard to do in most other slider sets, and usually if you set it up to be able to throw a bomb, it becomes too easy on other sets. You can't do it all the time with your set because you really have to run the ball and do short passes in order to set up bombs.
I was even able to do a goal line fade once in this particular game which is too hard to do normally.
On defense, it was nice not to see some scrub like Sean Hill go all robo qb on me. My DL put pressure on him, and he actually had errant passes and a low completion %, but not high INTs. I was surprised to see some of his passes really miss the WRs, but not be thrown for INTs.
The CPU was still able to move the ball with Gore, but it wasn't ridiculous with him throwing 3 guys off of him and then running another 40 yards for a TD like on some slider sets, lol.

Anyway, so far so good. I really liked the one game I played. I will let you know how subsequent games go. I am especially looking forward to seeing if there is a big differences in teams. That is one of the problems with this game. The Colts should feel a lot different than the 49ers, and they don't enough in Madden 10. I am looking forward to week 3 with the Cardinals to see how the Colts play on offense and defense against the Cardinals. Using your sliders the 49ers were pretty good on defense, ran the ball well, but did not pass well which is what I expected.
I am also going to do a Franchise with the Vikings using your sliders and see if I can get the right running stats with A Peterson (or close to it). One game with Hightower, he only averaged 2.8 ypc, but he isn't that good in real life, and I had some backfield tackles on me.
One concerning area is playaction. The CPU is in the backfield a lot on PA. Having a better running game may help though.
Looking forward to playing tomorrow!
That is great that you are liking these as much as I am. Every game has been a different challenge for me. One game I am able to work the slot reciever and feel it may be too easy only to have the next game turn into a completely different game. Different defense, different weekness.

I also know exactly what you are saying with the play calling. This set has been so rewarding if you mix it up and hit the big play. It is far from automatice but it does happen. I was just playing a game and I had one play before half, so I just ran it up the middle. Well, it was disigned to go off the right guard and there happen to be a pretty big cutback right up the middle, I hit that hole with the speed and just as the saftey was coming up he got chipped by one of my guys allowing me to squeeze by. I thought I was gone, but 50 yds later I was chased down by one a defender. I was like holy sh!t who that guy is fast. Well I looked at the rosters and the guy who caught me was a 91 speed, and Tayler is only an 85, the whole play was awsome and it all happened as quick as it would on Sunday.

I have seen deep balls by the cpu in the corners and dbs getting burned by 2 to 3 steps when not calling the right defense. I am really liking these.

Keep me informed on your progress, I am just as curious to hear what you are seeing.
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Old 10-31-2009, 05:59 AM   #32
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Re: Cedwebb's "NFL PRIMETIME" Sliders

Overall, I like these a lot. There are just a few issues.

The first being injuries. I played 1/2 a game and had 6 people injured on both teams. Its football, people get hurt. But when your WR gets hurt blocking, it might be a little too much. I am going to try it again at 75.

The other issue is pass blocking needs to be slightly raised on both sides. I was sacked several times before I finished my drop back by one of the D linemen because they manhandled the O line. Same went for the CPU QB. Also, play action passes are way too hard to accomplish. I am going to try 4/3 for human/cpu pass block. Maybe that slight increase will give a little bit of an improvement, while still forcing the QB to make quick, smart throws.
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