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Just read and you'll understand...Real NFL...regarding stats..and gameplay..

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Old 09-15-2012, 03:31 AM   #81
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

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Originally Posted by Retropyro
Ok thanks, I'll give them a shot tonight. I'm mostly concerned with gameplay, I can sacrifice some stats for solid gameplay.
Alright thanks a lot man. Hey I also put up the run blocking for the cpu.
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Old 09-15-2012, 03:34 AM   #82
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

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Originally Posted by humanprototype
Just had a close, yet bizarre, game against jets. 83 yards combined rushing. Their starter had over 30 carries. All of cpu tds came off fgs and fumble recoveries. One of them was my fault, sacked for hanging on to the ball too long. The other they recovered their own fumble and broke about a dozen tackles with the wr on the way to a score. All i could do was throw the controller up in the air and say WTF! Ima give this one more shot.
Alright man thanks a lot lol. Tweaked the run blocking for the cpu also.
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Old 09-15-2012, 01:06 PM   #83
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Well, so far all of the games have been pretty close, but i think i'm gonna tweak the fumble slider. I'm seeing like 8 fumbles a game and it just ruins it when i have the lead late and suddenly every time i run the ball i fumble, regardless of whether i use the cover ball button or not. Just getting really frustrated with that. Overall, good set though
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Old 09-15-2012, 02:25 PM   #84
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Just lost 27-19 vs the Lions in game 2 of the preseason. Great, great game, only concerns I have is the fact that the cpu rbs fumbled 3 times, and I was sacked 10 times lol. May have just been a 1 time thing. Had a few chances to tie it, but made a few bad decisions, and Tommy Streeter dropped 3 catches (but had 6 catches and like 135 yards). I really do feel this set brings out the level of competitiveness I want to see from the cpu. They ran the ball well and everything.
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Old 09-15-2012, 04:04 PM   #85
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

quan15 how often do you update the sliders? I read the thread and it seems you update the sliders constantly. I just want to keep up with your slider set.

and also for this slider set should we not audible?

I was down by 17 with 8 min to go in the 4th quarter and they were pressing Hakeem Nicks and I would put him on a streak and he burned the safety multiple times after the catch. he ended up with 2 touchdowns and 176 yards or something like that.
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Old 09-15-2012, 05:11 PM   #86
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Quan, are you getting any pressure from the right side of your defense?

For example, are Jared Allen, Julius Peppers, Clay Mathews, DeMarcus Ware, etc.... recording any sacks when they square off against a LT?

If so, have any tips or tricks on how to make them relevant?

I play using the no switch rule, normally as a safety.
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Old 09-15-2012, 05:30 PM   #87
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

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Originally Posted by baumy300
Quan, are you getting any pressure from the right side of your defense?

For example, are Jared Allen, Julius Peppers, Clay Mathews, DeMarcus Ware, etc.... recording any sacks when they square off against a LT?

If so, have any tips or tricks on how to make them relevant?

I play using the no switch rule, normally as a safety.
Cosign. But I have this issue with every slider set, I think it's just a game issue. Happened in Madden 12 too.
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Old 09-15-2012, 09:53 PM   #88
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Ok, what is a good set of rushing sliders for this set. Rushing still seems tough for both User and the CPU? Any suggestions on which way to mover them?
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