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Old 03-07-2015, 01:01 PM   #73
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Re: Madden 12: CPU -vs- CPU Sliders

I tried them for about 1 1/2 games. A boatload of sacks. had 14 in the first game and 9 at halftime in the second.

I went back to my first post sliders (which were initially round 4 of testing but with the new penalty sliders). Watched a few games, and a combined 8 sacks in those 2 games. and 5 interceptions. SO I'm gonna continue to work on those sliders. Once I get 16 games in, I'll post the results.
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Old 03-07-2015, 01:33 PM   #74
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Re: Madden 12: CPU -vs- CPU Sliders

Wow.

I think what I did that really lowered sack totals was I turned off pass rush traits for alot of players. (Bull rush, spin and swim) I turned sack moves completely off for 95% of non pass rushers (43 DTs, 34 NTs and DEs, 43 OLBs and ILBs) and lowered pretty all finesse moves and power move ratings.

Its seemingly helped not only in games, but also for simmed stats.

Thats what I meant when I said my sliders may very well play different with the roster/franchise file you are playing with.
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Old 03-07-2015, 02:19 PM   #75
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Re: Madden 12: CPU -vs- CPU Sliders

wow, nice. May try that.
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Old 03-07-2015, 03:33 PM   #76
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Re: Madden 12: CPU -vs- CPU Sliders

The 0 based slider set I was using was giving me great sack results. Had a game where there were only 2 total.

If you'd like, I'll dig them up and post on here. I'm going to try a few adjustments with penalties, fatigue and injury. I'll let you know how it goes and then post them later.
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Old 03-07-2015, 03:41 PM   #77
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Re: Madden 12: CPU -vs- CPU Sliders

Here is what my end of season stats looked like at the end of my first season....

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Old 03-07-2015, 04:31 PM   #78
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Re: Madden 12: CPU -vs- CPU Sliders

love the report first off!

If you could tell me exactly what you edit and your exact settings and sliders - I'd be very interested.

I love to attempt to duplicate that. What rosters are you using?

I was gonna default, but I have 5 years of real draft classes I was going to use with it.
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Old 03-07-2015, 04:32 PM   #79
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Re: Madden 12: CPU -vs- CPU Sliders

also, do run every game in spectate?, not just yours but every one?

Thats what I was planning - call me nuts I know
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Old 03-07-2015, 04:53 PM   #80
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Re: Madden 12: CPU -vs- CPU Sliders

Quote:
Originally Posted by armyofone
love the report first off!

If you could tell me exactly what you edit and your exact settings and sliders - I'd be very interested.

I love to attempt to duplicate that. What rosters are you using?

I was gonna default, but I have 5 years of real draft classes I was going to use with it.
Well, keep in mind those stats were done a season where I was changing sliders and settings alot.

The sliders and settings I am using now are the ones I just gave you.

In terms of what I edited....first off, I used PeoplesChamp's franchise file as my base, and then edited them on my own.

QBs: Lowered QB accuracy ratings for all QBs to make a greater disparity between the better QBs and the rest.

RBs: Same as QBs....mainly edited BC Vision rating and only gave "Fights for extra yards" trait to power backs.

WRs: Didnt really edit much here....just increased/decreased ratings for players I thought were off.

OLine: I edited these extensively, but not sure it was really needed.

DTs: Decreased speed and acceleration of faster DTs. Turned off pass rushing moves and toned down pass rush ratings for all DTs. Only ones I made good pass rushers are the notable ones (Suh, McCoy, Atkins and a few others)

34DEs: Same as DTs (Made guys like JJ Watt, Calais Campbell, Cameron Jordan and Sheldon Richardson good pass rushers)

43 OLBs and all ILBs: Same as DTs and 34DEs, except I didnt turn down their speed and accelerations. Just edited their pass rush moves.

And thats about it.

That, and as I said, edited the coaching scheme stuff.
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