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Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

This is a discussion on Armor & Swords Custom Slow Speed Simulation Style M25 Sliders within the Madden NFL Old Gen Sliders forums.

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Old 08-19-2013, 09:16 PM   #25
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

It's very unfortunate but it's a play that's tough to just eliminate from the game because of the glitch.
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Old 08-19-2013, 09:29 PM   #26
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

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Originally Posted by NDAlum
It's very unfortunate but it's a play that's tough to just eliminate from the game because of the glitch.
Yeah. But normal plays very smooth as well. I love slow....but will not sacrifice those essential running plays. Hopefully this is something that can be patched.

Just really impressed with this game every time I play it.

I ran a HB dive from the one yard line with Marshawn and used the modifier (L2) and hit square and saw him leap over the pile......thing of beauty.

The new running controls and animations are top notch.
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Old 08-19-2013, 09:40 PM   #27
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

I intend on getting the Season Ticket just to test out sliders and all that good stuff. We can share findings this weekend. My girl is going to be busy so I'll have plenty of time to lab.
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Old 08-20-2013, 11:39 AM   #28
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

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Originally Posted by Armor & Sword
Ran 8 straight toss and pitch. 6 on slow....then 2 on normal.

There is a glitch on slow.

Switching to normal speed as those plays work perfectly on normal.
I think I see it to using slow/25T, but I had a few nice outside runs regardless (w/ 30 RBK). For example, I broke off a 30-yarder against the Ravens on 3rd & short while chewing clock in the 4th quarter. Ran a singleback bunch quick toss, let my blockers get in front, and burst through the hole. Probably just a right call at the right time scenario, but that could be a good thing in a way.

It's hard to evaluate without manual replays, but perhaps the potential glitch is why my HB screen passes are getting blown up. Although experimenting with PBK @ 0 might have something to do with it too.
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Old 08-21-2013, 07:38 PM   #29
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

I gotta say...normal speed this year feels great. Really great. The sliders also feel really tight.

I just played another game (man I am sick of playing the demo...I want my game now!!!) GB (me) we won 13-7.

Rodgers 68% completion percentage no picks

Lacy 13 carries for 48 yards and a TD
Cobb 4 receptions 78 yards
Finley 2 receptions 23 yards
Jones 1 reception 38 yards
Nelson 2 receptions 15 yards
Franklin 2 receptions 13 yards 2 carries 8 yards

Russell scrambled a few times for good yardage. Lynch ran for 57 yards on 13 carries. The option is tough to stop sometimes.....but feels balanced on these settings thus far.

Down 10-0 4 and 6 at my 40 they went for it.....and burned me for a 40 yard TD pass to Rice....my fault...I blew the coverage call.

The CPU calls a pretty good game and feels like their real life counterpart. This must translate to CF mode.

I have not had this much fun with Madden since last gen all around....top to bottom. And it's just a demo.

Less than a week away!!!
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Old 08-23-2013, 11:29 AM   #30
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Getting the Season Ticket release today, once it's D/L'd I'll fire up your sliders and give you some feedback. The no switch/no user catch house rules are standard issue for me anyway, I find just as you did that the game becomes much more of a chess match rather than a reliance on stick skills.
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Old 08-23-2013, 11:37 AM   #31
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

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Originally Posted by orion523
Getting the Season Ticket release today, once it's D/L'd I'll fire up your sliders and give you some feedback. The no switch/no user catch house rules are standard issue for me anyway, I find just as you did that the game becomes much more of a chess match rather than a reliance on stick skills.


I look forward to the feedback. My copy arrives Tuesday! Pumped up!!
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Old 08-23-2013, 03:34 PM   #32
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Quote:
Originally Posted by orion523
Getting the Season Ticket release today, once it's D/L'd I'll fire up your sliders and give you some feedback. The no switch/no user catch house rules are standard issue for me anyway, I find just as you did that the game becomes much more of a chess match rather than a reliance on stick skills.
I'll be doing the same thing, testing them in connected franchise mode. I also play the same way (no switch rule).

Feedback on it's way...
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