Home
Reply
 
Thread Tools
Old 02-12-2014, 10:36 AM   #25
Banned
 
OVR: 0
Join Date: Dec 2013
Re: KingREALISTIC ALL MADDEN Sliders

INJ: 36
FTG: 46
Game speed: Slow/normal (conflicted on this one not sure which is better)
MinSpeedThresh: 50 (@100 I dominated the Running Game, Jamaal Charles couldn't get more than 60 against the Dallas Cowboys D)
OFF: 90
FS: 1
HOLD: 5
FM: 1
DPI: 4
OPI: 41
KR/PR: 45
CLIP: 55
INTG: 15
RTP: 54
RTK: 45

Player/CPU Skill
QBACC: 4/18
PBK: 3/5
CATCH: 48/80
RBK: 0/55
FUMB: 33/50
REAC: 40/100
INT: 10/46
COV: 40/50
TACK: 45/100

SP Teams is default except FGACC 35 and Punt ACC 100

Default auto-subs. MUST GO INTO TEAM STRATEGY AND HIT RESET TO DEFAULT IF YOU ARE PLAYING IN CFM. This will set the auto subs to 50s on everything but they are really the same ones that you put in on the main menu.
Also, remember that when you adjust sliders you must do it in the main menu only. Import for CFM. Another thing, when adjusting player settings. Go into game options after youre done. The difficulty will have switched to custom. Switch it BACK to All Madden, then go BACK to player settings and LOAD the slider set that you just tweaked around. Don't do anything else to it or the difficulty will change back to custom. After that you can go back into game options and it should still say All-Madden. You're all set. (WTBB found this out)
ich2233 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-12-2014, 10:53 AM   #26
Rookie
 
BritPitbull's Arena
 
OVR: 2
Join Date: Sep 2004
Thumbs up Re: KingREALISTIC ALL MADDEN Sliders

These look interesting I'd be happy to try them. Couple of questions just looking at them though:

Do you get any penalties?

Does the CPU ever drop the ball?

Is the player ball carrier much more agile than the CPU ball carrier (due to the fumble slider)?

Do you get many sacks with the D line so much quicker off the line than the O line? Or does the intentional grounding penalty compensate for this?

Do these sliders produce reasonable simulated stats in franchise play?

Thanks for any answers and for the sliders.
BritPitbull is offline  
Reply With Quote
Old 02-12-2014, 10:58 AM   #27
Banned
 
OVR: 0
Join Date: Dec 2013
Re: KingREALISTIC ALL MADDEN Sliders

I try to be somewhat realistic with play calls. I call short passes usually, or I'll just check down on like 75-80 of my plays. AVG qb only throws the ball 6ish yards through the air. Everything after that is YAC. So keep that in mind. With QBacc @ 4 I'm able to keep my comp % at 60 and I have to really lock it in to get in higher than that. I like that. QB doesn't complete 70% of passes unless he's on fire. Also QBACC @ 4 allows me to use the cheap plays every once in a while like curls or 4 Vert. I don't hit it everytime so they are more like desperation plays, If I make the play it's a 1st but I WILL miss them. It's no longer a guarantee. Reaction @ 100 also kills my YAC. Dez Bryant avg 5.2 YAC through 3 games. I'm gettin crushed after I make the catch. I can bust stuff open if I time it properly, but I have to be careful with the low FUMB and 100 CPU TAK. Only time a really try to go ham with the Right Stick is if I just caught a curl, WR screen and I'm one on one. If I'm going across the middle I hit rb button and hold Right Stick up. I get great animations where WR covers the ball and gets that falling down kind of tackle where he's just avoiding the big hit by the defender and taking the yards he's already got.

I'm loving this. I have tried to tailor it to the Dallas D so I'm not sure what kind of games ya'll will be having but, my D is like 28th in the League. Last in pass D (one of the worst Pass Ds in history this year) Low middle of pack in Rush D, Tied for 4th in Sacks (DWare 96, JHatcher 93, ASpencer 89) Also getting 125 Tackles per game. My FS had *14* Tackles against KC, Jamaal Charles wiped his A** with with my D so Free Safety Barry Church was saving TDs left and right. He's top 15-20 in the League in Tackles. Offense is like 8th, put up 26 PPG. Romo is top 5 in Pass Yards (had 311 against NYG, **240** against KC, 375 against the Rams). These are just from memory but I will give ya'll exact stats this afternoon if ya'll would like.
ich2233 is offline  
Reply With Quote
Old 02-12-2014, 12:02 PM   #28
Banned
 
OVR: 0
Join Date: Dec 2013
Re: KingREALISTIC ALL MADDEN Sliders

Quote:
Originally Posted by BritPitbull
These look interesting I'd be happy to try them. Couple of questions just looking at them though:

Do you get any penalties?

Does the CPU ever drop the ball?

Is the player ball carrier much more agile than the CPU ball carrier (due to the fumble slider)?

Do you get many sacks with the D line so much quicker off the line than the O line? Or does the intentional grounding penalty compensate for this?

Do these sliders produce reasonable simulated stats in franchise play?

Thanks for any answers and for the sliders.
Only thing I play is Franchise Offline mode. BIG NOTE THAT I FORGOT about: I play with Rondo's TakeThatEAV4 roster. It is not been updated since earlier in the year so some of the no name guys that get signed or brought up from practice squads late in the season are not in there. But it does include a lot of guys who are still technically free agents but aren't in Madden anymore. JaMarcus Russell, Steve Slaton, Joseph Addai are a few off the top of my head. Pretty cool. The Ratings are different as well, He bumped up pass rushing ability and Tackling ability from DL so no more trucking 350lb dudes with your RB. I think this has a major effect on sliders so remember that.

-1. I have 4 penalties in the 1st 3 games. This is verryyyy low. I only get about 2 a game from both teams. What can be done that won't effect the game play too much is to raise the Clipping penalty to 56. You'll see more penalties but usually only on KOFFs/PUNTS. You can raise RTP to 55 but you'll get the QB flopping like LeBron James anytime you get anywhere near the QB. This may be somewhat realistic if you can deal with the constant 15 yard penalties. You'll probably get around 5 per game and it will probably lower Sack stats if you're getting too many.
-2. The CPU does drop the ball. I have anywhere from 1-5 drops per game both teams combined. This is more than realistic as Elite WRs drop like 8 a year maybe. If that. CPU Completion is still effected though. It's pretty variable I'd say, the two games that stick out the most for me was Eli Manning throwing for 60% completion 357 yrds (I shut out Peyton Hillis for 57 yrds in the game so Manning threw a ton and they were down. I also had 4 picks before I dropp the INT down to 10 but then again I was playing against Interceptin' Eli) Alex Smith threw for 75% 321 yrds (had a great game against a **** Defense. Also connected with Charles for an 88 yrd TD. Couldn't stop Jamaal Charles on (167 yrds Rush) if I had 15 men on the field, and I was down the whole game so it was Run, Run, easy pass completion, Run, Run. Pretty realistic IMO).
-3. The player ball carrier is more agile but only in the open. Honestly, I'm not sure what's really making this happen, if it's the RTK slider and the KR/PR slider at perfect settings but it's very difficult for me to get to the second level. I can't get around the end very easily, LBs stuff holes, and I don't break many tackles from Dlineman. When I do get out there it's because I called the perfect HB draw out of Shotgun or a nice Misdirection call. Just 5 minutes ago I was 1st and goal on the 3, I-Formation Iso *stuff*, Goal line Power-O *loss of 3*, Goal line PA Waggle *INCOMPLETE*. DeMarco Murray isn't the most elusive dude but that's great because he's not being elusive for me. McCoy and Charles might get diff results for you guys but remember they are probably some of the quickest most explosive dudes in the world. They should break off a nice 12-14 yarder every handful of runs. DeMarco's Long after 3 games is 16 yards. CPU Rushing is helped more with the RBK slider in my set. I may bump it down to see more agility for CPU but Jamaal Charles blew me up so I think I'm pretty happy with it for now. I suck at tackling too though so that's going to be a personal tweek for everyone.
-4. I get sacks because DeMarcus Ware is 96, Jason Hatcher is 93 and Anthony Spencer is 89. Dallas has one of the best Dline in the League but they've only played 2 pre-season games with everyone healthy. And Hatcher just broke out this year. I got 5 against Eli (he's got oblivious to pressure trait), 2 against Alex Smith (much more mobile), and I think 4 against Rams back up QB. I'm 3rd or 4th in the league tied with 5 other teams, I think it's perfect. I'll end up being a top sack Defense but hopefully it won't be crazy. With the OFF so High and the other Line sliders so low, what happens is you get a lot of pancakes with your O Line. This will get them all into the Pro Bowl. Madden doesn't Sim pancakes at all really. Like 3-4 per Division week by week. We're just going to have to wear this. I don't run screen passes to the RB and I try not to call running plays that my Guards pull on. CPUs going to have Pancakes but it's only in the 1-2 weeks that you play them that it will happens so just forget about it. Realistically solid O-Lines get like 3-4 per game (scoured the internet to find this stat (NFL doesn't keep it) and all I could find was a pamphlet from a Denver Broncos game saying they would donate money for every pancake. Said they averaged 3-5 per game in like '10 or'11) The low Int Grounding penalty helps a lot with this but my DEs are very fast and they get to QBs more often than not. I can see the QB recognize it though and make the attempt to get away (the right one not the one where they run right into the other DE). What I do sometimes if I see pressure is take control of the DE and hit Y real quick to try and swat the pass. I've gotten 2 of those already. It's pretty cool. If I don't get it, the QB scrambles around me while I'm in the air and usually will throw it away fairly quickly after that.

Hope that helps. It's not glitch proof. I think if I really wanted to I could dominate on Offense. Not so much on D because I suck at tackling. I just try to keep it conservative. Short passes all game unless I need the 1st or if it's single high safety with press coverage on Dez Bryant. That's when I hit the deep 25-30 yard passes. Happens 2-3 times a game prob. I'm only getting 4-5 20+ yard plays a game. Perfectly average. If I run it up the gut, I hold RB until I get to the next level. If I run outside I hit the boost but I still don't really get around. What I want to happen with that is, have the fatigue in the perfect place where Defenses get tired halfway through the 3rd Q. If I play it properly and my RB isn't dying than I should be able to run more effectively. So less Running ability in 1st half, more in 2nd. This is pretty realistic in NFL. Good teams will start busting more runs open in the 2nd half. My Defense is finishing up the game in the yellow. Right where I want them. Tinker with this if you'd like but be careful of going too high with fatigue. Players will start to disappear in the 4th because they are too tired to finish the game.
ich2233 is offline  
Reply With Quote
Old 02-12-2014, 12:15 PM   #29
Banned
 
OVR: 0
Join Date: Dec 2013
Re: KingREALISTIC ALL MADDEN Sliders

I Super Sim all punts. It's broken and I hate getting 15 yrds a return. I'll play it if I'm down and really need a good return. Might sound like cheating but it really keeps the stats in check. My returner will end up being a top 15 returner in the League probably. Also have a rule if a Kick Off is in the Endzone AT ALL I user him and make sure he kneels for a TB. When I bring it out it the Average is perfect but CPU rarely kicks Touchbacks so I end up with 100+ return yards only because I returned 6-7 in the game. Don't want that. Realistically only 3ish returns per team. Rest are TBs
ich2233 is offline  
Reply With Quote
Old 02-12-2014, 01:09 PM   #30
Banned
 
OVR: 0
Join Date: Dec 2013
Re: KingREALISTIC ALL MADDEN Sliders

Apparently I didn't save so I'm playing KC again. Halftime 13-10 Dallas (me)

Romo 121 yrds TD 68% Comp.
Smith 110 yrds 62% Comp. TD, 2 Picks (might have to lower Int?)

Murray 15 att 49 yrds 3.3 per carry 1 BTK Long:10 yrds
Charles 11att 73 yrds 6.6 percarry 3 BTK Long: 24
Dunbar (Dal) 2 att 14 yrds 7 percarry Long:9 1 Fum

3 drops in the half. 2 by me 1 by KC
2 pancakes for me 0 for KC

E. Berry leading KC with 7 Tack. then J Houston with 5. SS, LOLB, ROLB top 3 tacklers.
M. Claiborne with 4 Tack. for me. Mine are more spread out because Charles is running all over the place making everyone miss. CB, ROLB, LOLB top 3 tacklers.

DAL *1 sack* by A. Spencer on an immediate QB scramble. The screen didn't even have time to fully zoom out before Smith Tucked it. Had no where to go.
KC *2 sacks* D Johnson MLB and T Hali ROLB

3 Penalties Dal (forgot to press pause while making lunch, 2 Delays. 1 Clipping.)
1 Pen. KC (Offsides I have never seen this before. Usually I see the jumped snap that ends up being an Encroachment but I was able to somehow snap the ball while Poe was Offsides. Usually they have enough time to get back.)
ich2233 is offline  
Reply With Quote
Old 02-12-2014, 02:41 PM   #31
Banned
 
OVR: 0
Join Date: Dec 2013
Re: KingREALISTIC ALL MADDEN Sliders

Lost in overtime 29-23

*Stats boosted from a long overtime Q. ran it down to 3 and half min.

-Romo 35-48 342 yrds 1 TD 2 INT
-Smith 27-40 338 2 TD 2 INT
-Charles? 1-1 0 yards? Funky play, Got pressure on Smith and he threw it away but it hit Charles in the helmet behind the line. Maybe they gave him an attempt on that.

-Charles 24-139, 5.7, 0 TD, 4 BTK, 2 20+yrd runs
-Murray 21-103, 4.9, 1 TD, 1 BTK, 0 20yrd runs
-Randle (DAL) 6-37, 6.1
-Gray (KC) 6-24, 4, TD
-Dunbar (DAL) 3-15, 5.0, 1 Fum.
-A. Smith 2-11, 5.5
-Smelley (DAL) 1-4 1 Fum.
-T. Romo 1-8

-6 drops in the game (kind of a lot but a few drops in OT) 3 for KC, 3 For DAL.
-Best YAC was KC Bowe with 8.8. Bryant led DAL with 11 Rec for 127 but only 2.3 YAC

-4 Pancakes 2 each. I'm happy with that.

-OT should have caused more Tackles but ended up with 127. Probably from long drives by both Offenses.
-23 Possessions in the game. NFL avg. is 25 btw both teams.
-4 Punts. Avg s 10.3
-12 KOs. Avg. 10.5
-6 FGs.
-I had 6 Pen. 4 were delay of game (3 from forgetting to press pause) 1 was legit me F***ing up. 1 clipping. KC had 1 Offsides for 5 yrds.
-8 20+yard plays. 2 Rushing from Charles. There's probably a few more receiving plays that I'm missing but this is from the Longest Rec. stats and the 20+yard Rush stats. No way there was more than 12 all together.
-7 TOs in the game, 1 from a failed 4th down by DAL.
-6 assisted tackles in the game 2 for KC 4 for DAL.
-E. Berry SS led KC with 16 Tack. B. Flowers CB with 11. Hali/Houston OLB with 7 each.
-Durant LOLB led DAL with 12. Wilcox SS with 7. Lee MLB/Carter ROLB with 5 each.
-9 TFL. NFL Runs for no gain avg. is 11. Had a few Rec. for no gain/neg. yards as well.
-5 Sacks 3 DAL 2 KC A. Spencer LE with 2. Durant LOLB 1. KC D. Johnson MLB with 1. Hali ROLB 1.
-4 INTs. 2 each. I should have had 0 but I misread press coverage and tried to hit Dez deep on and audible out of a curl route to a fly route. CB stuck to him like glue. I deserved it. Then final drive on 2 yrd line saw Dez with Press cov. called Witten in the flat that way to pull out CB. Worked Dez is open. E. Berry sees it the whole way and comes from over top to pick it right as Dez hits the curl. Game went into OT because of this. CLASSIC ROMO CHOKE.
-6 Passes Defensed 3 each.
-3 Fumbles. 1 caused by DAL. 2 caused by KC, both recovered by KC.

Last edited by ich2233; 02-13-2014 at 01:16 AM.
ich2233 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-13-2014, 10:55 PM   #32
Banned
 
OVR: 0
Join Date: Dec 2013
Re: KingREALISTIC ALL MADDEN Sliders

Tweaked a little too far I think. Rams back up and Zac Stacy were literally unstoppable. Reset. Went with Game Speed Normal. CPU Int back 47 even tho I'm throwin like 2 picks a game they are all my fault. Int is helping with CPU Cov. as well. CPU RBK to 52 FUM to 50. HUM Tack to 48, couldn't tackle anyone. Partially because that's my worst skill on Madden. I think that's it. I wouldn't go lower than 10 for HUM Int even if you're getting too many picks. It will kill your coverage. Just try to switch and swat as quick as possible. Careful with CPU Fum also, if you go below Hum Tack too far you'll cause major fumbles. Too far is like a difference of 2-3 clicks too lol. Awesome sliders man.
ich2233 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen > Madden NFL Old Gen Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:36 PM.
Top -