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Helios12787's M16 Sliders (All-Pro)

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Old 09-23-2015, 10:46 PM   #25
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Re: Helios12787's M16 Sliders (All-Pro)

It isn't in game thst the sack issue happens. It happens when a game is simmed. So in a cfm every gsme you don't physically play in will be prone to the left tackles giving up numerous sacks.
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Old 09-24-2015, 09:51 PM   #26
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Re: Helios12787's M16 Sliders (All-Pro)

I'd be willing tp post you some of my box scores if you wanted....I have no idea how you guys do that though.
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Old 09-24-2015, 11:28 PM   #27
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Re: Helios12787's M16 Sliders (All-Pro)

Just click this link and fill in the info to make your own box scores.

http://dynasties.operationsports.com...id=1&sport=nfl

Decided to wait on the roster upload since EA had slated the next patch to possibly come out by the end of this month. If they fix that I'd rather not have everyone with ideal sense pressure traits since it does affect gameplay somewhat.

Just to let yall know what I'm working on:

Still have found no way around the cpu qb throwing bullet passes on streaks. 3 games in and my number 2 CB had 6 ints (and I've dropped my Int slider super low since I found out about the issue).

But what I have been looking at is a setup for a high pass coverage and low reaction slider combo. Coverage is tight without the superhuman reaction times that most setups end up having. Still dialing in the sweet spot though. What it has given me so far is the feeling I'm having to check down and dink and dunk more often than I go intermediate and deep. I also see a vast difference in my wr play from a Julio Jones to a Leonard hankerson quality. Julio is always open and pulling balls in whereas the rest of my Falcons wr core are distractions.

Overall I've been getting close games, blowouts, comebacks, and crazy games which is nice. Didn't have a single game in madden 25 I didn't out up at least 30 points.

Last edited by Helios12787; 09-24-2015 at 11:57 PM.
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Old 09-24-2015, 11:55 PM   #28
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Re: Helios12787's M16 Sliders (All-Pro)

Not sure what link you are referring to.
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Old 09-24-2015, 11:57 PM   #29
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Re: Helios12787's M16 Sliders (All-Pro)

Quote:
Originally Posted by pynchjoy
Not sure what link you are referring to.
There we go edited it in there lol. I'm a bit tired
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Old 09-25-2015, 10:30 AM   #30
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Re: Helios12787's M16 Sliders (All-Pro)

Thanks for the sliders.
Now I'm averaging 200 with my rb per game, that's to much
and the cpu computer throws at least 2 int per game.
Good sliders though
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Old 09-25-2015, 12:39 PM   #31
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Re: Helios12787's M16 Sliders (All-Pro)

Yea the Rungame I'm starting to think has to be tweaked based on what team you're using. Cause I consider myself pretty solid in the Rungame (while keeping it sim) and with the Falcons I've yet to get even 150 yards (or even close for that matter).

The INT thing I'm having an issue with as well. I am having most of my issues with them throwing Interceptions on streaks that they refuse to put any air under. Are your ints coming mostly because of tight coverage or bad cpu decision making.

If you're happy with both the cpu passing and the coverage you can drop the INT slider down until the turnovers settle down a little.
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Old 09-26-2015, 02:56 PM   #32
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Re: Helios12787's M16 Sliders (All-Pro)

I've played 6 games in cfm with these settings. (I was gonna post my box scores, but my save file corrupted....classic). I drafted a fantasy team and went way defense heavy. I found scoring was through the roof. My "#1" ranked D got sliced on the ground and in the air. 5/6 games, they gave up 30+. Getting off blocks was unrealistic. Watt, Suh, M. Bennett, and Raji were my front four and they got pushed around. Also, my last ranked offense could run over anyone, and converting 3rd and longs seemed easy. You were right about roughing the passer......either they call it way too much or not at all. I felt turnovers were pretty close, but DBs on both sides dropped a ton of easy balls thrown their way. Animation sucked on normal speed, and was better on fast like you said, but personally I couldn't stand playing fast......I've played on slow forever. Way too many big plays in general. I also started messing around with a madden15 set I found on here. As far as the gameplay and animation, it's pretty close on M16, but turnovers were ridiculously high.
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