|
Thread Tools |
07-27-2008, 12:52 PM | #33 |
Timbers - Jags - Hokies
|
Re: *UPDATE* Demo Based, Visual Examples Why Multiple Camera Angles are Critical
__________________
Rose City 'Til I Die
Duuuuuuuvvvvaaaaaaaal Hokie Hokie Hokie Hy Member: OS Uni Snob Assoc. OS OT Post Champ '11 Twitter: @TheGIGGAS_OS Xbox Live: TheGIGGAS 3DS: 1349-7755-3870 |
07-27-2008, 12:55 PM | #34 |
Banned
|
Re: *UPDATE* Demo Based, Visual Examples Why Multiple Camera Angles are Critical
|
07-27-2008, 01:12 PM | #35 |
TOMBA IS ONLINE
|
Re: *UPDATE* Demo Based, Visual Examples Why Multiple Camera Angles are Critical
__________________
Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned... |
Advertisements - Register to remove | ||
|
07-27-2008, 01:45 PM | #36 |
C*t*z*n *f RSN
|
Re: *UPDATE* Demo Based, Visual Examples Why Multiple Camera Angles are Critical
__________________
Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon. |
07-27-2008, 02:34 PM | #37 |
MVP
|
Re: *UPDATE* Demo Based, Visual Examples Why Multiple Camera Angles are Critical
|
07-27-2008, 02:40 PM | #38 |
MVP
|
Re: *UPDATE* Demo Based, Visual Examples Why Multiple Camera Angles are Critical
|
07-27-2008, 02:55 PM | #39 |
MVP
|
Re: *UPDATE* Demo Based, Visual Examples Why Multiple Camera Angles are Critical
|
|
|
All times are GMT -4. The time now is 11:49 AM.
Top -
|