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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-21-2009, 10:27 PM   #385
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Regardless, except for the very rare Brees's and such, the deep balls certainly should be less accurate than the shorter ones. But there is another problem: You have guys that don't have the strongest arm, yet still have more accurate deep balls. In fact, I remember when Steve Young was playing he KILLED the rest of the league in QB rating for longer than 20 yard passes, but he certainly didn't have the strongest arm (not saying he had a weak arm, but he was no Brett Favre). But he put the ball exactly in the right spot more than anyone on deep passes. Currently it is the same situation with Brees. Not the strongest arm, but he has more touch and accuracy and consistency on his deep ball than anyone.



Anyway, I really think a consistency rating would be a vast improvement. That way you could account for guys like Chad Pennington dominated so many teams with such a relatively weak arm.
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Old 02-21-2009, 11:04 PM   #386
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by 94niners
Regardless, except for the very rare Brees's and such, the deep balls certainly should be less accurate than the shorter ones. But there is another problem: You have guys that don't have the strongest arm, yet still have more accurate deep balls. In fact, I remember when Steve Young was playing he KILLED the rest of the league in QB rating for longer than 20 yard passes, but he certainly didn't have the strongest arm (not saying he had a weak arm, but he was no Brett Favre). But he put the ball exactly in the right spot more than anyone on deep passes. Currently it is the same situation with Brees. Not the strongest arm, but he has more touch and accuracy and consistency on his deep ball than anyone.



Anyway, I really think a consistency rating would be a vast improvement. That way you could account for guys like Chad Pennington dominated so many teams with such a relatively weak arm.
Yes, not having separate ratings for accuracy at different depths it is basically saying that if a 2 guys can throw the ball the same distance when throwing as hard as they can and they are equally accurate at 10 yards they will also be equally accurate at 40 yards. The things are not really even that closely related in real life so to make them directly related in the game is going to leave room for problems. Personally I think there should be way more ratings in madden, I could see at least a dozen or so ratings just for accuracy but I realize this would overwhelm most people. That is why I think all ratings should be hidden other than during player editing and creation
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Old 02-22-2009, 03:53 AM   #387
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

well all the ratings be edtible??? like if i wanted to put zach thomas on 99 speed. i could?
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Old 02-22-2009, 05:21 AM   #388
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Carson Palmer is best example for a more accurate passer on deep routes then short routes. throw distance and throw speed(zip on the ball) HUGE stat that i dont understand why it isnt added. QBs like Tom brady get 99 throw power because they have great throw speed and can throw a 60 yard bomb. in madden he should have great(95-99) throw speed and above average(88-92) throw distance. honestly do yall think he can out-throw jermarcus russel(98 throw power i think) and his 80 something yard bomb that he did during his workouts?
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Old 02-23-2009, 12:55 PM   #389
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Admittedly, I haven't read the whole thread. But I'm afraid of how this will be implemented in the game. It seems like only a couple ratings in Madden and NCAA actually have an effect in the game. The speed rating has the most pronounced effect. Spreading out the ratings seems to me like it will only give the fast guys an even bigger advantage. This advantage would be minimized if the other ratings actually mattered. Now a fast scrub is going to be a superstar.

This spreading of the ratings seems to me like a band aid solution to the real problem. The solution to me would be to actually code the game so that the other ratings have a more pronounced effect. If you are one of those that don't agree with me, check out this Apexisfree video: http://www.youtube.com/watch?v=nBltC...eature=related
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Old 02-23-2009, 01:13 PM   #390
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by deadlyCane
Admittedly, I haven't read the whole thread. But I'm afraid of how this will be implemented in the game. It seems like only a couple ratings in Madden and NCAA actually have an effect in the game. The speed rating has the most pronounced effect. Spreading out the ratings seems to me like it will only give the fast guys an even bigger advantage. This advantage would be minimized if the other ratings actually mattered. Now a fast scrub is going to be a superstar.

This spreading of the ratings seems to me like a band aid solution to the real problem. The solution to me would be to actually code the game so that the other ratings have a more pronounced effect. If you are one of those that don't agree with me, check out this Apexisfree video: http://www.youtube.com/watch?v=nBltC...eature=related
Yes, there are some like agility, acceleration, the blocking footwork and strength ratings, strength, etc that really need to be programmed in to actually have an effect. The spreading of the ratings does from my tests help some with some of the ratings like the passing ratings for instance.

The spreading the ratings is a good idea and one that I really support. I don't think it will fix most of the problems initially but it really adds to the potential with some proper programming to make the game better.

You have to take this as what it is. A design idea that has some positive aspects with minimal potential for negative aspects that can be easily implemented and is small enough in nature that madden is mentioning it as one of their mini features months before the game comes out
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Old 02-23-2009, 01:41 PM   #391
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by 94niners
49ers coach Mike Singletary, the HoF linebacker that many rank in the top 3 of all time, said that Patrick Willis may end up better than HE was...
That's a lot, even coming from Singletary. To be honest, it wouldn't surprise me. I'm a Falcons fan and I can't tell you how devastated I was when they chose Jamaal Anderson instead of Willis. We've got a solid MLB in place now (Curtis Lofton, drafted in 2nd round of 2008), but I wanted Willis SOOOOOOO bad. I wouldn't bet against him. I just don't know that he warrants a 99 now.

Of course, this is a video game, so I shouldn't lose sleep over it. The dude's a beast.

[url="http://www.youtube.com/watch?v=zEr1GGYpl7Q"]Listen...

Patrick Willis wasn't drafted 11th... he was drafted 1st twice...

Patrick Willis once ran a fumble and an interception for a TD... on the same play.

Patrick Willis once sacked a QB before the ball was snapped. He was not offsides.

Patrick Willis wears pads and a helmet because the NFL rules require it. Everyone else wears pads and a helmet because of Patrick Willis.

Chances are you have been or will be tackled by Patrick Willis at least once in your lifetime...

etc...

Get it????

[/quote]
LOL! Those are funny as hell!

Let me guess: Patrick Willis once won a game of Connect Four in three moves.

I'm not doubting him at all; dude's a beast.
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Old 02-23-2009, 08:28 PM   #392
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Alright so I haven't read this entire thread, I just now read the blog, but do you think these ratings will actually make Steve Smith an effective receiver?

And hopefully we can get that near 99 speed away from Adrian Peterson, if Chris Johnson is 99, AP deserves around a 94 95
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