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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-07-2009, 02:49 PM   #233
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by countryboy
I understand what you're saying, but I don't want it to be a set in stone ideaology. I mean, there are always exceptions to the rules. Like I said, maybe I'm getting too hung up on the word "rapid", but it does raise a level of concern.

Maybe in a future blog about franchise we could get some more detailed information about this.
yeah it would be cool if they could factor in number of carries...like a wear and tear system..
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Old 04-07-2009, 02:59 PM   #234
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OK I understand you guys are trying to fix these issues...but seriously, can you at least focus a little on the PRESENTATION, ya sure the graphics are great, but you seet he same thing ever game...can we get some crazy opening game graphics like the logos of the teams flying around ont he screen then crashing into each other or can you show the booth with the announcers sitting there and have a sportcenter stage at halftime and maybe even analyst doing mock drafts and rankign the top ten for the draft...Chris Berman doing halftime (not some boring replay of the great palys of the first half)...in franchise, show halftime shows and have the announcers talk about other important games around the league!!!!!!!!!!!!!....can we get the sideline people to stop looking like dummy's as well....you guys are amazing at making this game, but can you put some time this year into really awesome EYE CATCHING, graphics into the game (not the player graphics, but like the on screen score and haltime and opening fireworks and introductions to players at the beginning of the game)...show big time players getting worried on teh sidelines when they aren't on the field or if a player gets hurt, show them just aching to get in the game and sidelines erupting when a big play happens....have teh announcers know game situations as well and get excited when you score a game winner on the last play, not just act like its the same old touchdown...thanks guys
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Old 04-07-2009, 03:07 PM   #235
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by FadeEmAll
You need to progress based on what you do in any particular season period, if the next season you suck or don't perform you come back down. It's not that hard to understand.
Exactly.
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Old 04-07-2009, 04:32 PM   #236
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Players should progress based on success, but the main thing they should progress in is Awareness. Everyone learns from experience.

I feel that even back ups who don't see the field much should still progress in Awr. Not much, but they still should just by simply being on the team, watching mentors, and practicing.

If players can continue to increase in Awr , then when older players start to regress physically, they can still be a decent player by using their smarts, not relying on their physical tools to get the job done.

Example....... Your MLB is 33 yrs old. For the last few years he has started regressing in speed, acc, agility, block shedding, and maybe a little in strength. His awarness and play recognition however are still climbing a little (as long as they're not maxed out) if he is still producing on the field.

To me, this is the only realistic way to represent the decisions to keep savy veterans on your roster, or fill it with youth. A "pick your poison" scenario. You can decide to have a lot of young athletic, unpolished talent on your team, or you can fill your team with crafty veterans who have the mental, but not physical edge.

It needs to stay somewhat balanced, not just make the old players regress rapidly right out of the game. For example.... Your back up QB could be a tough decision..... do you want a 72 rated back up QB that is young with all the physiclal tools, or a 72 rated veteran whose arm is about worn out, but has great awareness....??? Which one do you want if your starter goes down, in the playoffs....??? (especially if you were simming the games, not playing them yourself.)

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Old 04-07-2009, 04:37 PM   #237
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Re: The New Franchise Blog!!!!!!!

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Originally Posted by thudias
I do like it..look at all the RB's that drop off the face of the earth once they hit 30-32...you can name a few debatable guys but the majority are gone from the NFL and that is a fact.
I like it, but age isn't the only thing they should base the decline on. If a RB doesn't get that many carries until he's like 26 or 27, then he shouldn't start declining at 30-32. If you draft a RB at the age of 22 and they use the hell out of him, he should start declining at 26 or 27.
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Old 04-07-2009, 04:38 PM   #238
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by Krodis
Priest Holmes, Age 30: MVP Candidate
Priest Holmes, Age 31: Injury-prone
Priest Holmes, Age 32: Essentially done

Shaun Alexander, Age 28: MVP
Shaun Alexander, Age 29: Injury-prone
Shaun Alexander, Age 30: Injury-prone
Shaun Alexander, Age 31: Done

Marshall Faulk, Age 27: MVP
Marshall Faulk Age 28: MVP Candidate
Marshall Faulk Age 29-30: Injury prone
Marshall Faulk Age 31: Essentially Done

Corey Dillion, Age 30: Starter on a Super Bowl team
Corey Dillion, Age 31: Essentially Done

Stephen Davis, Age 29: MVP Candidate
Stephen Davis, Age 30: Out for year
Stephen Davis, Age 31 Essentially Done

LaDanian Tomlinson, Age 28: Best RB in Football
LaDanian Tomlinson, Age 29: Injury prone, not as effective
LaDanian Tomlinson, Age 30: ??


The evidence is overwhelming. Almost without fail, runningbacks, even elite ones, DO fall off a cliff around Age 30. I just listed future hall of famers, and MVPs, and Super Bowl Starters.
dont forget ABOUT HOW GOOD TIKI BARBER WAS AT THE END OF HIS CAREER HE PUT UP BETTER NUMBERS THEN HIS FIRST 5 YEARS IN THE LEAGUE SO WHY IN MADDEN 10 when u reach 30 u go down. thats so untrue u might become better at the end of ur career YEA AND HOW ABOUT KURT WARNER HE ALMOST GOT MVP THREW MORE 30 TDS so all players should not go down in madden 10.
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Old 04-07-2009, 04:46 PM   #239
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by NYG34
dont forget ABOUT HOW GOOD TIKI BARBER WAS AT THE END OF HIS CAREER HE PUT UP BETTER NUMBERS THEN HIS FIRST 5 YEARS IN THE LEAGUE SO WHY IN MADDEN 10 when u reach 30 u go down. thats so untrue u might become better at the end of ur career YEA AND HOW ABOUT KURT WARNER HE ALMOST GOT MVP THREW MORE 30 TDS so all players should not go down in madden 10.
Ok,

Tiki Barber
Age 29 Great back 1518 yards and 13 rushing TDs, 15 total TDs
Age 30 Still great 1860 yards 9 rushing TDs 11 total TDs
Age 31 Great year in terms of yards, ran for 1662, much fewer TDs only 5 rushing and 5 total
Age 32 out of the league
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Old 04-07-2009, 04:50 PM   #240
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

The RB drop should based on carries and how many hits he takes.
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