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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-14-2009, 05:23 PM   #561
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by adembroski
Blocking is something I'm allowed to talk about, but only as it relates to the pocket formation, and I am limited there. I'll do the best I can.


This is one of the things I was harping on. When I was there, yes, they did, but in the wrong direction. They actually kicked out, which, as you would expect, created a nice little lane for the DE to get the QB fairly easily. I fully expect this to be addressed.


This is a better question for Dave, who played with the Eagles quite a bit. I'm a bit shocked looking back on it now and realizing I don't think I touched a mobile QB. Once again, we weren't as well organized as we should have been.

I really think this is something that Adaptive AI would help address, but we'll see.



*double checks Ians talk guidlines* Resounding Yes!


FB did block better. The big thing I noticed was staying on route rather than breaking off in the backfield and blocking somebody coming off the end or something. Honestly I didn't pay as much attention to the actual blocking as I should have, but the pathfinding/target selection is definitely better.


Unfortunately, not a subject I can touch on yet in specifics, but in general, yes, you really do feel the difference between the average and the great across all areas o fthe game.


In most instances. There are transitional animations still to be made, I don't know if this is on the agenda.


Specifics about OL/DL play are still off limits.


See above.


It seemed just about right against the 3-4, the 4-3 had problems getting pressure with their front four alone. This is something they're quite aware of.


More stuff we can't discuss. I can say that none of us were able to run the QB Sneak at all. It actually crashed the build.



Didn't catch it myself, I'm not sure.
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Old 04-14-2009, 05:24 PM   #562
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by LBzrule
They will embrace it. Most of the tourney guys I know also want a sim game.
That's good to know. I wouldn't want these sites or reviews to defer this madden team, even though I doubt that they would.
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Old 04-14-2009, 05:26 PM   #563
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by Rocky
I just really want to know how does it generally animate.

IMO, it seperates good next generation games (Madden, Live, MLB2K9, NHL2K9) from OUTSTANDING next generation games (APF2K8, The Show, Madden, FIFA).

Videos will answer alot of these questions.....I think it will be extremely unlikely that they would have caught up with APF on the sheer quantity and quality of animations. But I think the fluidness and variety of Madden's animations will play a big part in how the general public perceives Madden.

The animations are not something we can talk about yet. Although we might be bursting to tell you.
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Old 04-14-2009, 05:26 PM   #564
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by LBzrule
Since then, I have sent Ian and Anthony White an entire list of defensive plays where the stunts need smoother animations, with more precise stunting, better looping by linebackers as they loop with Dlinemen ect (I have gone through all the 3-4 sets, Nickel, Nickel Strong, Dime, Dime Flat, Dollar, 46, Nickel 2-4-5, Nickel 1-5-5, I'm going to send the 4-3 plays either tomorrow or Thursday). So all they need to do with that is swap out the animation sets. If they get all of the plays I have for them swapped out with smoother animation sets then I anticipate some really nice schemes. My idea is for you to simply audible to a blitz without having do much setting up at all.


Damn, this was what I was afraid of by sending Lbz up there. I will never be able to beat him now.

In all seriousness though, all this is terrific if they put the offensive measures in there to counter it.....especially for more unexperienced gamers.
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Old 04-14-2009, 05:29 PM   #565
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by LBzrule
Let me give you a quick story. Bezo already posted it, but since it involved me directly I'll tell it again. I already went in knowing the line stunts were a problem from 07, 08, 09. So on one play with the DT's performing a twist stunt, I let the play run then paused it. Then I asked Ian could I have his ear for a sec. I showed him the problems. Both DT's were 1) standing up; 2) bumping into each other. So I actually demonstrated a little bit of how it should work. Ian grabs his laptop and pulls up the tools. We are sitting there examining animations and which ones we can swap out to get this thing working right. Adembrowski comes over and we are all three looking at options.

We finally come up with a very well animated twist stunt by the Defensive Tackles (for the most part). Ian says, hold on about 15 mins and I should have it loaded up in your build. He loaded it up and the twist stunt with the DT's worked a hell of a lot better. The looper is still going a tad bit further than I would like, but the penetrator is doing his stunt perfectly. Since then, I have sent Ian and Anthony White an entire list of defensive plays where the stunts need smoother animations, with more precise stunting, better looping by linebackers as they loop with Dlinemen ect (I have gone through all the 3-4 sets, Nickel, Nickel Strong, Dime, Dime Flat, Dollar, 46, Nickel 2-4-5, Nickel 1-5-5, I'm going to send the 4-3 plays either tomorrow or Thursday). So all they need to do with that is swap out the animation sets. If they get all of the plays I have for them swapped out with smoother animation sets then I anticipate some really nice schemes. My idea is for you to simply audible to a blitz without having do much setting up at all.
Man this would make Defense matter more, this is what makes the Giants DE package so good they perform there stunts very well and the Titans did good with this. I'm really excited about this.
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Old 04-14-2009, 05:33 PM   #566
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by LBzrule
Let me give you a quick story. Bezo already posted it, but since it involved me directly I'll tell it again. I already went in knowing the line stunts were a problem from 07, 08, 09. So on one play with the DT's performing a twist stunt, I let the play run then paused it. Then I asked Ian could I have his ear for a sec. I showed him the problems. Both DT's were 1) standing up; 2) bumping into each other. So I actually demonstrated a little bit of how it should work. Ian grabs his laptop and pulls up the tools. We are sitting there examining animations and which ones we can swap out to get this thing working right. Adembrowski comes over and we are all three looking at options.

We finally come up with a very well animated twist stunt by the Defensive Tackles (for the most part). Ian says, hold on about 15 mins and I should have it loaded up in your build. He loaded it up and the twist stunt with the DT's worked a hell of a lot better. The looper is still going a tad bit further than I would like, but the penetrator is doing his stunt perfectly. Since then, I have sent Ian and Anthony White an entire list of defensive plays where the stunts need smoother animations, with more precise stunting, better looping by linebackers as they loop with Dlinemen ect (I have gone through all the 3-4 sets, Nickel, Nickel Strong, Dime, Dime Flat, Dollar, 46, Nickel 2-4-5, Nickel 1-5-5, I'm going to send the 4-3 plays either tomorrow or Thursday). So all they need to do with that is swap out the animation sets. If they get all of the plays I have for them swapped out with smoother animation sets then I anticipate some really nice schemes. My idea is for you to simply audible to a blitz without having do much setting up at all.
WOW! Thanks for helping to make the front 7 a difference maker!!!!

I asked adembroski but can you answer this also?

Can you answer this?

Does the defense attack the way they should or do they still run right to a blocker? In real life a defender like a DE is trying to get around the LT any way he can not run right in to him and be blocked. The defense should dictate how the blockers will react not the other way around don't you think?
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Old 04-14-2009, 05:34 PM   #567
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by LBzrule
The animations are not something we can talk about yet. Although we might be bursting to tell you.
Quick question please tell me a rb does not block a linemen straight up. I don't know how many times I saw reggie bush blow up one of my bigger players, A guy his size should be cutting them or just gettin pushed out of the way.
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Old 04-14-2009, 05:36 PM   #568
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by NFLHITMAN
WOW! Thanks for helping to make the front 7 a difference maker!!!!

I asked adembroski but can you answer this also?

Can you answer this?

Does the defense attack the way they should or do they still run right to a blocker? In real life a defender like a DE is trying to get around the LT any way he can not run right in to him and be blocked. The defense should dictate how the blockers will react not the other way around don't you think?

Let me come back to this in a few weeks, how is that?
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