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Madden NFL 10: Updated Running Animation

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Old 05-01-2009, 09:53 PM   #121
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by CapnKill
Until you reach full sprint where you are basically vertical.



Running upright is fine at full speed, that's what you should be doing.



Forest Gump actually exhibited very good running technique.

Look, when you reach top speed you are vertical, that's how you run properly, you don't lean forward, that makes no sense. You lean forward as you accelerate but once you reach top speed you are upright.

Look at the picture bellow, and compare AP in Madden 09 to proper full speed posture on the guy on the right and note the difference. Madden running looks funky because at full speed the athletes still have a forward body lean, which is incorrect.

Get a picture of a player in pads full sprint, they tend to run slightly different than when they have just underarmor on.
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Old 05-01-2009, 09:56 PM   #122
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Re: Madden NFL 10: Updated Running Animation

keller is a TE he isnt gonna look as graceful as a RB . then theres the whole thing Adrian P. willie parker , marion barber all run hard alot of movement , then you got a elusive back like westbrook or warrick dunn. if you look at those small backs they run so low amd have that lean forward .
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Old 05-01-2009, 09:57 PM   #123
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by Vikes1
I do think the run animation is getting better.

But to be honest...it still looks "choppy" I guess is the word I'd use. It just doesn't look as smooth and fluid as I'd like to see.
You've just hit on my number one issue with Madden visually. That's a general problem with Madden that I typically see in the gameplay, but not in the replays. I hope we can get an explanation of why it occurs if not have it addressed in madden 10. IMHO out side of the gameplay, this is the biggest thing they can fix to lure 2K fans back to Madden.
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Old 05-01-2009, 09:58 PM   #124
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by KANE699
Get a picture of a player in pads full sprint, they tend to run slightly different than when they have just underarmor on.
yea i agree , you cant compare 40s at a combine to full pads
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Old 05-01-2009, 10:02 PM   #125
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Re: Madden NFL 10: Updated Running Animation

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yea i agree , you cant compare 40s at a combine to full pads
yeah thats true !
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Old 05-01-2009, 10:05 PM   #126
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Re: Madden NFL 10: Updated Running Animation

It looks great to me.
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Old 05-01-2009, 10:08 PM   #127
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Re: Madden NFL 10: Updated Running Animation

i wanna see it full speed from a side and behind view it looks like the 01 video with a little bit of limp . ibut im def down with that 09 i couldnt play with that. and i hope fixing the running style will bring back the days of breaking ankles with your stick. instead of pushing jukes and bs
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Old 05-01-2009, 10:09 PM   #128
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by Valdarez
You've just hit on my number one issue with Madden visually. That's a general problem with Madden that I typically see in the gameplay, but not in the replays. I hope we can get an explanation of why it occurs if not have it addressed in madden 10. IMHO out side of the gameplay, this is the biggest thing they can fix to lure 2K fans back to Madden.
Them videos showing the differences in Madden 09 running animations were good. The in game running was bad, but the running for the Madden IQ was a lot more fluid. Something is funny about that. I would love to hear an explanation to why that is. Is it due to a frame rate drop in-game or something?
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