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Madden NFL 10: Updated Running Animation

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Old 05-02-2009, 09:13 AM   #161
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Re: Madden NFL 10: Updated Running Animation

Look at about 1.12 the run there looks similar to the new style. The new style is suited to breaking through traffic and building speed but as for sprinting no. In terms of top speed running 09 needs to be tweaked a bit but was better in terms of sprinting.

1:27 - Watch AD break away notice how even in his sprint his legs are not parallel to the ground when raised. His shoulders are driving which the 09 animation lacks. And his head is bopping forward to push. But definately agree with others, when in a sprint the animation should be more upright.

AP is a good example of running styles. The 10 animation should be used when running through traffic, then another one should be included as a transition to sprint where the BC is leaning forward and driving. When he reaches top speed then he is upright. Just watch that vid, some great examples.

Watch the run that starts at about 3:12, looks a bit like the 10 animation initially. Then at 3:15 he breaks a tackle and drives which is stage 2. By about 3:19 he has hit top speed and is now upright. These are the stages we need in this game. Make it happen Ian.

Last edited by Dawkins#20; 05-02-2009 at 09:17 AM.
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Old 05-02-2009, 11:09 AM   #162
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The new one seems very slow. I like the new animation but i think it fits more of a LB or TE speed, WRS should still keep madden 09 animation. Change the animations by character. Also if you decide to creat a player, we should be able to pick how they run. EA you guys are doing yall thing with this game. Throw every animation in. Lets make it happen this year.
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Old 05-02-2009, 11:34 AM   #163
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Re: Madden NFL 10: Updated Running Animation

Perhaps you guys want the illusion of speed that 09 offered but not the same animation. 09 looks fake and contrived. The knees go up too high and the player is too mechanical. Faster players should just appear to be faster in motion. The actual model movement is a huge step forward in the realistic department.
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Old 05-02-2009, 11:43 AM   #164
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personally, i like the new way they look as they run. they look much more natural, but the thing i dont like is how fast they move. i mean dustin keller is a pretty fast tight end. i mean he is no cochery, but he does have some speed, so the way his feet churn should be much quicker. all of the faster tight ends' (keller, cooley, clarke, shockey, boss. etc) feet should move faster, cuz it does look like they are running really really slow. wide recievers feet should move like the video BORN4CORN put in. but other than that, the way they look is great.
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Old 05-02-2009, 11:46 AM   #165
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i ask you PLEASE, can you stop having linebackers chasing down running backa for the tackle. Im getting tired up ray lewis chasing down Westbrook once he gets around the edge. ITS UNREALISTIC!!!
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Old 05-02-2009, 12:26 PM   #166
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Re: Madden NFL 10: Updated Running Animation


Quote:
Originally Posted by carolina_boi
THIS IS A PRIME EXAMPLE OF HOW IT SHOULD BE DONE !!! and this is last gen.. wow ! Also, check out 2k5 running animations.. thoae are awsome as well. I got faith in EA this year. LETS MAKE IT HAPPEN !!!

YEA its perfect the runner is low the comes up as he accelerates. the 09 would be ok for some guys in full stride. we def need it to be low then come up higher as they go
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Old 05-02-2009, 12:36 PM   #167
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Re: Madden NFL 10: Updated Running Animation

new running vid is a step in the right direction for sure. with some more tweaks I bet it will be pretty good. best thing to do though if they havent is to get some players in there and mo cap different running.
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Old 05-02-2009, 12:59 PM   #168
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Re: Madden NFL 10: Updated Running Animation

I think another thing that the old gen Madden video highlighted is that players should prepare for the hit by lowering their bodies before contact! I think this would create a much more seamless animation system. Rather than having a sprinting animation cut abruptly into a tackling situation, their should be some preparation animations before contact is made. Each player should "prepare" themselves for contact before the actual animation starts. Not sure if 09 does this to be honest but it was just a thought I had. It'd be great if Ian could get this in if it's not.
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