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Old 06-18-2009, 06:02 PM   #17
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Re: "The" Off-Season

Annoying thing is that i expected some of, if not most of this to make it into offline franchise this year... turns out they were focusing on online franchise this year.

IMO... they should've worked on making offline franchise what it should have been for M10... then used the next year to move as much as they could over to online franchise... right now we have both on/off line franchises half finished.

Online looks like it's been hurried through but i don't think it was necessary, yes alot of people have moaned as to why it's not in Madden and in an attempt to silence those people (the main culprits know who they are) we've ended up with the most basic of offline franchise modes, fixed to be fair but basic nevertheless and an online mode that is less than basic and shouldn't really be called franchise mode.

Essentially neither camp is particularly happy.

ps. my wish would be for the offseason to resemble the op's points.
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Old 06-18-2009, 06:38 PM   #18
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Re: "The" Off-Season

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Originally Posted by Krioniq
Prefacing this by saying my idea regarding hiding ratings applies only to franchise mode, but to all of franchise mode.

My thinking is that, using the Cowboys as an example, Wade Phillips and co. don't know that Miles Austin is a 71 OVR, or that Patrick Crayton is a 73 OVR, etc. etc. The coaching staff starts who they do based on inexact scouting information, prior production, and their own inexact assessments of talent. Allowing the player to see the exact rating of every player in every category removes this aspect of building a team in the NFL.

This is one of the main things I liked about All Pro Football 2K8 as a whole, is that the numerical ratings were effectively masked by the player abilities. We knew that Natrone Means was a good power back, but we didn't know exactly how good he was in the game until we used him on a created team and compared him to other players; this should be how talent evaluation works in Madden, IMO.

Now granted, some information would understandably have to be conveyed to the player; not only could things just as 40 times, bench reps, vertical jumps, and results of position-specific drills be conveyed to the player (the accuracy of which could be determined by the ability of a team's scouting department), but the presentation could also be expanded to include a preseason presentation that predicted how teams would fare in the upcoming season, who looks to win the MVP award and rookies of the year, and also sleeper players to watch out for, both on the player's team and around the NFL (in the case of local multiplayer franchises, I suppose the contents of the show would change based on which team is the active team).

A final thing that could be done by hiding the player ratings is more dynamic progression. For example, from the draft classes, certain players could be flagged as "out-of-nowhere" players (for lack of a better term) who suddenly blossom and explode into the NFL after having a few modest seasons beforehand; under the hood, what would actually be happening is that these players would be enjoying dramatic ratings increases not exactly in line with the current progression model. Conversely, established players could be flagged to just completely fall off and behind the scenes suffer massive ratings dropoffs. Potentially a player could be flagged as both and be a "flash-in-the-pan" sort of guy. These sorts of players wouldn't be very common, and most players' under-the-hood ratings would still conform to the normal progression model, but to have players like that exist would make the game far more interesting.

Basically, I want to add some unpredictability to off the field. That's all.
Man, that's a great idea!

At least we sould have the ability to hide the ratings in our franchise. There could be a toggle show/hide ratings in the setting somewhere. That would really make it about on the field and would be like GUESSING which is what real NFL Coaches and GM's have to do. Basically and educated guess about a player. This is a great idea Krioniq!
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Old 06-18-2009, 08:00 PM   #19
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Re: "The" Off-Season

Great Post Man!! Offseason is actually one of my favorite parts in madden and this would make it the best ever!
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Old 06-18-2009, 08:51 PM   #20
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Re: "The" Off-Season

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The Draft-
The Draft remains the same and looks to be much improved (logic wise) in this years Madden 10. (Maybe some cutscenes of the commisioner announcing some picks and Radio City Music Hall with crazy Jet's fans booing their selection)
hahaha so true... When we could of had Dan Marino we got Ken Obrien... When we could of got Warren Sapp we got Kyle Brady... I really hope Sanchez is the real deal.
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Old 06-18-2009, 10:51 PM   #21
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Re: "The" Off-Season

You should include awareness as an attribute that can be progressed during training camp. After all, practice (especially training camp) is where players (especially rookies) learn the playbook and become smarter about the game.
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Old 06-18-2009, 10:58 PM   #22
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Re: "The" Off-Season

ughhh i hated in madden 07 when you had to do drills to play with the guys...ughhh torture and boring.
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Old 06-18-2009, 10:59 PM   #23
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Re: "The" Off-Season

Nice post bro. That is what I want to see in the offseason on madden. Thanks.
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Old 06-19-2009, 12:46 AM   #24
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Re: "The" Off-Season

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Originally Posted by damien6663
ughhh i hated in madden 07 when you had to do drills to play with the guys...ughhh torture and boring.
No one is saying you have to play the drills. There are so many of us that want a more in depth off-season. So much is missing that is in the real NFL game. "EA Sports....it's in the game!" Well, it's not in the game. Where's the combine? Where's the training camp? Where's the HOF game? This year a bunch of things have been added to the game, but there is still so much missing.
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