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Old 06-22-2009, 11:52 AM   #17
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Re: Madden Playbooks?

Even though teams use similar plays nowadays, as adem said, I do think teams should have more individuall identity...
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Old 06-22-2009, 12:28 PM   #18
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Re: Madden Playbooks?

Quote:
Originally Posted by adembroski
Madden playbooks are going to always look generic compared to NCAA's, when in reality, Madden's have always been much closer to life.

What people rarely realize is 90% of whatever one team runs is ran by pretty much the entire league. There are a lot of basics in the NFL that repeat themselves, sometimes in different forms (different personnel, different formations) from one team to the next.

Prior to the Cowboys Superbowl runs of the early '90s, there was a lot of uniqueness to NFL playbooks. You had your Lombardi power teams (The Cowboys), West Coast teams (49ers), K-Gun (Buffalo), Single Back Power (Washington), but after '94 or so they all started to merge.

The closest thing to an innovative offense (and I'm talking base offense, not Wildcat type supplemental packages) we've had since then is the Martz spread (not to be confused with College Football's Spread Option), and that was really combining concepts from existing offenses; the real innovation was focusing on speed routes rather than timing; something that, like a Power Run attack, only works if you've got the talent to do it.

So, basically, now days you have Power Run teams and Stretch/Zone run teams, then there's Pro Spread passing teams and West Coast passing teams. And that's pretty much it.

I think you'll see the 49ers running something very similar to the early '90s Cowboys offense this year, btw. It'll be pretty retro, I'm looking forward too it.
This doesn't hide the fact that the playbooks need to be bigger.
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Old 06-22-2009, 12:33 PM   #19
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Re: Madden Playbooks?

Quote:
Originally Posted by Cryolemon
This doesn't hide the fact that the playbooks need to be bigger.
Well why don't you give some examples of things your team does that madden doesn't have in there? Just to be more constructive ya know.
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Old 06-22-2009, 12:40 PM   #20
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Re: Madden Playbooks?

Quote:
Originally Posted by adembroski
it's not like NFL teams are faxing him copies of their playbook.
Its too bad they cant.
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Old 06-22-2009, 04:22 PM   #21
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Re: Madden Playbooks?

Quote:
Originally Posted by ch46647
I know the goal of Ian and company was to make every team (and player) play like their real life counterparts. After playing the NCAA demo I did like Floridas playbook and I think it was pretty true to life to what their playbook would actually look like.

My question to you guys is, for your favorite team what kind of special formations or plays would you like to see them add this year? I am a big Ravens fan and I know a big reason for the success they had last year was how well they ran the "unbalanced line." LBZ I know you are a Ravens fan did they have this in your CD build?
Yes, not as much of it as I wanted though, but it's in there.
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Old 06-22-2009, 04:33 PM   #22
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Re: Madden Playbooks?

Quote:
Originally Posted by Tengo Juego
Its too bad they cant.
It's not that they can't, they have all the power in the world to do so. But a playbook is coveted stuff. No coach in the NFL is going to hand their playbook to a publicly available video game for everyone (and every other NFL team) to learn.
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Old 06-22-2009, 04:35 PM   #23
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Re: Madden Playbooks?

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Originally Posted by Broncos86
It's not that they can't, they have all the power in the world to do so. But a playbook is coveted stuff. No coach in the NFL is going to hand their playbook to a publicly available video game for everyone (and every other NFL team) to learn.
Thats what I meant.
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Old 06-22-2009, 05:13 PM   #24
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Re: Madden Playbooks?

I think its partly the playbooks and partly how players and teams are represented gameplay wise. For example, 2k5 was fantastic in having playbooks that pretty accurately presented the types if not the exact plays different teams ran AND having the gameplay set where the teams and players strengths allowed those plays to run effectively. For example, I'm a huge chiefs fan and back in 2006 under Al Saunders and Dick Vermeil, they had a great offense revolving around one of the best offensive lines and priest holmes. The 2k5 playbook had alot of the same plays that the chiefs actually ran including alot of hb toss plays where the center or guard would pull, screens, reverse, play action reverse screens and double routes that took advantage of how skilled and athletic the chiefs o-line was at the time. But more than just having the right plays, 2k5 also had extremely accurate gameplay that allowed these plays to develop in ways that replicated how these same plays developed for the (real) chiefs. It just felt authentic. Madden 09, to me, felt pretty generic both gameplay wise and playbook wise, and I never got the feeling that the playbooks and gameplay differentiated enough the different styles of different teams. Hopefully M10 is able to get that authentic feel...

BTW the only other games that has felt authentic gameplay wise for different teams imo is WE 9 and MLB the show...elite company
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