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Advanced vs Hardcore Playcalling

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Old 08-28-2009, 12:15 PM   #9
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Re: Advanced vs Hardcore Playcalling

lol so hardcore is removing replays? I hope it actually does something for the CPU playcalling, otherwise its pointless.....

Theres like 2 freakin autoreplays a game anyway =(
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Old 08-28-2009, 12:17 PM   #10
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Re: Advanced vs Hardcore Playcalling

I had tried hardcore before and noticed there was no difference in user playcalling, I was like whats the difference?! I'll try it again and watch the CPU this time...I too hate the CPU blitzing

but I hope I can still turn rewind on, the presentation is SOOOOOO much better with rewind turned on. props to whoever posted that, because it makes the offline game so much more enjoyable.

one question - what is backtrack and what does it do? I have it enabled, but have no idea what this feature is...
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Old 08-28-2009, 12:18 PM   #11
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Re: Advanced vs Hardcore Playcalling

backtrack is rewind. Its where chris collinsworth gets to point out open receievers that arent actually open lol
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Old 08-28-2009, 12:35 PM   #12
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Re: Advanced vs Hardcore Playcalling

Why do people cry about CPU blitzing too much?? Are you not able to beat the blitz?
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Old 08-28-2009, 12:36 PM   #13
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Re: Advanced vs Hardcore Playcalling

no, opposite reason. They feel it makes it too easy.
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Old 08-28-2009, 12:40 PM   #14
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Re: Advanced vs Hardcore Playcalling

the CPU blitzing constantly makes the game easy as hell....The RB/TE is ALWAYS WIDE OPEN and the WR slants and drags make the AI laughable.
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Old 08-28-2009, 12:42 PM   #15
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Re: Advanced vs Hardcore Playcalling

Quote:
Originally Posted by SA1NT401
the CPU blitzing constantly makes the game easy as hell....The RB/TE is ALWAYS WIDE OPEN and the WR slants and drags make the AI laughable.
Agreed
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Old 08-28-2009, 12:45 PM   #16
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Re: Advanced vs Hardcore Playcalling

Wow I must be terrible I struggle with the blitz sometimes...
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