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Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Old 07-12-2010, 11:08 PM   #105
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by DLight03
Note quite. What Ian is saying is that instead of simply making the same old small updates to franchise and superstar, they're going to uproot the system entirely and blaze a new path. To do that, they're taking a break from the mode this year, to get a head start on the new mode(s) for next year.
then next year's franchise modes better be amazing
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Old 07-12-2010, 11:13 PM   #106
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

Is it just me, or does it sound as if Ian is saying Madden 12 will be the "foundation" year for the new franchise? If so, we could probably expect to have a great franchise mode....in Madden 13.

Maybe it's just me though...
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Old 07-12-2010, 11:16 PM   #107
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

wasn't this the same DEV team that said a polygon based football was not possible with PS1 hardware?

then comes Gameday from 989 studios..
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Old 07-12-2010, 11:18 PM   #108
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by boooey
wasn't this the same DEV team that said a polygon based football was not possible with PS1 hardware?

then comes Gameday from 989 studios..
Actually that would be Visual Concepts
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Old 07-12-2010, 11:34 PM   #109
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Actually that would be Visual Concepts
i am pretty sure Gameday 98 was the first polygon football game, and designed by 989 studios..
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Old 07-12-2010, 11:50 PM   #110
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by Maelstrom-XIII
Is it just me, or does it sound as if Ian is saying Madden 12 will be the "foundation" year for the new franchise? If so, we could probably expect to have a great franchise mode....in Madden 13.

Maybe it's just me though...
I caught that vibe too... I caught that from the blog that was posted breaking the news. It's all carefully worded to leave some wiggle room.

There's something else in the interview that got me curious too. There's all this mention that this generation's franchise mode was built on the previous gen's code. If that's the case then why has this franchise mode been so stripped down and incomplete vs. last gen when the framework was already in place? I think a lot of us would be satiated for the time being if we could have what he had last gen.
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Old 07-13-2010, 12:08 AM   #111
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by boooey
i am pretty sure Gameday 98 was the first polygon football game, and designed by 989 studios..
You would be correct. Although I don't know how many people on this team were actually around back then.
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Old 07-13-2010, 12:22 AM   #112
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

Quote:
Originally Posted by boooey
i am pretty sure Gameday 98 was the first polygon football game, and designed by 989 studios..
I think he meant that Madden was being made by Visual Concepts at the time.
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