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Madden NFL Designers Podcast #2

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Old 11-30-2010, 08:52 AM   #217
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Re: Madden NFL Designers Podcast #2

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Originally Posted by at23steelers
I agree with that, or have the CPU at least be relative to your quarter length. I don't want to see my total yards to be 250 yards a game, while the CPU plays a simmed 15 min length game, and averages 450 total yards. So, I want the CPU to be at least comparable to mine, and the best scenario would be if they were both comparable to stats we see in the NFL.
This would be huge. If all games played, by all teams whether simmed or played out, reflected the same game clock and run-off then the stats generated (even if out of whack a bit) would at least be relative.
And hopefully game scores would be too.
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Old 11-30-2010, 09:35 AM   #218
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Re: Madden NFL Designers Podcast #2

well, i only read your highlights. but that's everything i wanted to see. the animations and defense were number one, with franchise coming in at a close second. guess we'll see if they can actually make it happen this time. but i am glad to see that they're finally keying in on my biggest criticisms of the game.
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Old 12-02-2010, 04:30 PM   #219
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Re: Madden NFL Designers Podcast #2

Since it was two weeks between podcast 1 and 2 can we expect 3 tomorrow? Looking forward to hearing about franchise mode althought I am expecting Josh to tell us how franchise mode is going to take time and don't expect a complete turn around for Madden12.
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Old 12-03-2010, 05:46 PM   #220
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Re: Madden NFL Designers Podcast #2

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Originally Posted by tazdevil20
Yawn...

It gets tiring getting an excuse for why things are lacking. Everything that any company produces takes work. Customers don't want to hear excuses. It takes me time to make the 65 dollars it costs to buy the game. Big deal. I'm a software engineer too. If we told our customers things like, "That's too hard", "That takes a long time", we'd be out of business very quickly. That's a crock. What it really means is that they don't have the chops, they don't have the budget, or they don't want to invest in the effort. Or maybe it's just all 3. I don't hear other developers saying that. I saw 2k completely implement the ESPN name, likenesses, overlays and commentary into a game in one year. On top of making the greatest gameplay improvements in a sports game ever. I never heard them complaining. They also didn't have exclusive access to the NFL, unlimited resources in money and development, etc. etc. These podcasts are not helpful to EA or to the community. They are a turn off because it's just a session to give excuses.

How about finishing things you started. Pro-Tak (untouched in 11), Online Franchise (incomplete in 10, got story of server side so can be completed without a new version, 11 came out, still no updates, fixes, sliders, salary cap, etc.), Halftime presentation (untouched), Animations (look exactly the same). The list goes on. Note to the Tiburon guys... You can afford to be a little arrogant when your product is actually really good. Otherwise, stay humble and focus on what really needs work.

Madden 11 is a big improvement since Madden 06, but it's still a very lacking game. The Exclusive license is selling it, and it's wearing thin.
exactly my thoughts.
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Old 12-03-2010, 06:06 PM   #221
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Re: Madden NFL Designers Podcast #2

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Originally Posted by Jesus
exactly my thoughts.
Thirded. My favorite part of his post was:

"I'm a software engineer too. If we told our customers things like, "That's too hard", "That takes a long time", we'd be out of business very quickly."

Truth.
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Old 12-08-2010, 06:22 PM   #222
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Re: Madden NFL Designers Podcast #2

Make the gameplay realistic. Make the quarter lengths shorter on default. But don't compromise gameplay. That's what 2K does.
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