Home

Madden: Editing Player Ratings in Franchise - Need Your Thoughts

This is a discussion on Madden: Editing Player Ratings in Franchise - Need Your Thoughts within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 11-23-2010, 10:11 AM   #81
Speak it into existence
 
jeremym480's Arena
 
OVR: 39
Join Date: Oct 2008
Location: Prairieville, LA
Posts: 18,228
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
Originally Posted by Palo20
I really like the idea mentioned above about tying contracts to production instead of OVR. Is that possible with the current system and would that solve the problem with the crashes?

Why do we need to edit?

I want the ability to edit player ratings because I generally do one franchise where I like to duplicate the NFL season. I start around opening day and play a bunch of different teams' games throughout the year, and I would like the weekly ratings changes from Donny Moore to be reflected in my franchise. So I'd like the option to change Vick into a game changer in my franchise for the 2010 season.

Also, giving us the ability to edit ratings would satisfy a number of different hardcore gamers:

--People like me who like to edit during the current season
--People who want imported NCAA draft classes to look right
--People who don't trust the current progression system and would like to make their own changes.

MLB the Show has one of the most respected franchise modes around, and they've given the user complete editing control. I'm not sure what workarounds they've used to combat "user cheesing" but it may be worth looking at.

Once again, if progression could be tied to production, I think that would help a great deal.

What do we NEED to edit?

--Ratings (most important to me personally)
--Player Appearance
--Home/Road or Warm/Cold Weather options for equipment

When do we want to edit?

I'd like the ability to edit in season.
Nice post I agree with all of it. Not all of us will use the ability to edit rating's for cheesing purposes. The good majority of us use it to make our existing franchises more realistic. Sure there will be some who use it to their advantage. But so what, really? Who does it hurt?

For online franchises I would put player editing in the hands of the commissioner. Just so that player's who blow up like Vick, Hillis, Lloyd, etc. get the proper rating that they deserve in online franchises. I can see where it can cause problems so it's debatable. However, the option to turn the commish's ability to edit rating's could be voted on and turned on/off at the beginning of the OF. Again user option's are the KEY to a good sports game, IMO.

Quote:
Originally Posted by JAYMO76
I fully agree with a number of these posts. Simply put, GIVE THE USER 100% GLOBAL EDITING ABILITIES. I want to be able to:
1. Edit my players
2. Edit other teams players
3. Change the cpu depth chart for ALL teams
4. Override a rejected trade (if I want to "create" realism in my game)
5. Sign/re-sign players for CPU teams

As the purchaser of the game, it's MY game. Let me play it as I wish. Now I see no problem if you want to only allow this for offline dynasty. The reality is that we are buyinng the game so let us play it the way we want.
This. Game like The Show and NBA 2K11 have this so should Madden, as well. One of the thing's that excites me the most would be the ability to edit incoming rookies. No more player's like Eric Berry and Jake Locker coming in under 60's.

I don't want to turn this into a wishlist thread however, there's two thing's that I would love to see in Madden. One is in NBA 2K11 and the other is in The Show.

From NBA 2K11 they offer the ability for user's to upload their own draft classes and let others download them to use. I'd love to see this in Madden.

In MLB The Show they allow user's to manually injure player's from any team and set the type and length of that injury. So if you want to follow the real NFL season with real life injury's you are able to do so. Example: You are a playing a franchise with the Saints and Ryan Grant get's knocked out for the season in week one. So you go over to the Packer's injury page select Grant, the type of injury and how long he will be out for (the season). Then a few weeks late Reggie Bush get's injured so go to your own teams injury page select Bush, his injury type and sideline him 4-5 weeks. Now, I know this could probably be abused as well but, basically anything can be abused if not used properly so, I'd like to see it in Madden.
__________________
My 2K17 Boston Celtics MyLeague

Alabama Crimson Tide
Green Bay Packers
Boston Celtics

New Orleans Pelicans
jeremym480 is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-23-2010, 11:26 AM   #82
MVP
 
RJTurneR's Arena
 
OVR: 17
Join Date: Aug 2010
Location: Hertfordshire, United Kingdom
Posts: 2,185
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
I would be more interested in improving pass defense, making it more realistic, and offensive line play than editing players.
Which is completely off-topic. Does anyone read thread titles anymore..?

Some of the ideas mentioned so far have been pretty good, but I have a different idea. Why not scrap the OVR rating and/or potential rating? Think about it. The overall rating pretty much gives you an idea as to how good your players are. For example. Kolb was rated higher than Vick was when the game was released. Naturally (Unless you hate Kolb/Love Vick) your going to start Kolb over Vick. So how are you ever going to know if Vick is better than Kolb?

Andy Reid certainly didn't know that coming into the season.

In Free Agency your never going to sign some of those hidden star players (There are a few low rated ones) if there are other players rated higher than them but with worse potential.

It may seem crazy, but it would add, in my opinion, a lot more depth to franchise.
RJTurneR is offline  
Reply With Quote
Old 11-23-2010, 11:45 AM   #83
Rookie
 
OVR: 1
Join Date: Nov 2010
I have zero interest in editing player ratings. Whatever problem(s) it may solve, it introduces far more and more severe ones. I'm sure I could come up with a list of 50 things to change or improve in franchise mode before this would even be o n my screenb.
dshlapak is offline  
Reply With Quote
Old 11-23-2010, 12:52 PM   #84
MVP
 
PacMan3000's Arena
 
OVR: 11
Join Date: Jul 2002
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

I'm late to the party but would like to chime in as a franchise gamer.

I'm fine with not editing players as long as the progression works correctly. I think the past few years have had solid enough progression, my issues would be when players get older. You have running backs who are age 34 with an 93 OVR rating, still starting for their teams and still ripping up the league.

In instances like this, when old veterans aren't declining, we need to be able to edit players. But if that ends up crashing Madden, I think you can entirely bypass the edit rating idea if the progression (and more importantly regression) works as it should.
PacMan3000 is offline  
Reply With Quote
Old 11-23-2010, 01:01 PM   #85
Rookie
 
OVR: 0
Join Date: Nov 2010
Location: Calgary
I have no problems with anyone being able to edit ratings. If someone wants to cheat in their own offline franchise, that's their own prerogative. I would LOVE the ability to edit SKIN TONE, MUSCLE BUILD, and HAIR. As much effort as Donny puts in, sometimes he is just WRONG. I want to be able to fix this myself, without having to wait for a roster update which most likely won't even include the fix.

The main thing (kind of on topic, kind of off topic) that I would like to change in offline Franchise mode, is this:

The OVR rating should be abolished.

It should be replaced by a Value Rating. It would be very similar to an OVR rating, but with a few key differences, that would improve Franchise mode.

As it stands now, all of a players attributes combine to show an OVR rating, this rating represents a players physical abilities.

A Value Rating would represent that players ability as well as how he fits onto a certain team.

Ex.

Let's say in Franchise mode, you are playing as the Eagles. On the Eagles, Kevin Kolb's Value Rating is 70 because they have Vick playing out of his mind at QB, but Kolb's still a potential NFL starter. Now let's say you want to trade him... and you offer him to the 49ers. Kolb, in a trade to SF, may have a Value Rating of 93 because he's better than the QB's they have, and would be a great addition to their team. This would allow you to get more from SF because they value what you're offering more.

On the other hand, if you offer to trade Kolb to the Colts, his Value Rating my be a 60, so you couldn't get as much, because they don't need a starting QB, they have Manning.

This Value Rating would be shown on the trade offer screen, and would potentially be different for every team, and every team would be taking into account if they actually need the player you're offering.

As Madden stands now, you could trade Peyton Manning to the Saints for a 1st round pick and Reggie Bush... which would not happen in a million years. They know Peyton is a great QB, but they don't need him... they have Drew Brees, so although Manning has a 99 Value Rating on the Colts, when you offer him to the Saints, his Value Rating would be about a 70. Nice to have, but not need to have.

This system would also be helpful for progression.

Increasing an OVR rating means increasing a players physical attributes. This seems to be the hold up with gigantic OVR ratings increases in Madden. You don't want a guy to gain like 5 SPD, 8 ACC, 15 TRK, and 12 CTH in one year just to make the OVR go up by 10 or 15 like it should. Nobody PHYSICALLY gets that much better in real life, which is what would have to happen for an OVR increase.

With the Value Rating, a player can still make a realistic attribute jump, but his Value Rating could be increased from a 60 to a 99 in one year if he has a record breaking type of year where he is used a lot.

Statistics would be the direct link to this rating, NOT physical abilities, which is what the OVR represents.

If you are running a Franchise with the Bills, and CJ Spiller has an OVR of 73, and you rush for 2000 yds, 20 TD's, catch 65 passes... the only way for current progression to show him as a 95 OVR, would be to increase all his physical attributes by about 5-10... and if you could get those stats with a 73 OVR, once his attributes are all increased, you're gonna be rushing for 5000 yards a year, which is ridiculous. ALL physical attribute increases should be modest, which is why the OVR rating will never be a true indicator of what we all really want to see in our franchise.

In summary, a Value Rating would reflect on what the player has accomplished, not just his attributes... way more realistic.

60-70% of a players physical attributes would make up the Value Rating, with the other 30-40% would be stats based.

Thanks for taking this into consideration. I look forward to HUGE leaps forward in Madden 12's OFFLINE FRANCHISE.
Beeks is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-23-2010, 01:29 PM   #86
MVP
 
Hova57's Arena
 
OVR: 31
Join Date: Mar 2008
Location: Pittsburgh
Blog Entries: 2
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

overall it seems everyone is in agreement that if the progression and regression worked like its suppose to taking age, talent level and contracts into consideration they would be cool. on the other hand from online perspective having the commish be the rating czar is acceptable alternative.
Hova57 is offline  
Reply With Quote
Old 11-23-2010, 01:31 PM   #87
MVP
 
brahmagoul's Arena
 
OVR: 12
Join Date: Jun 2003
Location: Cleveland, OH
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

If crashes happen with CPU-controlled teams in the offseason, would it be possible to just allow editing of user-controlled teams? I get the sense people who would want to edit ratings in a franchise mode are those who are control freaks and probably control all 32 teams.
brahmagoul is offline  
Reply With Quote
Old 11-23-2010, 01:32 PM   #88
MVP
 
OVR: 36
Join Date: Aug 2008
Posts: 3,006
Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

Quote:
Originally Posted by Beeks

It should be replaced by a Value Rating. It would be very similar to an OVR rating, but with a few key differences, that would improve Franchise mode.

As it stands now, all of a players attributes combine to show an OVR rating, this rating represents a players physical abilities.

A Value Rating would represent that players ability as well as how he fits onto a certain team.

Ex.

Let's say in Franchise mode, you are playing as the Eagles. On the Eagles, Kevin Kolb's Value Rating is 70 because they have Vick playing out of his mind at QB, but Kolb's still a potential NFL starter. Now let's say you want to trade him... and you offer him to the 49ers. Kolb, in a trade to SF, may have a Value Rating of 93 because he's better than the QB's they have, and would be a great addition to their team. This would allow you to get more from SF because they value what you're offering more.

On the other hand, if you offer to trade Kolb to the Colts, his Value Rating my be a 60, so you couldn't get as much, because they don't need a starting QB, they have Manning.

This Value Rating would be shown on the trade offer screen, and would potentially be different for every team, and every team would be taking into account if they actually need the player you're offering.


That's almost exactly what I said, damn near exact words bro hahahaha..Great minds think alike!
RedZoneD25 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:46 AM.
Top -