Home
Reply
 
Thread Tools
Old 01-05-2012, 03:25 PM   #1
Rookie
 
OVR: 0
Join Date: May 2006
Single-Team Franchise Owners

Hey Guys,

Getting frustrated with having to control all 32 teams in franchise mode.

What are the drawbacks of controlling only one team in franchise? Other than not controlling who the computer cuts, what else is there?

Thanks

Mike
red1rkulous is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-05-2012, 04:45 PM   #2
Hall Of Fame
 
KBLover's Arena
 
OVR: 40
Join Date: Aug 2009
Blog Entries: 14
Re: Single-Team Franchise Owners

You can't change their coaching sliders - which can help with certain aspects like play calling. You can still influence it, but it's not as direct as changing everything.

It can still work, though.
__________________
"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18
KBLover is offline  
Reply With Quote
Old 01-05-2012, 06:55 PM   #3
Pro
 
OVR: 12
Join Date: Apr 2009
Re: Single-Team Franchise Owners

I was an all 32 team guy, cutting UDFA's etc... but then I realized it was seriously impacting my enjoyment of the game so I just went back to a 1 team franchise with the mindset that it's all fantasy, so it's not worth getting hung up on who the computer cuts, etc.

Having much more fun now that I'm just running my team.
CatMan72 is offline  
Reply With Quote
Old 01-05-2012, 06:56 PM   #4
Pro
 
OVR: 12
Join Date: Apr 2009
Re: Single-Team Franchise Owners

Having said that, I really hope they do away with the UDFA's next year. It was an interesting idea but it was poorly implemented. CPU has to be much smarter about who to cut before something like this will work.
CatMan72 is offline  
Reply With Quote
Old 01-05-2012, 07:50 PM   #5
Hall Of Fame
 
KBLover's Arena
 
OVR: 40
Join Date: Aug 2009
Blog Entries: 14
Re: Single-Team Franchise Owners

Quote:
Originally Posted by CatMan72
Having said that, I really hope they do away with the UDFA's next year. It was an interesting idea but it was poorly implemented. CPU has to be much smarter about who to cut before something like this will work.
Noooooo, don't do away with it. That's the problem, stuff gets yanked instead of refined and fleshed out. They need to build more around it (larger draft classes so there are "natural" UDFAs, generate UDFAs in the fa pool, and let teams invite who they want).
__________________
"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18
KBLover is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-05-2012, 09:05 PM   #6
MVP
 
Kaiser Wilhelm's Arena
 
OVR: 8
Join Date: Sep 2010
Blog Entries: 1
Re: Single-Team Franchise Owners

Quote:
Originally Posted by KBLover
Noooooo, don't do away with it. That's the problem, stuff gets yanked instead of refined and fleshed out. They need to build more around it (larger draft classes so there are "natural" UDFAs, generate UDFAs in the fa pool, and let teams invite who they want).
I agree it is a nice feature...for year 2 and beyond. Year one is sacred. I agree with increasing draft class sizes, but also crappy FAs need to retire more often.

Not to mention the whole way the system works by giving useless ratings, essentially meaning either cutting players blindly or cutting your third string guys just because the UDFAs cant be worse.

Honestly, I'd rather see potential becoming invisible again, or atleast for the first few years. It sucks knowing your guy is a bust the moment he steps onto the field.
__________________
Thanks to LBzrules: So these threads won't be forever lost.
Tiered Play Calling
Outs and Curls (Bracketing Receivers)
If anybody is interested in a "spiritual successor to the socom franchise, check out this thread.
Kaiser Wilhelm is offline  
Reply With Quote
Old 01-05-2012, 10:17 PM   #7
Rookie
 
Calipup's Arena
 
OVR: 12
Join Date: Sep 2011
Blog Entries: 5
Re: Single-Team Franchise Owners

As a casual player, I see no problems at all except for one.

The only problem I have is the progression system. I believe there should be no progression caps (A, B, C, D, F) and should be mostly based on stats.

All players should have the ability to progress to an All-Star player. The CPU predetermines if a player will be good or not. Look at Tom Brady.
Calipup is offline  
Reply With Quote
Old 01-05-2012, 10:37 PM   #8
Nza
MVP
 
OVR: 16
Join Date: Jan 2004
Re: Single-Team Franchise Owners

I like to address the UDFA issues and also do some coaching slider adjustments mostly for sim stats (I can't for the life of me agree they make any difference whatsoever in game. Priotity sliders - maybe, but not the top coach ones). 32 team control is required for me.

It's a bit of work but required to keep the franchise balanced. If my lowest rated guy under my own management is low 60's, it stands to reason having CPU teams with 10+ players under 60 means they are weaker and the games will suffer because of it. There already is a poor balance between injury frequency playing games and simming games (50% of my games seem to be against the CPU's backup QB, which is lame), let alone while allowing them to have terrible depth.
Nza is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:23 PM.
Top -