Home

Player Traits and Rating Scale

This is a discussion on Player Traits and Rating Scale within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 03-29-2012, 03:17 PM   #1
Pro
 
juggalotusx's Arena
 
OVR: 5
Join Date: Apr 2009
Location: S.Dakota
Player Traits and Rating Scale

Tried to find some info on this subject but came up short so can any one tell me if these work or what the point of them. Wouldnt the consistincy number work more than the traits?
Also wondering if any one knows what makes a A player a A player or a C player a C player. For instance Tavares Jackson A player Kevin Kolb A player. Is it the high moter trait or something ealse cause it seems like almost all starting QBs have A ratings when they are not A players.
juggalotusx is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-31-2012, 12:52 AM   #2
Pro
 
juggalotusx's Arena
 
OVR: 5
Join Date: Apr 2009
Location: S.Dakota
Re: Player Traits and Rating Scale

So no one knows, go figure....
juggalotusx is offline  
Reply With Quote
Old 03-31-2012, 12:48 PM   #3
Rookie
 
OVR: 10
Join Date: Feb 2007
Re: Player Traits and Rating Scale

An 'A' player is whoever EA decides to slap an 'A' on. It has nothing to do with traits.
__________________
NFL: Tampa Bay Buccaneers
NCAAF: Miami Hurricanes
MLB: Texas Rangers
NHL: LA Kings
Pass_The_Cows is offline  
Reply With Quote
Old 03-31-2012, 01:30 PM   #4
Pro
 
juggalotusx's Arena
 
OVR: 5
Join Date: Apr 2009
Location: S.Dakota
Re: Player Traits and Rating Scale

Yeah I know thats the truth. I just dont think the traits do anything in the game or atleast have not seen any difference in gameplay if they are. The only thing I do notice is if a player is hot or cold..
juggalotusx is offline  
Reply With Quote
Old 03-31-2012, 01:33 PM   #5
Banned
 
OVR: 25
Join Date: Jul 2009
Location: mansfield ohio
Posts: 2,198
Blog Entries: 4
Traits are just in game performance. Potential ratings are more or less a players upside or tendency to become great.

Sent from my ADR6400L using Tapatalk
CRMosier_LM is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-31-2012, 01:55 PM   #6
Pro
 
juggalotusx's Arena
 
OVR: 5
Join Date: Apr 2009
Location: S.Dakota
Re: Player Traits and Rating Scale

I guess I dont see a difference if they were in there or not. I think gameplay would still be the same if they were gone. It still playes the same as last year except for the hot and cold.
And what I am saying about the A player B player is how EA figured that Tavares Jackson is a A player, like how do they figure out what to give people when they dont know. The Rating system needs to be dropped and they need to fix progression to a Player Performace setting with players going up or down depending on games and then a end of the year progression.
juggalotusx is offline  
Reply With Quote
Old 03-31-2012, 05:28 PM   #7
Hall Of Fame
 
KBLover's Arena
 
OVR: 40
Join Date: Aug 2009
Blog Entries: 14
Re: Player Traits and Rating Scale

Quote:
Originally Posted by juggalotusx
Yeah I know thats the truth. I just dont think the traits do anything in the game or atleast have not seen any difference in gameplay if they are. The only thing I do notice is if a player is hot or cold..
Traits make a difference.

A defender that has "Yes" for his pass rush moves can be a bigger force. A Big Hitter: Yes guy can cause a lot of fumbles (and probably knock balls loose from receivers just as they catch them?)

Plays the Ball: Aggressive will see guys attack any floaty ball or attack the ball more often. Conservative guys will tend to make the tackle, unless the ball is pretty much right at them or have other ratings that let them get a jump (high PRC and AWR, for example) - and then they "get in better position" instead of "attack the ball" (subtle difference in how the play resolves, imo).

Brace for all hits will make the ball carrier curl up into a fetal position when a big hitter/high POW guy comes around.

Clutch: Yes players sometimes (Often? Always?) get a "boost" when the game is close and in the final two minutes. Doesn't mean they'll be perfect, but they'll usually play harder. High motor impacts how far away the play can be from the player for them to continue to try to make a play/give pursuit.

And so on.

Some might be gained/lost on ratings/other factors, but they impact the player during the game and can change mid-game based on what happens to the player.
__________________
"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

Last edited by KBLover; 03-31-2012 at 05:31 PM.
KBLover is offline  
Reply With Quote
Old 03-31-2012, 06:08 PM   #8
Banned
 
Big FN Deal's Arena
 
OVR: 33
Join Date: Aug 2011
Re: Player Traits and Rating Scale

Well to push more of my M13 rhetoric, I really hope Player traits were just the beginning for Madden like Personality Plus was for FIFA. Developers have stated how the plan going forward for Madden is to lay a solid foundation in relation to features, that can be built on every year. So while I feel the OP and others about the impact of traits not seeming ideal, I definitely don't want to see them removed.

I am a strong believer in 3 year plans in relation to system changes in football and I think it applies here too. Whenever the Redskins hire a new Head Coach, I never get too high or low on the early results, instead looking for progress and reserving judgement until that 3rd year to see how it all meshes together.

Now I know full well next-gen Madden is going into it's 8th year but DPP is going into it's second year in Madden so I will be looking for marked progress but reserving judgement until M14.

Last edited by Big FN Deal; 03-31-2012 at 06:25 PM.
Big FN Deal is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:04 AM.
Top -