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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-03-2012, 12:45 AM   #129
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by Smoke6
I have a play in my niners pb that does exactly what you speak Big F, Ill look it up a few minutes and tell you what it is and you can run it and see the LBs and safeties run rigth into my TE's and slow them down and the ball will sail where they should of been able to make a play!
You can look it up so sgibs or somebody can hopefully point it out to the devs but I already know. lol

I have been talking about ish like this for the longest time. I am just surprised that EA/Tiburon and so many on the "competitive scene" seemed not to be aware of it. I have no interest in finding "gray areas" in Madden that are not glitches but definitely don't represent NFL game play but this is just one of a few things I have noticed that people will do.
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Old 05-03-2012, 01:29 AM   #130
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
i have tried hitsticking my opponent in games and I always get pass interference called when they dont have the ball so the PI is there.

im not really sure what instances you are referring to - i havent played one game this year where I thought the outcome of the play was effected becuase of the issue you mentioned.

it should 100% be fixed for the sake of fixing it to make it represent the game more life like. are you talking about when defenders and receivers liek warp into each other? or the jostling between the players?

Overall though it doesnt effect the game to the point that you would win or lose a game based off it.
Well, when you obviously hit stick a wr yea the game will call it, but the CPU never gets called on PI. There is no animation for it. I really don't understand how people either aren't seeing this or its not a big deal. I mean...really? 15 yards or ball placed at the apot of the foul not a big deal...again, ask Miami hurricanes how crucial a PI call can be...or Ohio state for that matter because it allowed them to win the NC. I mean PI calls can and ARE a game changer or at least a momentum swinger in the least. So for there not to be an animation for it and not being called...or more sadly you can max out the sliders and it still never gets called is sad. Yea I can hit stick the crap out of the wr while the ball is in the air...and yes obviously PI will get called...but come on...if this is EA'S and yalls way of saying PI is accuratley portrayed in this game may the gods of football smite thee.
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Old 05-03-2012, 01:51 AM   #131
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Gibs, I'm assuming you are mostly an online player, and maybe PI is triggered online more going against another player, but going against the CPU, PI is called once, maybe twice a season if that, with the DPI slider cranked.

What Blackbetty is referring to is spot on.
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Old 05-03-2012, 01:57 AM   #132
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by roadman
Gibs, I'm assuming you are mostly an online player, and maybe PI is triggered online more going against another player, but going against the CPU, PI is called once, maybe twice a season if that, with the DPI slider cranked.

What Blackbetty is referring to is spot on.
Nah Road, I am mostly an online player too and online play is where I experienced this "tactic".
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Old 05-03-2012, 02:54 AM   #133
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

It took a little digging but I found the post I made back in Oct 2011 not too long after it happened. http://www.operationsports.com/forum...post2043006897

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Originally Posted by Big FN Deal
@TNT, of course we probably will not agree so no need for us going into a long back and forth about this.

I just recently got another copy of M12 from somebody and have been playing for about a week and a half. Yesterday, I got on a 9 game winning streak in online ranked games.

A little while ago, that streak came to a halt after playing someone that zig-zagged thru traffic on kick returns/defense to avoid engaging blockers due to inadequate movement mechanics and switched to the defender on deep pass plays to use their "second gear" speed burst to intentionally repeatedly run into my WR due to illegal contact not being in the game and PI seeming to only be called if the receiver is tackled before touching the ball.

Now imagine if you would, if the real NFL didn't have illegal contact, EVERY player had a "second gear" and defensive PI was only called if the defender tackled the receiver. One would think the entire league would look much different than the one we have today. My point is, if just two rules regulated differently and additional physical skills would have such an obvious foundational impact on the real NFL there is no way to logically argue that with so many inadequately represented NFL parameters, Madden NFL is currently, NFL realistic.

I am not talking about things like going threw the endzone seats and occasionally the ball going through a player's hand, that of course is to be expected at times. I am talking about fundamental NFL parameters lacking or missing and being categorized in the past as a hindrance to having fun.
Now I doubt tactics like that have been forbidden in competitive gaming even though they are obviously exploiting the Madden program.
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Old 05-03-2012, 05:11 AM   #134
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i hope they change the way the 3 bar helmets look. like the ones the RB's wear. the bars are too close together and not big enough. (Michael Vick facemask)
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Old 05-03-2012, 10:01 AM   #135
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

i know exactly what you guys are referring to now.

yes it totally needs to be fixed. 100%.

at the same token I havent felt this was a issue that plagued the game. The timing of it (in my opinion) is difficult to pull off on a every play basis. It cant really be done unless you are chucking deep and if you are manipulating the receiver in that manner then i would expect your opponent to do something about it and attempt the manual catch.

i feel the pain for the guys that play CPU only bc this would be a nigthmare - knowing you could do this every rip.

is this something that you guys can honestly say that you do every single play? (still needs to be fixed) im just trying to gauge what the honest feedback of it is.
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Old 05-03-2012, 10:07 AM   #136
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by sgibs7
i know exactly what you guys are referring to now.

yes it totally needs to be fixed. 100%.

at the same token I havent felt this was a issue that plagued the game. The timing of it (in my opinion) is difficult to pull off on a every play basis. It cant really be done unless you are chucking deep and if you are manipulating the receiver in that manner then i would expect your opponent to do something about it and attempt the manual catch.

i feel the pain for the guys that play CPU only bc this would be a nigthmare - knowing you could do this every rip.

is this something that you guys can honestly say that you do every single play? (still needs to be fixed) im just trying to gauge what the honest feedback of it is.
In single player its frustrating when it happens and it happens on plays where there should have been more seperation between the defender and WR. if you want it can happen all the time and most times its forcing the AI to pass the exactly where you want him too each and every time.

Online, its a tactic used by many and with the warping of players to get tot he ball even while making contact is the icing on the cake. If you are a step or 2 behind the intended WR, then it is what it is and you just have to make a play after the catch. But to intentionally hold someone from making a completion is beyond scandalous.
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